Kalessin that is a very nice corridor, i agree wiff Fullauto. . . use that "style" to create a full map now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
mmmm. . . i reckon Half-Life and some of its better mods will still be played entirly because of the gameplay/fun factor. NS2 is planned dunno if its gonna be HL2, i doubt it will be. . . . . . ?
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--QuoteBegin-Wiggles+Jul 19 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wiggles @ Jul 19 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That first one is SO stolen for bast <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> God forbid more than one NS map have a bridge..
<!--QuoteBegin-Wiggles+Jul 19 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wiggles @ Jul 19 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That first one is SO stolen for bast <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yet I think it looks even better. Nice work Kalessin and Rendy! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Insane+Jul 20 2004, 10:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 20 2004, 10:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wiggles+Jul 19 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wiggles @ Jul 19 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That first one is SO stolen for bast <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> God forbid more than one NS map have a bridge.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There already is 3.
ns_bast ns_nancy co_somethingorother....y'know, that one that rips off engine room...
<!--QuoteBegin-Kalessin+Jul 19 2004, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalessin @ Jul 19 2004, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A few shots from a random corridor I just created. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> sexy. i hate you.
Just a little more and the map is @ beta 1.0 if the engine limitations don't stop me first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Very, very lovely <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Keep up the good work!
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
Nice pics so far!(Haven't looked at all 162 pages, though.) I've started a new project, ns_ map, which I will probably call ns_awake if I don't find a better name or if that name is already taken(anyone know this?)
i'll use overlays on those screens eventually <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<b>Kabelen:</b> Looks pretty good, but the lower screenshot could use more shadows/darkness. About the top shot, maybe project a spotlight onto the resnode?
ns_awake, I havent heard of it before and a quick search on nsworld gave the "No maps where found matching your criteria" responce. So I think you should be save <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>Olmy:</b> The release is creeping closer and closer and as long as the engine is leaniant towards me and judging by the work that is left on the map I think 1 or 2 weeks time.
That screenshot somehow reminds me of AvsP2, nice clear lighting and dark texture useage (a good combo). Makes everything look shiny.
<b>Olmy</b> Really nice architecture and texturechoice you have there. It really doesn't look like the Half-Life engine which is obviously a very good thing.
One thing that came up on my mind was the roof above the glasswindows - I think you should add more things keeping the roof in its place. It looks like it would fall apart in any time since there is nothing except for those windows holding it in place.
I was thinking about having rising walls around the windows to show the outside area of the ship a little bit, maybe that will help it look more structurally... safe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
Mineral controls... or something. They monitor stuff. I think. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <img src='http://olmy.thezazi.net/stuff/co_ares_build20031.jpg' border='0' alt='user posted image' /> Corridor connecting mineral controls and main rock processing unit (hive). The pipes contain ... stuff. <img src='http://olmy.thezazi.net/stuff/co_ares_build20032.jpg' border='0' alt='user posted image' />
Well, I finally decided to work a bit more on ares. Yeah, it kinda sucks, gonna work on the room in the first screen a bit more. I can't be bothered to bump the ares thread so I'm just gonna post em in here.
Do they monitor minerals? <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
Comments
<b>The Bridge</b>
<img src='http://torment.wz.cz/NS/ns_hulk30004.jpg' border='0' alt='user posted image' />
<b>Cargo Crane control room</b>
<img src='http://torment.wz.cz/NS/ns_hulk30001.jpg' border='0' alt='user posted image' />
<b>Look from window at ship's hull</b>
<img src='http://torment.wz.cz/NS/ns_hulk30002.jpg' border='0' alt='user posted image' />
<b>Escape pods</b>
<img src='http://torment.wz.cz/NS/ns_hulk30006.jpg' border='0' alt='user posted image' />
Now make a map out of it :E
Off topic - Anyone kno NS plans for HL2?
NS2 is planned dunno if its gonna be HL2, i doubt it will be. . . . . . ?
God forbid more than one NS map have a bridge..
Yet I think it looks even better. Nice work Kalessin and Rendy! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Yet I think it looks even better. Nice work Kalessin and Rendy! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Some inspiration there is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
God forbid more than one NS map have a bridge.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There already is 3.
ns_bast
ns_nancy
co_somethingorother....y'know, that one that rips off engine room...
co_angst
Now all we need is ns_bridge with a bridge for each hive and a bridge for the cc, along with a bridge for every resnode!
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
sexy. i hate you.
<img src='http://olmy.thezazi.net/stuff/ns_eon3.jpg' border='0' alt='user posted image' />
meh?
(i really should have resized that)
<a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/h-junction.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/h-junction-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/impactsite.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/impactsite-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/centralprocessing.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/centralprocessing-s.jpg' border='0' alt='user posted image' /></a>
<a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardgen.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardgen-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/portgen.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/portgen-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/aftengine.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/aftengine-s.jpg' border='0' alt='user posted image' /></a>
<a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/loadingbay.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/loadingbay-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardion.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardion-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/watercleansing.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/watercleansing-s.jpg' border='0' alt='user posted image' /></a>
<a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/portskylight.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/portskylight-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardskylight.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardskylight-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardengine.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardengine-s.jpg' border='0' alt='user posted image' /></a>
Just a little more and the map is @ beta 1.0 if the engine limitations don't stop me first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've started a new project, ns_ map, which I will probably call ns_awake if I don't find a better name or if that name is already taken(anyone know this?)
Well well.. Picture:
also :
<img src='http://olmy.thezazi.net/stuff/ns_eon2.jpg' border='0' alt='user posted image' />
i'll use overlays on those screens eventually <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Looks pretty good, but the lower screenshot could use more shadows/darkness. About the top shot, maybe project a spotlight onto the resnode?
ns_awake, I havent heard of it before and a quick search on nsworld gave the "No maps where found matching your criteria" responce. So I think you should be save <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>Olmy:</b>
The release is creeping closer and closer and as long as the engine is leaniant towards me and judging by the work that is left on the map I think 1 or 2 weeks time.
That screenshot somehow reminds me of AvsP2, nice clear lighting and dark texture useage (a good combo). Makes everything look shiny.
Really nice architecture and texturechoice you have there. It really doesn't look like the Half-Life engine which is obviously a very good thing.
One thing that came up on my mind was the roof above the glasswindows - I think you should add more things keeping the roof in its place. It looks like it would fall apart in any time since there is nothing except for those windows holding it in place.
Other than that - keep up your good work!
<img src='http://olmy.thezazi.net/stuff/co_ares_build20031.jpg' border='0' alt='user posted image' />
Corridor connecting mineral controls and main rock processing unit (hive). The pipes contain ... stuff.
<img src='http://olmy.thezazi.net/stuff/co_ares_build20032.jpg' border='0' alt='user posted image' />
Well, I finally decided to work a bit more on ares. Yeah, it kinda sucks, gonna work on the room in the first screen a bit more. I can't be bothered to bump the ares thread so I'm just gonna post em in here.
Sure. That works. Yes. Minerals. And stuff.