Fenris Remake Team

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Comments

  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
    I think the remade map should be as close to the original map as possible, bar some obvious things like replacing light_spots with texlights.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    aHA!!!

    so now I know who to pester... when the time comes...

    OOoOooOOOoOOooOoOOOoOOooOOOOoOOooOOo! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-GiGaBiTe+Mar 31 2004, 08:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Mar 31 2004, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> were not going to tweak the level, its going to be as close to the original as possible and when were done well hand the source to the creator and let him do with it what he feels needs to be done. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually just want to get it submitted to the dev's so that they can include this map in maybe the official 3.0 release.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    im sure the original author might want something to do with it first...
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Lets get it done 1st shall we. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    Hive Cargo c is about 80% done, as for the other one i signed up for, i couldnt find it so im not going to do it.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
    Here's what I have so far, hope you enjoy it.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    It looks very nice. But one thing, do you have the lights.rad file? If you do can you upload it here for us to get? I really need it for my area.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
    Alright, the architecture is nearly 100% complete, only lacking some things due to them being difficult to make (like the crane arm and crate from the ceiling.)

    Here's the completed hive area.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Well can I please use your for the time being? I don't have one, and my area doesn't have any light or light_spot in it.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    edited April 2004
    GiGaBiTe gj now get the crate in :b

    Edit: And Vent hive area is DONE!!! Compile tools say I have some illegal brushs but the map runs fine.(I will fix them later.) Now working on the halls to the left and right.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    which crate? the one from ceiling? well i didnt do that one because was a little too complex fer me to do (the texture matching to the angles)

    i see several crates in the picture there, theres an oc on top of one of them.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited April 2004
    Sorry i didnt reply guys i'm sick at the moment and i coudnt even make it to the computer <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Gigabite: just give it a go, that crate needs to go in, everthing has to be the same <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Invader Scoot: I only have the light values for some of the lights so far.
    but i'll post what i have, If there is any light values you dont have, add them in and experiment,keep compiling and checking with the original until it looks right. thats what i did.

    moconnor
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited April 2004
    readyroom done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> DarkATi had errors in his and doesnt ahve the time for it now so i did it. I think i may have messed up the pic in photoshop, but hey its done!!!
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    A few days ago I was thinking, "this is never ever going to be finished." And now, we almost have everything completed! Great job guys! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
    Can we add our own secrets to the map if it doesn't affect gameplay?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    i checked out my lights.rad and it seems to be the original one from ns 1.0 (no wonder the lighting looks almost the same...)
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-GiGaBiTe+Apr 2 2004, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 2 2004, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so can we add our own little secret areas to teh map if it dosent interfere with the map playability? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    haha i dont think so, just get it finished and back to sir pepe

    moconnor
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    And then Sir Pepe says we can turn it into an official NS map...
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    edited April 2004
    well, I assume my PM to Moconnor has been blatantly ignored...
    I'd like to get in on this thing... I'm pretty passionate for Fenris, and have always looked carefully at it and seen so many things to optimize...

    unnecessary entities, unnecessary brushes, fugly textures, inconvenient layout...

    but I wouldn't get into all that though...
    I'd just like to optimize, but of course that's Pepe's map and when it's remade, he'll deal with those things...
    .
    .
    .
    but...
    .
    .
    .
    will he?...
    I mean, aren't you all merely <i>assuming</i> he's gonna work on it at all? doesn't he have his hands full with ns_enceladus and ns_mercu?
    I dunno... I've PMed him to see if he won't allow this raggedy team to just finish Fenris up... see what he thinks...

    after all, a "source-lost-map-then-remade-by-another-team" is still originally the original mapper's map, 'coz he came up with it's ideas and layout n' all, so, the credit <i>is</i> where the credit's due...


    so, anyway, you needed more people?
    well, give or tell me some areas to remake, and I will...
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    CaCa: I was waiting for your pm like you said you would but...............I never got it, seriously i never <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    OK i dont wana "give" you an area to do so you can pick from what is left <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    9. Unnamed area outside Lab Control Room
    10. Cargo C Maintanence Access
    12. Cargo Module B
    18. Delta Lifter
    19. Ventilation Hallway B
    20. Ventilation Hallway A
    22. Beta Access
    26. Crew Module

    I'll pm you with the link to the .map so you can get started

    I have to agree with you aswell i really feel like adding on, touching up, deleting unnecessary things but we'll have to wait until its finished and see what sir pepe says then, I hope he lets us touch it up....a bit

    moconnor
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
    This crane arm from the ceiling is starting to be a pain in my proverbial backside. Illegal brushes and texturing problems galore.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Good to see this still going!

    Gigabyte, I think he was speaking metaphorically when he said "rag-tag". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Best of luck all, I'll be waiting at the other end to play it!
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Can we get a screenshot of the minimap, to see how much you have done?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Edgecrusher: We are all doing seperate areas and when we get all of them finished i'll put them together and compile it so no minimap for now.

    moconnor
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    no, you robotic near-human... you are oh so confused...

    I am merely offering my services... I have PMed Sir_Pepe on the "optimizing" thing, so that's not your affair at all...

    just sit back, relax and keep remaking... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    don't create problems where there are none...

    and this project needs people... it doesn't have the luxury of turning help away... and who the duce are you to turn me away, anyway? leave that to MC, at least...

    oh, and as for my mapping abilites: I've never finished the few maps I've ever begun, but I know how Hammer works throughout...

    but, as I said, I'm just tryin' to help...
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    okay, I got the .map file...

    I'll be giving

    22. Beta Access
    26. Crew Module

    a shot... k?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    anyways CaCa is on the team now, and i think we have enough people now, any more and its gonna get outa hand.

    Thats fine Caca good luck with the mapping.

    moconnor
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