The "Post Your Screenshots" Thread

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Comments

  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    lookin nice, but the blue lights look a bit outa place
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited July 2004
    <!--QuoteBegin-Naigel+Jul 21 2004, 07:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Jul 21 2004, 07:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do those pipes go up at the door? If not, it would be kinda unrealistic... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The middle is supposed to go up (gonna add that outside the window I think), and the left and right ones are suppose to follow that top trim along the walls, and then continuing far into the walls.

    edit:
    <!--QuoteBegin-Kester+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lookin nice, but the blue lights look a bit outa place<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, yeah. Got any suggestions?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    The blue lights look fine.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    they look fine, its just how they just stick thru the pipes i dont like, other people seem to think there ok tho, so ignore me =]
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Some ns_adrianne screenies, looks like I got the photoshopping wrong though:

    (WARNING: n00b mapper at work!)

    <img src='http://www.kopano.uct.ac.za/~ron2k/adrianne/scr/adr_tram.jpg' border='0' alt='user posted image' />

    <img src='http://www.kopano.uct.ac.za/~ron2k/adrianne/scr/adr_rine.jpg' border='0' alt='user posted image' />

    <img src='http://www.kopano.uct.ac.za/~ron2k/adrianne/scr/adr_stor.jpg' border='0' alt='user posted image' />

    <img src='http://www.kopano.uct.ac.za/~ron2k/adrianne/scr/adr_hive1.jpg' border='0' alt='user posted image' />

    I've got more - in fact, I'm just about ready to run the first playtest on it... (I'll open a separate thread when this occurs.)
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    edited July 2004
    Solid stuff, GJ Ron2k.

    I worked some more on my unnamed co/ns map:

    <img src='http://andrew.bennett21.users.btopenworld.com/pab/items/thumb1.jpg' border='0' alt='user posted image' />
    <img src='http://andrew.bennett21.users.btopenworld.com/pab/items/thumb2.jpg' border='0' alt='user posted image' />
    <img src='http://andrew.bennett21.users.btopenworld.com/pab/items/thumb3.jpg' border='0' alt='user posted image' />

    Not sure what I'll use it for, I'll worry about that when/if I come up with a layout <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Ooh, so blue, so neat. It's like a blue eclipse; sleek and beautiful. Keep up the good work!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    <b>Ron2K:</b>
    The windows arround the cc doesn't look like glass with these settings. Maybe you should make the transparancy something in the range of 64-48. That would make it look more like glass, and maybe use texture in stead of additive (if you didn't already do that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )

    The last shot of the hive. Judging from the hive its size it looks like there is a lot of open space in the hive area. Maybe add some cover for our friendly neighbourhood skulks and gorges? Since an open area like this would provoke spawncamping.

    Other then those two things it looks pretty good.

    <b>Kalessin:</b>
    Reminds me of an Unreal temple, what are the r_speeds on that btw?
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited July 2004
    pic from something i worked on for a bit, then stopped due to lack of patience (but have started up again)

    its a pic of the readyroom for co_alocacoc

    :edit: meh, pic edited for 56k friendlyness

    <img src='http://paintedover.com/uploads/6/co_alocacoc_rr00002.jpg' border='0' alt='user posted image' />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    looking nice although I have a few questions.

    - I see light but no aparent light source.
    - How do we get up there to join <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    - why is the screenshot so large, I have to scroll now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    [edit]
    meh you changed the size while I posted...
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited July 2004
    - its the readyroom, so who really cares (look at co_core)
    - there are ladders next to me
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    <!--QuoteBegin-NEO_Phyte+Jul 23 2004, 12:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Jul 23 2004, 12:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> - its the readyroom, so who really cares (look at co_core) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good GOD man, take some pride in your work.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    So eh.. have you edited your post so we can't see it anymore? :\ Put it back..
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-JezPuh+Jul 23 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Jul 23 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So eh.. have you edited your post so we can't see it anymore? :\ Put it back.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    who? if you mean me, i only posted the 1 pic, and it is still there
  • FullautoFullauto Join Date: 2004-06-27 Member: 29589Members
    Kalessin, your stuff rocks my world.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <span style='font-size:8pt;line-height:100%'>GOOD WORK ALL! So brilliant atmosphere! ALL MAPS IS EPIC IN SCALE, Glorius in foresight and superlative in lighting! </span>

    <span style='font-size:14pt;line-height:100%'>Pleased to meet you, Hope you guess my name.</span>

    [B]in one word : <span style='color:red'>exellent work boys.[/</span>B]

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Nice work guys.

    Nexus - Urrm, your name? Nexus... And "Excellent work boys" is not one word, the last time I checked anyway.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <!--QuoteBegin-PogoP+Jul 24 2004, 07:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PogoP @ Jul 24 2004, 07:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And "Excellent work boys" is not one word, the last time I checked anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    The combination of an impressive vocabulary and misuse of simple grammar scares me more than anything.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I don't even know what superlative means :/
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Olmy+Jul 24 2004, 05:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 24 2004, 05:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't even know what superlative means :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It means the greatest possible. Best is a superlative, better is a comparative.

    And Nexus, why the hell are you speaking in verses of The Rolling Stones?
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-Kouji San+Jul 23 2004, 12:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Jul 23 2004, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Ron2K:</b>
    The windows arround the cc doesn't look like glass with these settings. Maybe you should make the transparancy something in the range of 64-48. That would make it look more like glass, and maybe use texture in stead of additive (if you didn't already do that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )

    The last shot of the hive. Judging from the hive its size it looks like there is a lot of open space in the hive area. Maybe add some cover for our friendly neighbourhood skulks and gorges? Since an open area like this would provoke spawncamping.

    Other then those two things it looks pretty good.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I had the glass transparency on 128 for some arb reason, halved it to 64 and it looks much better.

    Regarding the hive, I've received a PM from someone regarding various aspects of the level. It appears that I'll be doing some major reworking...
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <img src='http://www.freewebs.com/nznexus/gendo3.JPG' border='0' alt='user posted image' />

    my map. (marine Start)
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <img src='http://www.freewebs.com/nznexus/gendo7.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/gendo8.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/gendo9.JPG' border='0' alt='user posted image' />

    Eh.. this for today.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    I don't want to start flinging accusations around, but someone on NSWorld seems to think that Nexus has decompiled again, because he appears to be using textures wadincluded into eclipse and veil. Dunno how that was spotted, I don't even know what textures those are.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Hmm another map using wall_lab textureset... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited July 2004
    ...doesn't look like eclipse or veil geometry... does it?
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    edited July 2004
    <!--QuoteBegin-Olmy+Jul 26 2004, 05:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 26 2004, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...doesn't look like eclipse or veil geometry... does it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    one thing i dont understand.

    very inspired by eclipse and veil i told in the beginning. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    maybe Nexus has started decompiling his own maps <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Nz-Nexus+Jul 26 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Jul 26 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Olmy+Jul 26 2004, 05:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Jul 26 2004, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...doesn't look like eclipse or veil geometry... does it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    one thing i dont understand.

    very inspired by eclipse and veil i told in the beginning. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Theres nothing wrong with being inspired by veil and eclipse. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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