<!--QuoteBegin--anty+Jun 3 2003, 06:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (anty @ Jun 3 2003, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DFA Haplo: First: I also dont know what a trim lightning is (?) Second: Your screenshot of the compiling process (I think) is projected on the wall from three lights: red blue and yellow. Exchange the yellow with a green one, because RGB are the basic colors <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> But nice feeling, all in all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> doggone it. I knew someone would catch that. I looked all over for a green light before I settled for using the yellow one. If anyone could help me out. Im not very good at making textures.
Me playing around with VHE. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--QuoteBegin--tseepra+Jun 3 2003, 01:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Jun 3 2003, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What pic? You just got me confused. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The one in DFA Haplo's screens that is being projected.
my map isnt that red its just that i took scrennies of the good bits <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
yo cookies map looks beast!!!!!!ive seen some of his over maps they are are amazin come on cookie get it out!!! it looks well good!!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
finally made my marine spawn, which is a bit small though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> and i'm now really afraid of my lighting, since once again i had to modify pics cuz they're too dark
uffo, don't strech the cables on the top. it looks like an undefined "something" in the air... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I love the textures you picked for that res nozzle uffo. I am curios though if it's on a platform that you can see underneath. The first shot seems to give me that impression. If so you should make a pipe going to the nozzle, or some other kind of delivery system to justify it's functionality.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I am curios though if it's on a platform that you can see underneath.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> no, it's stickt on the ground like the pic shows. nice idea though, but don't wanna rise rise r_speeds while they're still ~400 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
well.. here is my map in its new glory and i hope you all go download teh beta and lok at the overwhelmingly red lovely ness that is my level. @ <a href='http://briefcase.yahoo.com/brunjes@ameritech.net' target='_blank'>http://briefcase.yahoo.com/brunjes@ameritech.net</a>
Here a few more picts outside the pretty round room.
These are behind the command chair looking in the glass is unbreakable. Be good for the commander to jump out and see a nice big fat Onos coming <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Here is som pic of my map ns_star, its no were near completion. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
A res node! <img src='http://mapping.webluke.net/ns_star0001.jpg' border='0' alt='user posted image'>
MS! (texturing not done) <img src='http://mapping.webluke.net/ns_star0000.jpg' border='0' alt='user posted image'>
Dubble res node one! <img src='http://mapping.webluke.net/ns_star0002.jpg' border='0' alt='user posted image'>
A hallway! <img src='http://mapping.webluke.net/ns_star0003.jpg' border='0' alt='user posted image'>
Although I vowed never to touch VHE/WC ever again, here is what I whipped up in less than five minutes. Then you have the compile time... eh... one minute I think. Anywho...
Zazi: Gj! It's nice to see a ceiling that isn't just completely flat, like many other maps in this thread. Some people seems to forgot about the ceiling when they make their maps. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Ok, here comes two pictures of a small map-project I'm working on right now. It's supposed to fit for ~4vs4 games... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (I haven't come up with a name for it yet...)
And numero två! <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Zazi+Jun 6 2003, 01:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Jun 6 2003, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Although I vowed never to touch VHE/WC ever again, here is what I whipped up in less than five minutes. Then you have the compile time... eh... one minute I think. Anywho... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> 5 MINUTES!!!!! I hate you. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Zazi ,who are you <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
ure like some uberpro who hides in his basement right ? cuz that map is like : W00t ! and you dont map ( what u say ) you made an official map or what ? cuz i like the screens <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'm seeing great maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> heh, just came back from a oneweek holiday trip... gotta post some more cruisecontrol screens soon
Drunken.Monkey, how did you map the Random Corridor? I would like to know how you have done this yellow light. Is this a tex lightning with a alpha texture made for the ray of light? (ray of light is the google translation, dont know how to say it in english <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->)
<!--QuoteBegin--anty+Jun 6 2003, 12:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (anty @ Jun 6 2003, 12:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Drunken.Monkey, how did you map the Random Corridor? I would like to know how you have done this yellow light. Is this a tex lightning with a alpha texture made for the ray of light? (ray of light is the google translation, dont know how to say it in english <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> [SIZE=1] I have put texturelights on top of the darkgray-"things" in the ceiling, with a yellow color(255 213 43)...my english isn't that good either, but I hope this picture will answer your question. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
Second: Your screenshot of the compiling process (I think) is projected on the wall from three lights: red blue and yellow. Exchange the yellow with a green one, because RGB are the basic colors <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But nice feeling, all in all. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
doggone it. I knew someone would catch that. I looked all over for a green light before I settled for using the yellow one. If anyone could help me out. Im not very good at making textures.
The one in DFA Haplo's screens that is being projected.
and i'm now really afraid of my lighting, since once again i had to modify pics cuz they're too dark
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/810/fullsize.GIF' border='0' alt='user posted image'>
---
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/811/fullsize.GIF' border='0' alt='user posted image'>
comand : gamma <#>
Come on Merkaba I know you have done some more playing around with the ol VHE lets see some more.
Dazzle us! Inspire us! Excite us!
no, it's stickt on the ground like the pic shows. nice idea though, but don't wanna rise rise r_speeds while they're still ~400 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
These are behind the command chair looking in the glass is unbreakable. Be good for the commander to jump out and see a nice big fat Onos coming <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://www.dgkclan.com/images/ss/ns_tempkuv50012.jpg' border='0' alt='user posted image'>
<img src='http://www.dgkclan.com/images/ss/ns_tempkuv50013.jpg' border='0' alt='user posted image'>
<img src='http://www.dgkclan.com/images/ss/ns_tempkuv50014.jpg' border='0' alt='user posted image'>
Im going to rework this abit and see if I cant make the lighting better.
A res node!
<img src='http://mapping.webluke.net/ns_star0001.jpg' border='0' alt='user posted image'>
MS! (texturing not done)
<img src='http://mapping.webluke.net/ns_star0000.jpg' border='0' alt='user posted image'>
Dubble res node one!
<img src='http://mapping.webluke.net/ns_star0002.jpg' border='0' alt='user posted image'>
A hallway!
<img src='http://mapping.webluke.net/ns_star0003.jpg' border='0' alt='user posted image'>
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Seriously, this oughta be webbed imho.
new stuff..
<img src='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/shadow0002.jpg' border='0' alt='user posted image'>
<img src='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/shadow0003.jpg' border='0' alt='user posted image'>
<img src='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/shadow0005.jpg' border='0' alt='user posted image'>
Just make something and post it! It will inspire others to map! It will give me something to look at when i'm bored at school!
Belg
5 MINUTES!!!!! I hate you. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
ure like some uberpro who hides in his basement right ?
cuz that map is like : W00t ! and you dont map ( what u say )
you made an official map or what ? cuz i like the screens <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
[SIZE=1]
I have put texturelights on top of the darkgray-"things" in the ceiling, with a yellow color(255 213 43)...my english isn't that good either, but I hope this picture will answer your question. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->