Fenris Remake Team
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
OK, so by now it's unoriginal and nothing new but I am going to lead the Fenris Remake Team. I just can't let a good map die. (And for that my own map will never get finished, but oh well.) BSPtwoMAP is simply too good a decompiler to let this one die. Who knows it may go official for 3.x! At least that's my goal, one of them.
Goal number one is to return the source to Sir Pepe and goal number two is to work with him on getting it ready to submit to Flayra. (If he wants to of course.) I have yet to recieve his personal blessing but I have sent him an ICQ and given him my e-mail and AIM, so he can contact me whenever. I don't think he will say no, because he has given a few others the go-ahead, however I'm not going to re-create it if he doesn't want me to, of course.
Below is a shot of the Ready Room from Hammer. I am obviously missing a WAD, I just don't know which one, so please if someone knows say so.
Other then a few 1 unit brushes, the entire map is there from what I can see and the great majority of it is textured too! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'm not looking for an army, just a few people to help bring it back to life. I know, I'm a softy, I kept saying, "I need to work on my own maps..." but that's just the kinda dude I am I guess. Can't let a good map live fast and die young.
Thanks,
~ DarkATi
P.S. Any help on that missing WAD is greatly appreciated.
Goal number one is to return the source to Sir Pepe and goal number two is to work with him on getting it ready to submit to Flayra. (If he wants to of course.) I have yet to recieve his personal blessing but I have sent him an ICQ and given him my e-mail and AIM, so he can contact me whenever. I don't think he will say no, because he has given a few others the go-ahead, however I'm not going to re-create it if he doesn't want me to, of course.
Below is a shot of the Ready Room from Hammer. I am obviously missing a WAD, I just don't know which one, so please if someone knows say so.
Other then a few 1 unit brushes, the entire map is there from what I can see and the great majority of it is textured too! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'm not looking for an army, just a few people to help bring it back to life. I know, I'm a softy, I kept saying, "I need to work on my own maps..." but that's just the kinda dude I am I guess. Can't let a good map live fast and die young.
Thanks,
~ DarkATi
P.S. Any help on that missing WAD is greatly appreciated.
Comments
Also you may want to look into Quark and see if it's able to figure out if those missing textures are included in the bsp. AFAIK it's able to perform such a feat.
Also you may want to look into Quark and see if it's able to figure out if those missing textures are included in the bsp. AFAIK it's able to perform such a feat. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Aye!
Why is it someone's always starting teams before me. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
LOL.
I'd be happy to have his help on bringing this back to life. Hope he wants to work with me. Together we should get it back in action in no time.
~ DarkATi
~ DarkATi
also bsp2map has the wad extract in its commandline, so mayb add that, or open up the .map, and look at the wad list
amckern
~ DarkATi
Also you may want to look into Quark and see if it's able to figure out if those missing textures are included in the bsp. AFAIK it's able to perform such a feat. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Aye!
Why is it someone's always starting teams before me. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
LOL.
I'd be happy to have his help on bringing this back to life. Hope he wants to work with me. Together we should get it back in action in no time.
~ DarkATi <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It'd be nice to have ye aboard DarkATI. About the thread thing .... I was waiting until next week, so much schoolwork to do this week <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was supposed to be included in 2.0 but was not because the source was lost and then some mumbo jumbo happened<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Pepe compiled Fenris with the old Hullfile from 1.0, he was going to change to 2.0 but lost the source <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
As people are asking about Fenris, <a href='http://www.ns-fr.com' target='_blank'>http://www.ns-fr.com</a> have a download, 4MB.
Also at current the team of Fenris hopefuls are,
1. Thursday-
2. Reese
3. Moconner100
4. DarkATi
5. KungFuDiscoMonkey
I know there are a couple of people who replied to the PM, saying they will see if they have the time. KFDM unfortunately said he doesn't have alot of time, but he will chip in with remaking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I'll look over the map and 'dish' out areas for people to remake over the next couple of days, I'll include the missing textures, very old Fenris compile (Thanks Sir Pepe), a BSPTwoMap de-compiled version and I may set up a simple message board for the team to post their ideas on what to change.
[EDIT 6:59AM GMT]
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Goal number one is to return the source to Sir Pepe and goal number two is to work with him on getting it ready to submit to Flayra. (If he wants to of course.) I have yet to recieve his personal blessing but I have sent him an ICQ and given him my e-mail and AIM, so he can contact me whenever. I don't think he will say no, because he has given a few others the go-ahead, however I'm not going to re-create it if he doesn't want me to, of course<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Pepe said that anyone could use it, he made the old source publicly available, I think that was in the Nancy Remake thread. I also PM'd Sir Pepe about remaking the map on Jan 6th. 2 Weeks later it unravelled, a little early but well, once schoolwork is out the way, I will have time to spend proper time mapping on it.
[/EDIT]
BTW, PM me if anyone gets the joke about Harvard on the Highway <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i'm not l33T, but .... If its as huge as you say, you may need all the help you can get...
course, if you take a look at my work, i'm prolly not qualified <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> me and textured lighting are just becoming friends.
BTW, PM me if anyone gets the joke about Harvard on the Highway <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Heh, I'll probably give you the rotten job of coding and producing all the particle effects, as it is a small job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thanks for the offer Shentrex but even with the people that couldn't work on the project we still have enough people working on it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> As they say, too many cooks spoil the broth.
FINALLY!!!
I loved fenris, one of the few really good released custommaps!
nice to see it redone! and keep the exiting ambient files. this map is simply worth the work of reworking. *thumbs up*
~ DarkATi
He is remodeling his site and has taken down the link to fenris, The NS-World link is broken.
Anyway, why would I want another BSP? I lready have one, that's how I decompiled it... you can't decompile without a BSP to begin with, lol. *pats flow on the head* it's OK little boy, you'll understand all this some day... maybe.
~ DarkATi
~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've never had this error. Maybe you set a texture X/Y Axis parameters too high? A Rotation too high? a +/- texture position too high? Also try switching between face + world mode for the textures too. I think its the X/Y Axis parameters that make this problem though.
that's it
I'm going to start the ns_tanith remake team! even before the source has been lost!