NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-infi+May 25 2003, 04:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (infi @ May 25 2003, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well we ain't got one like that yet so I open one, post screenshots of what you're currently working on, new or old, doesn't matter <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> taken from the first post
<!--QuoteBegin-Insane+Aug 10 2004, 05:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Aug 10 2004, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, but he meant NS. You know, because these are the NS forums. For NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, the NS custom forum has posts of models not for NS, and the NS artwork forum has art not for NS too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyway, here's some shots of the hive room for disgorge. It still needs more detail, lighting tweaks, the little white dots fixing (I know why they're there, just need to fix it), and an overlay for that light, but it's pretty much done. I've adjusted the screenies for gamma reasons.
No offense esuna but imo those glass tube things look bad. Not really sure about suggestions for them, but that's the impression I have. (sorry i'm not more helpful)
Other than that, your spotlight A) doesn't match the shape of the fixture it looks like it's coming from, and B) that fixture doesn't look like it is emitting light. Other than those two, it looks pretty good. I agree, more detail, but lots of good work.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No offense esuna but imo those glass tube things look bad. Not really sure about suggestions for them, but that's the impression I have. (sorry i'm not more helpful)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, there's nothing in them yet, as i said, detail is still to come.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Other than that, your spotlight A) doesn't match the shape of the fixture it looks like it's coming from<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Er, what shape should it make then?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->B) that fixture doesn't look like it is emitting light. Other than those two, it looks pretty good. I agree, more detail, but lots of good work.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Reading the post you're replying to > you.
<a href='http://members.lycos.nl/nazul/Mappen/' target='_blank'>My map pics are here .. co_pam ( guess where the name is from ) it's (as u can see ) a WIP ! i will update site frequently but ill post link when i do .. baibai://My map pics are here .. co_pam ( gu... i do .. baibai</a>
yellgrey is hard .. im buildnig for lik 30 mins and then deleting half <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> but i dont care , luv mapping
.....wall.........lab...... think im dieying .. are those still axceted by mappers & community ?<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Like I said, its unfinished. Im working on getting some of these things put together correctly. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-esuna+Aug 10 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Aug 10 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Insane+Aug 10 2004, 05:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Aug 10 2004, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, but he meant NS. You know, because these are the NS forums. For NS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, the NS custom forum has posts of models not for NS, and the NS artwork forum has art not for NS too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyway, here's some shots of the hive room for disgorge. It still needs more detail, lighting tweaks, the little white dots fixing (I know why they're there, just need to fix it), and an overlay for that light, but it's pretty much done. I've adjusted the screenies for gamma reasons.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <span style='color:grey'>Don't quote images - Mouse</span> Oo, secsi map, Ensuna, damn I wish I didnt give up mapping.. anywho, I like everything I see <b>but</b> the green tubeish texture thats to the left of the hive in the first screenshot, it runs in a strip along the wall. It just doesnt feel right to me, cutting off like that, perhaps you could make a border at its ends so it doesnt end so abrupt, or change the texture entirely?
Still, hot digty, that .. if it were a woman, I'd sleep with it. A lot.
Here's a screen shot of the 3rd route. Just something to add an objective for the marines and give the people with welders something else to do as well.
It's accessed via an elevator shaft that's activated ONLY after whatever I finally put in the map get's welded.
Lighting is going to be tweaked a lot from what it is currently, but this is the general look that I'm working on. That, and I've not added the overlays yet either.
<!--QuoteBegin-Shoot_me+Aug 14 2004, 08:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shoot_me @ Aug 14 2004, 08:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://www.aybnetwork.com/gallery/pipes_7.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Those pipes in the ceiling should be rounder, like this (crappy ascii art ahead):
nazul : The pics with the color in look alot better also can u limit posting pics to one or two of ur best shots in this thread plz, to post alot of pics open ur own thread (its also alot easier to show updates that way)
The rooms seem to be missing soming, though I cant quite put my finger on it... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
havent mapped in a month or 2, anyways, that pics need the lighting to be more efficient, dont light up all the room, try to create shadows so its scary to go around it, thatll give it atmosphere. Also, try different colours.
Nice pix! some maps are very detailed! great work go on! I added my pix from ns_woopy (30% ready)!
