So was Flayra saying that the map was ready for playtesting? In other words, were the r_speeds were low enough? Or was he just happy to get the latest build?
I'm not sure If I managed to play a leaked version, or something, but I was playing it, and it seemed pretty slick, only problem was the noname hive has a name... 'noname'
and another problem on that hive is the hive is too low, you cant get underneath it to build chambers anymore, and the hive 'looks' like it is hovering in midair, it should be placaded so the tendrils of the top actuall overlap inside the walls a bit, so it looks stuck not hovering (another reason to push it up a bit) just a simple fix to keep us nancy oldschool fans satisfied.
<!--QuoteBegin--ANeM+Jan 5 2004, 09:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Jan 5 2004, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GJ Nancy team, can't wait to play it... Although, you guys might want to put some stuff in the expanded part of port.. I know it is there to add space, but its really empty.. unless it has changed since the first beta of the map... Still, gj, great work.. The vent lighting and the overall empty feeling of port engine were pretty much the only problems I had with the ns_nancy_b1. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Heh.. now on to bast and Fenris? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Actually, Bast and fenris wouldn't be all that hard with the right decomplier.. I stumbled across a very effective one a few days ago after one of my clanmates made a claim that they had once gotten a working decompile of Nancy with textures.. Well, he was right. Heh.. that sure could have helped save time =/ So far I have gotten a working decompile + textures of Nancy and Fenris.. Bast is a bit too much of a beast for the program it seems.. But that may be different in a couple versions. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Like all decompilers, this one leaves you with a number of one coloured faces and aaatrigger brushes, but unlike others, this one actually has textures under those one coloured boxes and aaatrigger brushes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> So I guess if you guys, or anyone for that matter wants to try rebuilding Fenris, give me a PM or something and I'll send you a link for the decompiler.. Did I mention it was VERY effective? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Sounds tempting. If you get it to decompile Bast PM me, otherwise, I think I'll take a break from re-doing lost maps and try and get my own done.
<!--QuoteBegin--ANeM+Jan 5 2004, 09:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Jan 5 2004, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh.. now on to bast and Fenris? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I found a really old .map of fenris some time ago... a mean _really_ old. Two hives (Biotech and Cargo) and the readyroom are missing and some areas found in the map have been heavily modified during months of testing.
If anyone wants to resurrect fenris, tell me and you'll get everything i have left of it.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
<!--QuoteBegin--Drown+Jan 5 2004, 08:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drown @ Jan 5 2004, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not sure If I managed to play a leaked version, or something, but I was playing it, and it seemed pretty slick, only problem was the noname hive has a name... 'noname'
and another problem on that hive is the hive is too low, you cant get underneath it to build chambers anymore, and the hive 'looks' like it is hovering in midair, it should be placaded so the tendrils of the top actuall overlap inside the walls a bit, so it looks stuck not hovering (another reason to push it up a bit) just a simple fix to keep us nancy oldschool fans satisfied. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You were very, very likely playing an old version that was slapped on a new server. This hasn't been a problem, 'noname' has its proper name back (Mother), and there's space to build under the hive.
Except for run-around testing on a 3.0 beta server to check for missing/misaligned textures or screwy brushwork, and a little bit of tweaking on the exits of certain vents, it looks good IMO. Unless you're sure you're playing the new version, you're not.
OMG you guys made it through. Congratulations! (I can't believe I ignored the mapping forum....)
Now I should learn to ask my mon to maybe help pay through Paypal or I'm gonna have to fork in the cash....but FIRST! I need to get my internet access fixed on that PC (something wrong with it for some weird reason)
BTW, Talesin is right, it's just the same map, only with the name for nonam hive. In fact, it still has those stuck issues.
<!--QuoteBegin---Sir_Pepe-+Jan 6 2004, 12:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Sir_Pepe- @ Jan 6 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ANeM+Jan 5 2004, 09:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Jan 5 2004, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh.. now on to bast and Fenris? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I found a really old .map of fenris some time ago... a mean _really_ old. Two hives (Biotech and Cargo) and the readyroom are missing and some areas found in the map have been heavily modified during months of testing.
If anyone wants to resurrect fenris, tell me and you'll get everything i have left of it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Bwaaaaah <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> GeeGee you <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Not fuly done, but to the point where a compiled version has been tossed to Flayra. There are still minor tweaks to do here and there, and then playtesting to make sure the gameflow still works right. But things are looking more like Nancy may just make the official 3.0 release... so long as Flay allows it back in, with its rather harsh r_speeds.
I really hope that map2bsp program gets nuked by everyone. That way no one will have it, and I'm decompilling all maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Ok. Common question that I'm sure you guys hate to hear. But I don't want to sift through 109 pages to find the answer. Is ns_nancy going to be available for 3.0 release?
