Fenris Remake Team

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
OK, so by now it's unoriginal and nothing new but I am going to lead the Fenris Remake Team. I just can't let a good map die. (And for that my own map will never get finished, but oh well.) BSPtwoMAP is simply too good a decompiler to let this one die. Who knows it may go official for 3.x! At least that's my goal, one of them.

Goal number one is to return the source to Sir Pepe and goal number two is to work with him on getting it ready to submit to Flayra. (If he wants to of course.) I have yet to recieve his personal blessing but I have sent him an ICQ and given him my e-mail and AIM, so he can contact me whenever. I don't think he will say no, because he has given a few others the go-ahead, however I'm not going to re-create it if he doesn't want me to, of course.

Below is a shot of the Ready Room from Hammer. I am obviously missing a WAD, I just don't know which one, so please if someone knows say so.

Other then a few 1 unit brushes, the entire map is there from what I can see and the great majority of it is textured too! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

I'm not looking for an army, just a few people to help bring it back to life. I know, I'm a softy, I kept saying, "I need to work on my own maps..." but that's just the kinda dude I am I guess. Can't let a good map live fast and die young.

Thanks,

~ DarkATi

P.S. Any help on that missing WAD is greatly appreciated.
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Comments

  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    edited January 2004
    Thursday- has already been looking for people to work on a fenris team. You may want to get with him on it and see what's going on there. Either way I wouldn't mind joining a team for this.

    Also you may want to look into Quark and see if it's able to figure out if those missing textures are included in the bsp. AFAIK it's able to perform such a feat.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Reese+Jan 19 2004, 06:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Jan 19 2004, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thursday- has already been looking for people to work on a fenris team. You may want to get with him on it and see what's going on there. Either way I wouldn't mind joining a team for this.

    Also you may want to look into Quark and see if it's able to figure out if those missing textures are included in the bsp. AFAIK it's able to perform such a feat. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Aye!

    Why is it someone's always starting teams before me. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    LOL.

    I'd be happy to have his help on bringing this back to life. Hope he wants to work with me. Together we should get it back in action in no time.

    ~ DarkATi
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Thursday did mention it in the Nancy thread, but he didn't start his own thread. Anyway, it's nice to see all of these maps being remade. Good luck on making the 3.0 release.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    One of the missing textures is "STRIPE_PEPE" he must have WAD included them. I wonder if he just lost the map source or if he lost the WAD as well.

    ~ DarkATi
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    I know for a fact that there is a simple utility out there to extract WAD data from BSPs but SSSHHH... don't tell anyone about it! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    I'm up for it, seeing i got denied for both the other remake teams as they were full, lol
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Ill help
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I'm staking a claim on a spot on the team now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Dont forget to ask Sir Pepe for his few-months-old source. He offered it to whoever is willing to rebuild his map. Maybe Thursday already has that by now.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Going to work on Vent hive. Anyone know a place to find the compiled map? I don't know where that is.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    What is this Fenris map? It wasn't in an earlier version of NS was it? I have never heard of fenris outside of this forum...
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Fenris was added, but then pulled before 2.0 release cause the source was lost... Very very big map, 15 rts, 2 dbl nodes. One thing I did not like was the lighting was kinda bright.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    me me, please let me join

    also bsp2map has the wad extract in its commandline, so mayb add that, or open up the .map, and look at the wad list

    amckern
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    It was supposed to be included in 2.0 but was not because the source was lost and then some mumbo jumbo happened. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Bad Surface Extents on the Ready Room. I swear I'm cursed with that error.

    ~ DarkATi
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    And nothing comes up in the "check for problems" box in Hammer? I could swear it's a texture problem. I think I had it before on brushes that I used the clipping tool on where the clipped faces of the new brushes were goobered.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited January 2004
    <!--QuoteBegin--DarkATi+Jan 19 2004, 06:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Jan 19 2004, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Reese+Jan 19 2004, 06:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Jan 19 2004, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thursday- has already been looking for people to work on a fenris team. You may want to get with him on it and see what's going on there. Either way I wouldn't mind joining a team for this.

    Also you may want to look into Quark and see if it's able to figure out if those missing textures are included in the bsp. AFAIK it's able to perform such a feat. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aye!

    Why is it someone's always starting teams before me. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    LOL.

    I'd be happy to have his help on bringing this back to life. Hope he wants to work with me. Together we should get it back in action in no time.

    ~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It'd be nice to have ye aboard DarkATI. About the thread thing .... I was waiting until next week, so much schoolwork to do this week <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was supposed to be included in 2.0 but was not because the source was lost and then some mumbo jumbo happened<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Pepe compiled Fenris with the old Hullfile from 1.0, he was going to change to 2.0 but lost the source <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    As people are asking about Fenris, <a href='http://www.ns-fr.com' target='_blank'>http://www.ns-fr.com</a> have a download, 4MB.

