The "Post Your Screenshots" Thread

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Comments

  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    The very first screenie of ns_hydrosity and it's original marine spawn
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Merkaba, could you PLEASE post that wad file.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Nope, I'm afraid I can't. You'll all be getting it sooner or later anyway, though.
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    NO WAD FOR YOU!!
    COME BACK ONE YEAR!
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i want it now...

    lovely little wad...
    mine
    my own
    my.......... *g* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    arghñgrfnñgl!

    oh! oh man! that's a really nice piece of work Merkaba, and the textures look very good too.

    I guess those textures will be included in NS 1.1, am I right? :o
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    I can already see a lot of mappers replacing all their textures after 1.1 came out befor my inner eye ^_^
    Once again, Merkaba, I can only say your mapping is a real art!

    Hyper
  • BreadManBreadMan Join Date: 2002-12-15 Member: 10854Members, Retired Developer
    Frickin A Merk, that one screen alone has inspired me to go back and start work on c17 again.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Yeah Merc...Thanks alot... Make my pic look like crap...Wait...it is crap...Ohhhh...That explains a lot. Anyways, Nice job Merk...Nice job...
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    well this' my first "serious" map (the one i had vision in my dreams <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ), so it might not seem that exciting :/

    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/792/fullsize.GIF' border='0' alt='user posted image'>
    ----
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/793/fullsize.GIF' border='0' alt='user posted image'>
    ----
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/794/fullsize.GIF' border='0' alt='user posted image'>
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    we should disalow all official mappers to post any screens or ever release theyr maps... after that i always see how much i suck :-(
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Good work uffo. I like the architecture you have in there. All of the screenshots seem kind of eithe A) washed out, or B) bland. Mostly it looks like they had something wierd happen to them somewhere in the game to picture transition. Also I think it would be cool to have an area with hazard lights where that makes sense. A simple on/off between one or two colors would be nice, and were it placed near a hive it could have a very "security breech" feel to it.

    Mouse, I really like the shadow effect you have going there. It adds depth to the lighting without using any obvious colors. It seems like a lot of times adding another lighting color is the suggestion to make most rooms look better, it's nice to see that the same effect can be done with some shadows. (makes the skulks happy too)

    Merk.... well, I can't say anything that hasn't been said before, it's just beautiful.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin--Reese+May 28 2003, 04:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ May 28 2003, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All of the screenshots seem kind of eithe A) washed out, or B) bland. Mostly it looks like they had something wierd happen to them somewhere in the game to picture transition. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you're correct. the lightning is pretty kewl ingame, but way too dark back in windows, i tried to correct them a bit.
  • DeadNiteDeadNite Join Date: 2003-02-26 Member: 14018Members
    Everything looks really good. Also dude is right, that doesnt even look like the same engine were all used to seeing. My favorite would still have to be the Bar tho, that just looks so damn great. Props on the kick-**** bar, now wheres my rave sticks at...
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Huh, what? My bar? Oh yes... a few minutes ago I also thought it looks kinda cool with the cigarette smoke in the air. But now I realise again that I should better keep programming than trying to map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Very good pics around here! And also some *perfect* pictures imo.
    Btw... for the long blue tubes I used QuArK's path extruder feature if someone is interested.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    <!--QuoteBegin--quazilin+May 28 2003, 07:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (quazilin @ May 28 2003, 07:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me wants corys new textures yam! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The answer is no, Quaz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Don't worry, you'll get the new wad in time, all of you will, just not yet ready for mass consumption.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    uffo the visions in dreams are the right way to map such interessting architecture. keep up the good work AND WORK FASTER! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    my best ideas dont come from dreams but when waking up they flood my brain *rofl*
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    ns_vector:

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v1.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v2.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v3.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v4.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v5.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v6.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v7.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v8.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v9.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/v10.jpg' border='0' alt='user posted image'>

    <img src='http://www.planet-pepe.net/stuff/neuemappix/overview.jpg' border='0' alt='user posted image'>
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    marcos and Merkabas maps looks like they're from Q3 or something... extremely nice work, you two.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    edited May 2003
    That latest map looks really good! Just give the lighting a little more contrast and lit up the ceiling alittle bit in pic 5.
    Great work Sir Pepe~!

    Heh, thanks Reese, Lt. Gravity and infi <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    OMG ill be posting soon ive seen really great work in this thread is amazing the mapping level around here.

    Its always so wonderfull to have Merkaba show a bit of his work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Infi i really like the lighting there, scary
    quazilin rampage owns man and that shot is wonderfull.
    Marcos....amazing work....lighting reminds me of Ekaj ones, wonderfull.
    Sir Pepe nice work also although if you could turn map entirely to more metallic set of textures (not wal_lab ones) i think it would pwn.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    edited May 2003
    Theese are some screenies of the readyroom in my upcoming map ns_congo.
    <img src='http://www.smartgroups.com/picvault/14349914.jpg/hallway0000.jpg' border='0' alt='user posted image'>

    <img src='http://www.smartgroups.com/picvault/14349930.jpg/hallway0001.jpg' border='0' alt='user posted image'>

    <img src='http://www.smartgroups.com/picvault/14349946.jpg/hallway0002.jpg' border='0' alt='user posted image'>

    <img src='http://www.smartgroups.com/picvault/14349962.jpg/hallway0003.jpg' border='0' alt='user posted image'>
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    hows this little ready reoom i threw together today after i saw teh insane quality oyf the majority of yall ready rooms:)
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Where are the join team thingeys?
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    they are right here i dunno if you like teh white glow things instead of text.. if its not obvious which one is which let me know ill re work them
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    edited May 2003
    That's kinda cool! Only I think you should skin those models better.
    <span style='font-size:21pt;line-height:100%'>ALSO MODS WEB THIS TOPIC!!!</span>
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    they arent models thats my leet archtecture skillz at work:)
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    oh, lol haha good brushwork!
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    I've been pretty dormant NS-wise lately.. moving home for the summer and digging in gardens for 9 hours a day will do that to you, I guess. But with luck and inspiration from genius work (I'm looking at you, Merk.. my god, that's gorgeous), I'm hoping to pick up ns_yasha and keep it moving. Mean time, here are the initial 'press-release' pics of an inner server tunnel and ventilation column:

    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/677/fullsize.GIF' border='0' alt='user posted image'>
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/678/fullsize.GIF' border='0' alt='user posted image'>
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/679/fullsize.GIF' border='0' alt='user posted image'>

    I wish I were a texture artist. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Cagey, any new compiler bugs to play with? *grin* I'm still planning on sending you those chocolates, by the way.. you damn $3*Y coder.

    -tal
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Man.. with all these excellent pics i suddenly feel mine are so insignificant.. but here they are anyway. And Merk... speechless.


    Corridor (the r_speeds are obscene, but it's pretty. ^_^)

    <img src='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/corridor0006.jpg' border='0' alt='user posted image'>

    <img src='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/corridor0007.jpg' border='0' alt='user posted image'>

    <img src='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/corridor0008.jpg' border='0' alt='user posted image'>


    Pipe

    <img src='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/pipe0000.jpg' border='0' alt='user posted image'>

    <img src='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/pipe0001.jpg' border='0' alt='user posted image'>

    <img src='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/pipe0004.jpg' border='0' alt='user posted image'>

    Belg
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