The "Post Your Screenshots" Thread

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  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Some pictures of old and new sections

    <b>The Bridge</b>
    <img src='http://torment.wz.cz/NS/ns_hulk30004.jpg' border='0' alt='user posted image' />
    <b>Cargo Crane control room</b>
    <img src='http://torment.wz.cz/NS/ns_hulk30001.jpg' border='0' alt='user posted image' />
    <b>Look from window at ship's hull</b>
    <img src='http://torment.wz.cz/NS/ns_hulk30002.jpg' border='0' alt='user posted image' />
    <b>Escape pods</b>
    <img src='http://torment.wz.cz/NS/ns_hulk30006.jpg' border='0' alt='user posted image' />
  • WigglesWiggles Join Date: 2003-05-13 Member: 16253Members, Constellation
    That first one is SO stolen for bast
  • FullautoFullauto Join Date: 2004-06-27 Member: 29589Members
    Nice corridor Kalessin.

    Now make a map out of it :E
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Kalessin that is a very nice corridor, i agree wiff Fullauto. . . use that "style" to create a full map now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    I am playing with the idea, I'm put off by the impending release of HL2 though. I dont want to see my efforts wasted.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i'm also put off from starting a new map when co_outpost is finished due to the hopefully impending release of HL2, its a shame really.

    Off topic - Anyone kno NS plans for HL2?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    mmmm. . . i reckon Half-Life and some of its better mods will still be played entirly because of the gameplay/fun factor.
    NS2 is planned dunno if its gonna be HL2, i doubt it will be. . . . . . ?
  • FullautoFullauto Join Date: 2004-06-27 Member: 29589Members
    Just pretend HL2 isn't happening. Anything you do now counts towards valuable experience.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin-Wiggles+Jul 19 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wiggles @ Jul 19 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That first one is SO stolen for bast <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    God forbid more than one NS map have a bridge..
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    <!--QuoteBegin-Wiggles+Jul 19 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wiggles @ Jul 19 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That first one is SO stolen for bast <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yet I think it looks even better. Nice work Kalessin and Rendy! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-perso+Jul 20 2004, 10:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (perso @ Jul 20 2004, 10:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wiggles+Jul 19 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wiggles @ Jul 19 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That first one is SO stolen for bast <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yet I think it looks even better. Nice work Kalessin and Rendy! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Some inspiration there is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Insane+Jul 20 2004, 10:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 20 2004, 10:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wiggles+Jul 19 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wiggles @ Jul 19 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That first one is SO stolen for bast <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    God forbid more than one NS map have a bridge.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There already is 3.

    ns_bast
    ns_nancy
    co_somethingorother....y'know, that one that rips off engine room...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-esuna+Jul 20 2004, 02:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jul 20 2004, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> co_somethingorother....y'know, that one that rips off engine room... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    co_angst

    Now all we need is ns_bridge with a bridge for each hive and a bridge for the cc, along with a bridge for every resnode!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited July 2004
    <!--QuoteBegin-Kalessin+Jul 19 2004, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalessin @ Jul 19 2004, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A few shots from a random corridor I just created.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    sexy. i hate you.

    <img src='http://olmy.thezazi.net/stuff/ns_eon3.jpg' border='0' alt='user posted image' />

    meh?
    (i really should have resized that)
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Wow Olmy, that's <u>really</u> nice! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    woo thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <span style='color:purple'><b>Finalized areas of achio:</b></span>
    <a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/h-junction.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/h-junction-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/impactsite.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/impactsite-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/centralprocessing.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/centralprocessing-s.jpg' border='0' alt='user posted image' /></a>

    <a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardgen.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardgen-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/portgen.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/portgen-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/aftengine.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/aftengine-s.jpg' border='0' alt='user posted image' /></a>

    <a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/loadingbay.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/loadingbay-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardion.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardion-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/watercleansing.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/watercleansing-s.jpg' border='0' alt='user posted image' /></a>

    <a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/portskylight.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/portskylight-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardskylight.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardskylight-s.jpg' border='0' alt='user posted image' /></a><a href='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardengine.jpg' target='_blank'><img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/starboardengine-s.jpg' border='0' alt='user posted image' /></a>

    Just a little more and the map is @ beta 1.0 if the engine limitations don't stop me first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Very, very lovely <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Keep up the good work!
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Nice pics so far!(Haven't looked at all 162 pages, though.)
    I've started a new project, ns_ map, which I will probably call ns_awake if I don't find a better name or if that name is already taken(anyone know this?)

    Well well.. Picture:
  • FullautoFullauto Join Date: 2004-06-27 Member: 29589Members
    The lower corridor could do with been a bit darker - it's kinda dull looking at the moment.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited July 2004
    Looking good kouji, any idea when you're going to release it?

    also :

    <img src='http://olmy.thezazi.net/stuff/ns_eon2.jpg' border='0' alt='user posted image' />

    i'll use overlays on those screens eventually <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <b>Kabelen:</b>
    Looks pretty good, but the lower screenshot could use more shadows/darkness. About the top shot, maybe project a spotlight onto the resnode?

    ns_awake, I havent heard of it before and a quick search on nsworld gave the "No maps where found matching your criteria" responce. So I think you should be save <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <b>Olmy:</b>
    The release is creeping closer and closer and as long as the engine is leaniant towards me and judging by the work that is left on the map I think 1 or 2 weeks time.

    That screenshot somehow reminds me of AvsP2, nice clear lighting and dark texture useage (a good combo). Makes everything look shiny.
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    <b>Olmy</b>
    Really nice architecture and texturechoice you have there. It really doesn't look like the Half-Life engine which is obviously a very good thing.

    One thing that came up on my mind was the roof above the glasswindows - I think you should add more things keeping the roof in its place. It looks like it would fall apart in any time since there is nothing except for those windows holding it in place.

    Other than that - keep up your good work!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I was thinking about having rising walls around the windows to show the outside area of the ship a little bit, maybe that will help it look more structurally... safe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Beautiful stuff Olmy, incredible lighting in that first pic, great contrast in the second, well done.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Mineral controls... or something. They monitor stuff. I think. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    <img src='http://olmy.thezazi.net/stuff/co_ares_build20031.jpg' border='0' alt='user posted image' />
    Corridor connecting mineral controls and main rock processing unit (hive). The pipes contain ... stuff.
    <img src='http://olmy.thezazi.net/stuff/co_ares_build20032.jpg' border='0' alt='user posted image' />

    Well, I finally decided to work a bit more on ares. Yeah, it kinda sucks, gonna work on the room in the first screen a bit more. I can't be bothered to bump the ares thread so I'm just gonna post em in here.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Do they monitor minerals? <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Olmy+Jul 21 2004, 07:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 21 2004, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do they monitor minerals? <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sure. That works. Yes. Minerals. And stuff.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Do those pipes go up at the door? If not, it would be kinda unrealistic...
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