    Also at current the team of Fenris hopefuls are,

    1. Thursday-
    2. Reese
    3. Moconner100
    4. DarkATi
    5. KungFuDiscoMonkey

    I know there are a couple of people who replied to the PM, saying they will see if they have the time. KFDM unfortunately said he doesn't have alot of time, but he will chip in with remaking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I'll look over the map and 'dish' out areas for people to remake over the next couple of days, I'll include the missing textures, very old Fenris compile (Thanks Sir Pepe), a BSPTwoMap de-compiled version and I may set up a simple message board for the team to post their ideas on what to change.

    [EDIT 6:59AM GMT]
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Goal number one is to return the source to Sir Pepe and goal number two is to work with him on getting it ready to submit to Flayra. (If he wants to of course.) I have yet to recieve his personal blessing but I have sent him an ICQ and given him my e-mail and AIM, so he can contact me whenever. I don't think he will say no, because he has given a few others the go-ahead, however I'm not going to re-create it if he doesn't want me to, of course<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Pepe said that anyone could use it, he made the old source publicly available, I think that was in the Nancy Remake thread. I also PM'd Sir Pepe about remaking the map on Jan 6th. 2 Weeks later it unravelled, a little early but well, once schoolwork is out the way, I will have time to spend proper time mapping on it.
    [/EDIT]
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    good luck <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Consider me a 'backup mapper'. Like I told Thursday, I'd like to help but I don't have a whole lot of free time right now. My classes at Harvard (on the highway) are keeping me busy. If there are some smaller areas that need some work done on them and that don't need to be finished in a real short amount of the time I may be able to do something with them. Have to see how it goes.

    BTW, PM me if anyone gets the joke about Harvard on the Highway <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    I dunno if I can help, but i'm offering..

    i'm not l33T, but .... If its as huge as you say, you may need all the help you can get...

    course, if you take a look at my work, i'm prolly not qualified <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> me and textured lighting are just becoming friends.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--KungFuDiscoMonkey+Jan 20 2004, 09:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Jan 20 2004, 09:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Consider me a 'backup mapper'. Like I told Thursday, I'd like to help but I don't have a whole lot of free time right now. My classes at Harvard (on the highway) are keeping me busy. If there are some smaller areas that need some work done on them and that don't need to be finished in a real short amount of the time I may be able to do something with them. Have to see how it goes.

    BTW, PM me if anyone gets the joke about Harvard on the Highway <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heh, I'll probably give you the rotten job of coding and producing all the particle effects, as it is a small job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Thanks for the offer Shentrex but even with the people that couldn't work on the project we still have enough people working on it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> As they say, too many cooks spoil the broth.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    YEAH!!!

    FINALLY!!!

    I loved fenris, one of the few really good released custommaps!
    nice to see it redone! and keep the exiting ambient files. this map is simply worth the work of reworking. *thumbs up*
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Bad Surface Extents is really annoying... nothin' in the error dialog... but it IS a texture error, hammer just doesn't report it.

    ~ DarkATi
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I had that once. Only way i could make it dissapear was by deleting the offending brush <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> .
  • FlowFlow Join Date: 2003-11-15 Member: 22906Members
    You can also download ns_fenris from Sir_Pepe's Website: <a href='http://www.planet-pepe.net' target='_blank'>http://www.planet-pepe.net</a>
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    What's the use of that?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I don't think flow realises why fenris is being remade. It's because they lost the source file, and decompilers can only help so much.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Flow+Jan 20 2004, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flow @ Jan 20 2004, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can also download ns_fenris from Sir_Pepe's Website: <a href='http://www.planet-pepe.net' target='_blank'>http://www.planet-pepe.net</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He is remodeling his site and has taken down the link to fenris, The NS-World link is broken.

    Anyway, why would I want another BSP? I lready have one, that's how I decompiled it... you can't decompile without a BSP to begin with, lol. *pats flow on the head* it's OK little boy, you'll understand all this some day... maybe.

    ~ DarkATi
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--DarkATi+Jan 20 2004, 11:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Jan 20 2004, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bad Surface Extents is really annoying... nothin' in the error dialog... but it IS a texture error, hammer just doesn't report it.

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've never had this error. Maybe you set a texture X/Y Axis parameters too high? A Rotation too high? a +/- texture position too high? Also try switching between face + world mode for the textures too. I think its the X/Y Axis parameters that make this problem though.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    oooOooo!
    that's it
    I'm going to start the ns_tanith remake team! even before the source has been lost!
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