The "Post Your Screenshots" Thread

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Comments

  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Heh, when I need some inspiration, sometimes I run around bast and hera for a while...

    (but my mapping still sucks)
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i think he means the eclipse/veil logo, which was wad included in 2.0 but its not anymore, so hes free to use it (afaik)
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Just posting an image of the marine start of ns_awake.

    <img src='http://kabelen.freeunixhost.com/pictures/ns_awake/ns_awake1.jpg' border='0' alt='user posted image' />

    Also. Check my sig, more images in the thread.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <img src='http://www.terminus-discord.com/~mouse/ns_hydrosity0060.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/ns_hydrosity0061.jpg' border='0' alt='user posted image' />
    (now did you ever think you'd be able to read those signs? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    <img src='http://www.terminus-discord.com/~mouse/ns_hydrosity0062.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/ns_hydrosity0063.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/ns_hydrosity0064.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/ns_hydrosity0065.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/ns_hydrosity0066.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/ns_hydrosity0070.jpg' border='0' alt='user posted image' />
    (amazing what a new splash sprite can do, no?)
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Looks nice and the ps is excellent also.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    That third screenshot owns my pants off.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Something Small comes like this

    <img src='http://www.freewebs.com/nznexus/gendonexus.JPG' border='0' alt='user posted image' />

    what do you think about it?
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    The texture alignment and texture choices there are little... whacky
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Shot of the latest wip. really the only thing worth looking at at the moment.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Download my map! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <img src='http://bruteforce.shatteredminds.net/co_ares_build20025.jpg' border='0' alt='user posted image' />
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    I WOULD, if only my psychic powers were working.

    *Must get bitten by a genetically-engineered spider...*
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    Reese: Make the red panels on teh sides glow, otherwise an exellent start!
  • Blinx_FuryBlinx_Fury Join Date: 2004-02-02 Member: 25986Members
    oooooh, pretty......
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    a few shots from the latest build of ns_Richmond:

    <img src='http://maps.confusionville.net/ns_richmond_a9b01.jpg' border='0' alt='user posted image' />
    <img src='http://maps.confusionville.net/ns_richmond_a9b20.jpg' border='0' alt='user posted image' />
    <img src='http://maps.confusionville.net/ns_richmond_a9b14.jpg' border='0' alt='user posted image' />
    <img src='http://maps.confusionville.net/ns_richmond_a9b12.jpg' border='0' alt='user posted image' />

    any critiscm is welcome.
  • CloistCloist Join Date: 2004-02-04 Member: 26041Members
    Iv said it before and il say it again, im in love with this map. Looks very fresh and different especially with the remix textures. Whats the progress on it confused? <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • Invader_NecoInvader_Neco Join Date: 2004-08-01 Member: 30289Members
    that was the nicest map Ive ever seen, can't wait to play it.
    when will it be done?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    That's something different confused.. Looks very good tho <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Same thing goes for ares <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Wow, it's been a while since I've posted here, so many cool looking maps have been posted since then... so little download bandwidth. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Well, anyway, I was feeling creative or somthing. I dunno, after watching the doom3 vids while waiting for STEAM to spring back to life I made this:

    <img src='http://www.aybnetwork.com/gallery/pipes_1.jpg' border='0' alt='user posted image' />
    <img src='http://www.aybnetwork.com/gallery/pipes_2.jpg' border='0' alt='user posted image' />
    <img src='http://www.aybnetwork.com/gallery/pipes_3.jpg' border='0' alt='user posted image' />

    I just figured out how to finally align textures "juuussstttt so" in QuArK with angled pipes.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    This is a small update. But feel free for comments allways. Ns gendo
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <b>Shoot_me:</b> Nice work on those pipes. The first pic (of the corridor) has a nice atmospheric feel to it, but it feels empty - maybe try putting in some kind of cover for skulks?

    <b>Nz-Nexus:</b> Not bad, not bad at all. The lighting does look a tad bland, though.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Thanks for the input. I probably should put in some cover for the skulks. I was thinking of making this particular hallway very open since it's near the marine spawn. Though, I am working on a pathway that will allow all the small aliens to bypass the open hallway, but not the bigger ones like the fades and onos. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Shoot_me: I agree with Ron2k, the hallways seem empty. My suggestion would be some angled supports that run along one wall. Big enough, and well spaced, so that anything in game can use it as cover, but enough of them to break up any monotony that may exist. I like the broken lights, always a good way to produce atmospheric lighting without making it look like people of the future like to work in the dark. Also change the ceiling or floor texture on the third shot. Both being the same texture makes it look dull and repetitive. Possibly try and open up the ceiling more as well (unless this is a vent, hard to judge scale from these shots). Other than that it looks good.

    Nexus: I don't really care for the ramp in that shot on the top left. It looks too steep to actually be useful in an everyday environment. Honestly it looks like something that would never pass fire code when the ship was being built. (can you imagine trying to run DOWN a ramp like that in real life?) I'd suggest replacing it with a lift if you can. Other than that the support in the bottom left shot seems to reach a little too far out for it's size. Either pull it in a bit or make the places where it connects to the wall bigger. It just seems like a thin beam to be reaching so far. Overall it looks good though, keep it up.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Alright, I THINK I got the changes right. Added some angled stuff to the red hall and changed the floor texture in the 2nd one.

    <img src='http://www.aybnetwork.com/gallery/pipes_4.jpg' border='0' alt='user posted image' />
    <img src='http://www.aybnetwork.com/gallery/pipes_5.jpg' border='0' alt='user posted image' />
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    Nice improvements, good job. The sloped corridor might look better with toned down lighting though...
    _____________

    Here is my marine start:

    <img src='http://andrew.bennett21.users.btopenworld.com/pab/items/smsorph2.JPG' border='0' alt='user posted image' />
    <img src='http://andrew.bennett21.users.btopenworld.com/pab/items/smsorph3.JPG' border='0' alt='user posted image' />

    I have decided to make my map for combat, because a) I wont have much time after the summer break and b) I'm really lazy. Sorry to you co-haters <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    A few people have commented on how blue it all is, so im going to try and ease up on the blue with the other areas of the map so that it doesnt become too repetative <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    There will be 2 vent access points on the roof by the pipes in that 2nd screeshot.
  • spit_firespit_fire Join Date: 2003-07-21 Member: 18311Members
    Thats a pretty damn sexy map Kalessin <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> gg
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Go Kal! Though I personally think the Comm Chair is a little high up? Maybe? A teensy-weensy bit? Hmm?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2004
    Look at all the curves and sexy lighting Kalessin, to bad this is going to be combat since I dont play it... I dont hate co its just that dont love it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    Co is nice when you don't want to think, or if you want to work on your technique.
    Personally I enjoy co, because I can practice my skulkish 1337ness. Or practice the skulkish shooting range as a Rine.
    All limits are according to normal CS, minus the res factor and comm factor, and I Think you can add 2 hives if you want. It's the map maker's choice from my understanding.

    I'm working on a map right now, after I make it look nicer I'll put some screenies up (I'm a noobish map maker, so be nice)
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Well, one good thing about a CO map is that you can release it, get a bunch of feedback, make changes, add two hives and have an NS map. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <img src='http://img33.exs.cx/img33/185/hlchess0013.jpg' border='0' alt='user posted image' />

    screeny from my <a href='http://www.halflifechess.com/' target='_blank'>HalfLifeChess</a> map
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