Edit: Nevermind. Answer was on page 108. Go figure! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
hmm.....that ancient .map of fenris, combined with that super effective decompiler.... go go ns_fenris! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
Personally i'd rather see bast redone before fenris. Fenris was, umm, very very big. I remember running around in it, I dont know if it will play too well with anything less than 20 players. But thats just me.
Somebody should make a thread containing all the existing relics of maps that people want to be remade and then get that thread <u><b>stickied</b></u>.
That way if a team ever forms to complete a given map, they will at least have a head start. It would also ensure that what we do have today is never lost.
In the interim, people could even submit/contribute small sections of the map or texture sets, whatever.
That would be a lot of fun and it sounds like theres a few people already willing to contribute.
Talesin Nancy is a lot more ready than you're making it sound. The r_speeds have been cut done amazingly. There are just a few places where they are actually high. Yes there are a few tweaks but those will be fixed within a couple of builds.
Somebody should make a thread containing all the existing relics of maps that people want to be remade and then get that thread <u><b>stickied</b></u>.
That way if a team ever forms to complete a given map, they will at least have a head start. It would also ensure that what we do have today is never lost.
In the interim, people could even submit/contribute small sections of the map or texture sets, whatever.
That would be a lot of fun and it sounds like theres a few people already willing to contribute. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Sounds like a good idea. Development teams such as the DarkATI, Lazer and WolfWings trio may have started off a trend.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Yes, but I prefer to understate rather than overstate progress. It makes for a nice surprise when you say 'done!' and doesn't lead to idiots swooping through just to post 'omgomgomg!!11eleven! iz done giv me mappppp!!!!oneone1!'
In short, yeah. Last time I saw it, the .RAD needed tweaks (I'm sure it's fixed by now), the vent leading to Mother hive needed its 'hood' put on (to prevent vent-sawing the Hive away), and it needed to be run around in on a 3.0 beta server to make sure the skulkwalking worked well, and to look for any hall of mirrors that might be peeking out. But beyond that, the map itself looked good and done. Couldn't speak for optimizations with my burly monster though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Exactly. I actually nailed a pretty bad HOM outside of Port that was almost missed. I've also figured out a problem or two with some clip brushes that are not all that bad but can cause slight problems here and there. Will be fixed for 3.0g probably since f will be the first to get the current nancy.
it wont include every change he has made <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Talesin+Jan 7 2004, 08:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Jan 7 2004, 08:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, but I prefer to understate rather than overstate progress. It makes for a nice surprise when you say 'done!' and doesn't lead to idiots swooping through just to post 'omgomgomg!!11eleven! iz done giv me mappppp!!!!oneone1!'
In short, yeah. Last time I saw it, the .RAD needed tweaks (I'm sure it's fixed by now), the vent leading to Mother hive needed its 'hood' put on (to prevent vent-sawing the Hive away), and it needed to be run around in on a 3.0 beta server to make sure the skulkwalking worked well, and to look for any hall of mirrors that might be peeking out. But beyond that, the map itself looked good and done. Couldn't speak for optimizations with my burly monster though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The original version didn't have a vent hood in Mother hive. Whose decision was it to change that?
<!--QuoteBegin--relsan+Jan 7 2004, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (relsan @ Jan 7 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Talesin+Jan 7 2004, 08:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Jan 7 2004, 08:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, but I prefer to understate rather than overstate progress. It makes for a nice surprise when you say 'done!' and doesn't lead to idiots swooping through just to post 'omgomgomg!!11eleven! iz done giv me mappppp!!!!oneone1!'
In short, yeah. Last time I saw it, the .RAD needed tweaks (I'm sure it's fixed by now), the vent leading to Mother hive needed its 'hood' put on (to prevent vent-sawing the Hive away), and it needed to be run around in on a 3.0 beta server to make sure the skulkwalking worked well, and to look for any hall of mirrors that might be peeking out. But beyond that, the map itself looked good and done. Couldn't speak for optimizations with my burly monster though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The original version didn't have a vent hood in Mother hive. Whose decision was it to change that? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> This change was made to all standard maps to be part of 2.x (SatCom hive on tanith is a quick example), so it will have to be done for nancy for it to be part of 3.0.
Comments
and another problem on that hive is the hive is too low, you cant get underneath it to build chambers anymore, and the hive 'looks' like it is hovering in midair, it should be placaded so the tendrils of the top actuall overlap inside the walls a bit, so it looks stuck not hovering (another reason to push it up a bit) just a simple fix to keep us nancy oldschool fans satisfied.
Heh.. now on to bast and Fenris? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Actually, Bast and fenris wouldn't be all that hard with the right decomplier.. I stumbled across a very effective one a few days ago after one of my clanmates made a claim that they had once gotten a working decompile of Nancy with textures.. Well, he was right. Heh.. that sure could have helped save time =/
So far I have gotten a working decompile + textures of Nancy and Fenris.. Bast is a bit too much of a beast for the program it seems.. But that may be different in a couple versions. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Like all decompilers, this one leaves you with a number of one coloured faces and aaatrigger brushes, but unlike others, this one actually has textures under those one coloured boxes and aaatrigger brushes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So I guess if you guys, or anyone for that matter wants to try rebuilding Fenris, give me a PM or something and I'll send you a link for the decompiler.. Did I mention it was VERY effective? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sounds tempting. If you get it to decompile Bast PM me, otherwise, I think I'll take a break from re-doing lost maps and try and get my own done.
