I am truly sorry guys, but I just am too new for this fenris map. Too many wierd vertexes and strange entities for me. I attached what I have done so far to this post though. Please try to work on it if possible. I am sorry... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Looks ok. I think you keep wanting to keep the pieces seperate. Like the middle walkway that should just be 1 brush just cliped. Also the decompile doesn't make the faces touching the void or out of sight I think so the top C pieces should be a D
<!--QuoteBegin-Invader Scoot+Apr 5 2004, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Apr 5 2004, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am truly sorry guys, but I just am too new for this fenris map. Too many wierd vertexes and strange entities for me. I attached what I have done so far to this post though. Please try to work on it if possible. I am sorry... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> aw, man, c'mon! at least keep fixin' the architecture only... we need working hands doin' at least that, y'know... then ye can let someone else deal with the entities, lights n' all else...
but don't cut off just like that... c'mon, dude... keep at it... we need ye...
I agree with CaCa you should keep trying. Also you should change the 1 unit brushes make them bigger that makes things a whole lot easier. Give it another go and iif it doesnt work out well............<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
btw, I wanna mention that I got a PM from Sir_Pepe wherein he says that we can do whatever we want to make Fenris playable...
this was in answer to a PM I sent him (mentioned before) asking if we could do any tweaks as we go, so, if there's anything you can do to decrease such things as entities and polys, go ahead n' do so, k? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also you should change the 1 unit brushes make them bigger that makes things a whole lot easier. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well if you look at that .rmf I have the decompiled version and then the remade version next to it.
<!--QuoteBegin-Vahn_Paktu+Apr 6 2004, 10:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vahn_Paktu @ Apr 6 2004, 10:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think we should rebuild it FIRST. Then do that. Mark it on a piece of paper where you can optimize. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> during, after, <i>whenever</i>!....
what difference does it make? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Wooo, remake teams sprouting up left and right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
actually it's just this one and Bast remake, both of which started more or less at the same time...
'course the Bast Project sped along and this one was left biting it's dust, but, let's see if we can remedy that... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
*sigh* i did a final test of hive area and came up witsh some very strange bugs. the area right below resource node, where the wall bends has some wierd clipping issues hopefully someone can fix this problem...
It's just that I think we don't have a true <i>goal</i>. For the ns_bast remake the people <i>knew</i> that it would make an official relase of ns, and also since most people have no clue what ns_fenris is, people are less inclined to participate.
if Fenris takes a year to remake, and I'm left all alone doing it, I will... it's that simple... <i>I'm</i> not givin' up on it...
true, my time to dedicate to mapping is very limited, and this is the only mapping thang I'm doing, but I'm enjoying every unit, every brush, along the way... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Yeah i plopped it in with the rest but i havent had time to do anything these past couple of days <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> so thats about all i got done. But im with CaCa im gonna see this map through.
Well seeing as I have quite alot to map im gonna wait until I have everything redone in VHE then start compileing and getting everything looking right. Got Biowaste done and just bout finished biotech laboratories.Then i have three more areas to do.
ok, I'm almost done with Crew Module... I just hafta touch up on a few more brushwerks and some texing and lighting and that'll be it...
so, basically, this is the time I'm gonna be taking... just lettin' y'all know... apparently it's something like 2 weeks per section (less if I have more free time than I've had these deranged past weeks)...
but progress is underway...
as in a Sesame Street short I saw looong ago:
"i'zs a lowng 'ard claaam, but we're gone git thrrr"
Worked a bit on the Arch in Vent hall A. Then my video card crashed and I lost my work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> but I am almost done with the arch there.
"new" as in what, exactly? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
for my part, in Crew Module, and because Sir_Pepe allowed us to do so, I'm trying a different texture motif, just to see if it could work... Crew Module just never looked like "a crew module" as it was textured originally...
of course, y'all shall be the final judges of it, in the end.... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
is the map done, or is it still ongoing? if it is, are there any positions open? id like to help with the mapping <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
edge: when I get somethin' done, in a "screenshottable" state, I'll be glad to show something, but that just ain't the case yet... progress is slow... but steady (in my case at least)
BlackPlague: Moconner leads this ragtag team, but I for one vote you in... I mean, there still are many areas to remake, so any help here is welcome... I hope... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Considering no one has all the pieces, most likely no unless someone photoshops it.. Vent is done (no lighting) open up the original to see it. Haven't finished the hallways. Seems every time I try it crashs randomly. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Comments
aw, man, c'mon!
at least keep fixin' the architecture only... we need working hands doin' at least that, y'know... then ye can let someone else deal with the entities, lights n' all else...
but don't cut off just like that... c'mon, dude... keep at it... we need ye...
Also you should change the 1 unit brushes make them bigger that makes things a whole lot easier. Give it another go and iif it doesnt work out well............<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
moconnor
this was in answer to a PM I sent him (mentioned before) asking if we could do any tweaks as we go, so, if there's anything you can do to decrease such things as entities and polys, go ahead n' do so, k? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Well if you look at that .rmf I have the decompiled version and then the remade version next to it.
during, after, <i>whenever</i>!....
what difference does it make? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
'course the Bast Project sped along and this one was left biting it's dust, but, let's see if we can remedy that... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
if Fenris takes a year to remake, and I'm left all alone doing it, I will... it's that simple... <i>I'm</i> not givin' up on it...
true, my time to dedicate to mapping is very limited, and this is the only mapping thang I'm doing, but I'm enjoying every unit, every brush, along the way... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I <i>will</i> see Fenris remade!
so thats about all i got done. But im with CaCa im gonna see this map through.
moconnor
Got Biowaste done and just bout finished biotech laboratories.Then i have three more areas to do.
GiGaBiTe: I got Cargo hive sorted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
moconnor
so, basically, this is the time I'm gonna be taking... just lettin' y'all know... apparently it's something like 2 weeks per section (less if I have more free time than I've had these deranged past weeks)...
but progress is underway...
as in a Sesame Street short I saw looong ago:
"i'zs a lowng 'ard claaam,
but we're gone git thrrr"
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
"new" as in what, exactly? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
for my part, in Crew Module, and because Sir_Pepe allowed us to do so, I'm trying a different texture motif, just to see if it could work... Crew Module just never looked like "a crew module" as it was textured originally...
of course, y'all shall be the final judges of it, in the end.... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
edge: when I get somethin' done, in a "screenshottable" state, I'll be glad to show something, but that just ain't the case yet... progress is slow... but steady (in my case at least)
BlackPlague: Moconner leads this ragtag team, but I for one vote you in... I mean, there still are many areas to remake, so any help here is welcome... I hope... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->