Ready room, i triey to make it compact but interesting, too: <img src='http://img.villagephotos.com/p/2004-8/808381/ns_woopy2RR.JPG' border='0' alt='user posted image' />
Marines base, i played with light colours and effects! (Is not ready yet): <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <img src='http://img.villagephotos.com/p/2004-8/808381/ns_woopy1.JPG' border='0' alt='user posted image' />
(I'm german so i hope u could understand my english *gg*) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
:o
I would like to try that, if everyone would cooperate that is.
taken from the first post
Well, the NS custom forum has posts of models not for NS, and the NS artwork forum has art not for NS too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyway, here's some shots of the hive room for disgorge. It still needs more detail, lighting tweaks, the little white dots fixing (I know why they're there, just need to fix it), and an overlay for that light, but it's pretty much done. I've adjusted the screenies for gamma reasons.
<img src='http://esuna.thezazi.net/images/misc/hiveroombeta1.jpg' border='0' alt='user posted image' />
<img src='http://esuna.thezazi.net/images/misc/hiveroombeta2.jpg' border='0' alt='user posted image' />
i like it alot =]
Other than that, your spotlight A) doesn't match the shape of the fixture it looks like it's coming from, and B) that fixture doesn't look like it is emitting light. Other than those two, it looks pretty good. I agree, more detail, but lots of good work.
Well, there's nothing in them yet, as i said, detail is still to come.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Other than that, your spotlight A) doesn't match the shape of the fixture it looks like it's coming from<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Er, what shape should it make then?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->B) that fixture doesn't look like it is emitting light. Other than those two, it looks pretty good. I agree, more detail, but lots of good work.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Reading the post you're replying to > you.
try adding some extra detail and more interesting lighting to try and bring it alive, coz at the moment its suffering from being a bit too grey
<img src='http://www.unknownworlds.com/forums/uploads//post-4-1092266577.jpg' border='0' alt='user posted image' />
Well, the NS custom forum has posts of models not for NS, and the NS artwork forum has art not for NS too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyway, here's some shots of the hive room for disgorge. It still needs more detail, lighting tweaks, the little white dots fixing (I know why they're there, just need to fix it), and an overlay for that light, but it's pretty much done. I've adjusted the screenies for gamma reasons.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:grey'>Don't quote images - Mouse</span>
Oo, secsi map, Ensuna, damn I wish I didnt give up mapping.. anywho, I like everything I see <b>but</b> the green tubeish texture thats to the left of the hive in the first screenshot, it runs in a strip along the wall. It just doesnt feel right to me, cutting off like that, perhaps you could make a border at its ends so it doesnt end so abrupt, or change the texture entirely?
Still, hot digty, that .. if it were a woman, I'd sleep with it. A lot.
It's accessed via an elevator shaft that's activated ONLY after whatever I finally put in the map get's welded.
<img src='http://www.aybnetwork.com/gallery/pipes_6.jpg' border='0' alt='user posted image' />
Upper hallway leading directly to what will be a big open space with lots o' skulk hiding places (beyond that will be the hive room).
<img src='http://www.aybnetwork.com/gallery/pipes_7.jpg' border='0' alt='user posted image' />
Lighting is going to be tweaked a lot from what it is currently, but this is the general look that I'm working on. That, and I've not added the overlays yet either.
Those pipes in the ceiling should be rounder, like this (crappy ascii art ahead):
\__/\__/
Looking good otherwise.
<img src='http://www.aybnetwork.com/gallery/pipes_8.jpg' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0000.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0001.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0002.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0003.jpg' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0004.jpg' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0005.jpg' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0006.jpg' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0007.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0008.jpg' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0009.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0010.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0011.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0012.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0013.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0014.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0015.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0016.jpg' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0017.JPG' border='0' alt='user posted image' />
<img src='http://members.lycos.nl/nazul/Mappen/co_pam0018.jpg' border='0' alt='user posted image' />
nazul : The pics with the color in look alot better also can u limit posting pics to one or two of ur best shots in this thread plz, to post alot of pics open ur own thread (its also alot easier to show updates that way)
its the fastest mapping iv ever done, 90% or so in 2 weeks, its small, but still... personal record
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> harr harr sneaky gorge inplant <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
I added my pix from ns_woopy (30% ready)!
Ready room, i triey to make it compact but interesting, too:
<img src='http://img.villagephotos.com/p/2004-8/808381/ns_woopy2RR.JPG' border='0' alt='user posted image' />
Marines base, i played with light colours and effects! (Is not ready yet): <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
<img src='http://img.villagephotos.com/p/2004-8/808381/ns_woopy1.JPG' border='0' alt='user posted image' />
(I'm german so i hope u could understand my english *gg*) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->