~ DarkATi
I found a really old .map of fenris some time ago... a mean _really_ old. Two hives (Biotech and Cargo) and the readyroom are missing and some areas found in the map have been heavily modified during months of testing.
If anyone wants to resurrect fenris, tell me and you'll get everything i have left of it.
and another problem on that hive is the hive is too low, you cant get underneath it to build chambers anymore, and the hive 'looks' like it is hovering in midair, it should be placaded so the tendrils of the top actuall overlap inside the walls a bit, so it looks stuck not hovering (another reason to push it up a bit) just a simple fix to keep us nancy oldschool fans satisfied. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You were very, very likely playing an old version that was slapped on a new server. This hasn't been a problem, 'noname' has its proper name back (Mother), and there's space to build under the hive.
Except for run-around testing on a 3.0 beta server to check for missing/misaligned textures or screwy brushwork, and a little bit of tweaking on the exits of certain vents, it looks good IMO.
Unless you're sure you're playing the new version, you're not.
Now I should learn to ask my mon to maybe help pay through Paypal or I'm gonna have to fork in the cash....but FIRST! I need to get my internet access fixed on that PC (something wrong with it for some weird reason)
BTW, Talesin is right, it's just the same map, only with the name for nonam hive. In fact, it still has those stuck issues.
OMG CATBUS
im finding it hard to control myself
nancy was my first and last ever 1.04 map that i played
i would join constellation for this and this alone
Congrats to everyone who worked on the map, i want your babies(every last one of them)
I found a really old .map of fenris some time ago... a mean _really_ old. Two hives (Biotech and Cargo) and the readyroom are missing and some areas found in the map have been heavily modified during months of testing.
If anyone wants to resurrect fenris, tell me and you'll get everything i have left of it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Bwaaaaah <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
GeeGee you <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That way no one will have it, and I'm decompilling all maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Edit: Nevermind. Answer was on page 108. Go figure! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Somebody should make a thread containing all the existing relics of maps that people want to be remade and then get that thread <u><b>stickied</b></u>.
That way if a team ever forms to complete a given map, they will at least have a head start. It would also ensure that what we do have today is never lost.
In the interim, people could even submit/contribute small sections of the map or texture sets, whatever.
That would be a lot of fun and it sounds like theres a few people already willing to contribute.
Somebody should make a thread containing all the existing relics of maps that people want to be remade and then get that thread <u><b>stickied</b></u>.
That way if a team ever forms to complete a given map, they will at least have a head start. It would also ensure that what we do have today is never lost.
In the interim, people could even submit/contribute small sections of the map or texture sets, whatever.
That would be a lot of fun and it sounds like theres a few people already willing to contribute. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Sounds like a good idea. Development teams such as the DarkATI, Lazer and WolfWings trio may have started off a trend.
In short, yeah. Last time I saw it, the .RAD needed tweaks (I'm sure it's fixed by now), the vent leading to Mother hive needed its 'hood' put on (to prevent vent-sawing the Hive away), and it needed to be run around in on a 3.0 beta server to make sure the skulkwalking worked well, and to look for any hall of mirrors that might be peeking out. But beyond that, the map itself looked good and done. Couldn't speak for optimizations with my burly monster though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<ul>
<li>updated version of ns_nancy
</ul>
it wont include every change he has made <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
In short, yeah. Last time I saw it, the .RAD needed tweaks (I'm sure it's fixed by now), the vent leading to Mother hive needed its 'hood' put on (to prevent vent-sawing the Hive away), and it needed to be run around in on a 3.0 beta server to make sure the skulkwalking worked well, and to look for any hall of mirrors that might be peeking out. But beyond that, the map itself looked good and done. Couldn't speak for optimizations with my burly monster though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The original version didn't have a vent hood in Mother hive. Whose decision was it to change that?
In short, yeah. Last time I saw it, the .RAD needed tweaks (I'm sure it's fixed by now), the vent leading to Mother hive needed its 'hood' put on (to prevent vent-sawing the Hive away), and it needed to be run around in on a 3.0 beta server to make sure the skulkwalking worked well, and to look for any hall of mirrors that might be peeking out. But beyond that, the map itself looked good and done. Couldn't speak for optimizations with my burly monster though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The original version didn't have a vent hood in Mother hive. Whose decision was it to change that? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This change was made to all standard maps to be part of 2.x (SatCom hive on tanith is a quick example), so it will have to be done for nancy for it to be part of 3.0.
Yay!!!!!!!!!!