The "Post Your Screenshots" Thread

18384868889125

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited September 2004
    Looks nice 'n' hostile, so many maps just have an infested hive room it'll be nice to see the graduation of infested corridors into a hive for a change.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Changed hive on ayumi. Nothing spectacular, but still... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Drunken.Monkey+Sep 2 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Sep 2 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Changed hive on ayumi. Nothing spectacular, but still... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why is your hive cel-shaded?
  • NamronNamron Join Date: 2002-11-29 Member: 10220Members
    Goodie! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Yamazaki+Sep 2 2004, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Sep 2 2004, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Drunken.Monkey+Sep 2 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Sep 2 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Changed hive on ayumi. Nothing spectacular, but still...  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why is your hive cel-shaded? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh, that's just the custom-models that I'm using. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited September 2004
    <!--QuoteBegin-Yamazaki+Sep 2 2004, 08:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Sep 2 2004, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Drunken.Monkey+Sep 2 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Sep 2 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Changed hive on ayumi. Nothing spectacular, but still...  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why is your hive cel-shaded? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why not! Aaanyways, thats a big improvement on the original hive room, huzzah!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Looks good, but I don't see any convincing reason why there isn't infestation on the floor.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-moultano+Sep 2 2004, 04:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Sep 2 2004, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Looks good, but I don't see any convincing reason why there isn't infestation on the floor.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you know, that's a very good point. but actually.. i like that. everyone puts infestation in the hives, as a hive should have, but it's nice to not have it once in a while... right?
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    The reason is that people have been complaining about Marines not having enough space to build in that hive. So I decided to keep the floor clean, but maybe I'll add a small pile right under the hive or something.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I like it, sometimes in that Hive you could erm...drown...yeah!

    *ashamed*
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    This is a co map im working on right now! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> personally I like it.
    This hive room still isn't done, so don't panic.

    <img src='http://furiousangel.ninj4.us/co_fun_minehavoc_b10010.gif' border='0' alt='user posted image' />


    Image quality is a tiny bit shot (GIF)
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Looks interesting, nice idea you have - but it looks from the size of that hive room like it could end up being one big marine shooting range (although you can't really tell without seeing the rest of the map). Something to watch out for.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I agree about the size but I really like the creeper-curtain surrounding the hive. It's like it's tucked up all nice and warm when BAM! siege cannon shots rip through its precious little cot-like surroundings.....
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    It is kinda cute actually...luckily there aren't many siege cannons in Combat maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Of course, what a rookie mistake!

    lol I'm hungover right now so excuse me being slow on the uptake...
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited September 2004
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Drunken.Monkey+Sep 2 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Sep 2 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The reason is that people have been complaining about Marines not having enough space to build in that hive. So I decided to keep the floor clean, but maybe I'll add a small pile right under the hive or something. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm against this, A new idea I am incorporating in to my map is infestation only on the ceiling. I recommend this to you as it would be in an official map and serve your purpose and intentions satisfactually with aestestics in mind.
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    On the map im making (the one with the draped hive) I put a func_ladder on the ground, and if you fall down there you walk slow and cant jump <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Awesome deal for skulks, terrible for onos, fades will have no problem, just jump and blink.

    <3 it's a fun + semi-wellmade CO map (tram will circle around hive)
  • RabidMonkeyRabidMonkey Join Date: 2004-09-03 Member: 31225Members
    This is my first Natural-Selection map, so w00t <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . These are before I've recompiled with lighting changes so they're kind of er, dark.

    Working title at the moment is co_ethereal.

    <img src='http://img89.exs.cx/img89/672/co_ethereal8.jpg' border='0' alt='user posted image' />

    <img src='http://img89.exs.cx/img89/8394/co_ethereal10.jpg' border='0' alt='user posted image' />

    <img src='http://img89.exs.cx/img89/4544/co_ethereal11.jpg' border='0' alt='user posted image' />

    <img src='http://img89.exs.cx/img89/6430/co_ethereal5.jpg' border='0' alt='user posted image' />

    <img src='http://img89.exs.cx/img89/127/co_ethereal9.jpg' border='0' alt='user posted image' />
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I like that first shot a lot. It's a very good use of that texture set, which don't seem to be that easy to put into use.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Thats certainly some very nice architecture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->. Good use of that particular texture set as well, keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <img src='http://www.another-world.org.uk/spacer/ns_vapid/1.jpg' border='0' alt='user posted image' />
    <img src='http://www.another-world.org.uk/spacer/ns_vapid/2.jpg' border='0' alt='user posted image' />
    <img src='http://www.another-world.org.uk/spacer/ns_vapid/3.jpg' border='0' alt='user posted image' />


    Just a little style test that might turn into a map.. gotta do something about the ceiling.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    re: RabidMonkey

    I like those first three screenies but the others need more colour to them, I like the absence of light in the level though. I hope you haven't changed the atmosphere too radically.

    Btw, w00t or woot means '<b>w</b>e <b>o</b>wn the <b>o</b>ther <b>t</b>eam'
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Rabid monkey, if you release that map, I will worship you! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Not some of my best work and still in progress. Gamma not corrected either.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    and second (final picture) ... been out of mapping way too long.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    You should tone down those red lights spacer.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Nice, Spacer. Atmospheric. <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon12.gif' border='0' alt='user posted image' />
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    does anyone remember the last time i posted a pic in here? anyone? anyone at all? yeah.. i don't think so. it's another one of those "omg belg mapped again" posts.
    ..i feel so dirty. i'm making a combat map. didn't i say i wasnt going to do this anymore? phooey.

    <img src='http://belg.thezazi.net/NS/co_emvem/first_release2.jpg' border='0' alt='user posted image' />
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