<!--QuoteBegin-GiGaBiTe+Mar 31 2004, 08:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Mar 31 2004, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> were not going to tweak the level, its going to be as close to the original as possible and when were done well hand the source to the creator and let him do with it what he feels needs to be done. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually just want to get it submitted to the dev's so that they can include this map in maybe the official 3.0 release.
Alright, the architecture is nearly 100% complete, only lacking some things due to them being difficult to make (like the crane arm and crate from the ceiling.)
Edit: And Vent hive area is DONE!!! Compile tools say I have some illegal brushs but the map runs fine.(I will fix them later.) Now working on the halls to the left and right.
Sorry i didnt reply guys i'm sick at the moment and i coudnt even make it to the computer <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Gigabite: just give it a go, that crate needs to go in, everthing has to be the same <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Invader Scoot: I only have the light values for some of the lights so far. but i'll post what i have, If there is any light values you dont have, add them in and experiment,keep compiling and checking with the original until it looks right. thats what i did.
readyroom done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> DarkATi had errors in his and doesnt ahve the time for it now so i did it. I think i may have messed up the pic in photoshop, but hey its done!!!
A few days ago I was thinking, "this is never ever going to be finished." And now, we almost have everything completed! Great job guys! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-GiGaBiTe+Apr 2 2004, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 2 2004, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so can we add our own little secret areas to teh map if it dosent interfere with the map playability? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> haha i dont think so, just get it finished and back to sir pepe
well, I assume my PM to Moconnor has been blatantly ignored... I'd like to get in on this thing... I'm pretty passionate for Fenris, and have always looked carefully at it and seen so many things to optimize...
but I wouldn't get into all that though... I'd just like to optimize, but of course that's Pepe's map and when it's remade, he'll deal with those things... . . . but... . . . will he?... I mean, aren't you all merely <i>assuming</i> he's gonna work on it at all? doesn't he have his hands full with ns_enceladus and ns_mercu? I dunno... I've PMed him to see if he won't allow this raggedy team to just finish Fenris up... see what he thinks...
after all, a "source-lost-map-then-remade-by-another-team" is still originally the original mapper's map, 'coz he came up with it's ideas and layout n' all, so, the credit <i>is</i> where the credit's due...
so, anyway, you needed more people? well, give or tell me some areas to remake, and I will...
CaCa: I was waiting for your pm like you said you would but...............I never got it, seriously i never <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
OK i dont wana "give" you an area to do so you can pick from what is left <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
9. Unnamed area outside Lab Control Room 10. Cargo C Maintanence Access 12. Cargo Module B 18. Delta Lifter 19. Ventilation Hallway B 20. Ventilation Hallway A 22. Beta Access 26. Crew Module
I'll pm you with the link to the .map so you can get started
I have to agree with you aswell i really feel like adding on, touching up, deleting unnecessary things but we'll have to wait until its finished and see what sir pepe says then, I hope he lets us touch it up....a bit
Gigabyte, I think he was speaking metaphorically when he said "rag-tag". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Best of luck all, I'll be waiting at the other end to play it!
no, you robotic near-human... you are oh so confused...
I am merely offering my services... I have PMed Sir_Pepe on the "optimizing" thing, so that's not your affair at all...
just sit back, relax and keep remaking... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
don't create problems where there are none...
and this project needs people... it doesn't have the luxury of turning help away... and who the duce are you to turn me away, anyway? leave that to MC, at least...
oh, and as for my mapping abilites: I've never finished the few maps I've ever begun, but I know how Hammer works throughout...
Comments
so now I know who to pester... when the time comes...
OOoOooOOOoOOooOoOOOoOOooOOOOoOOooOOo! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Actually just want to get it submitted to the dev's so that they can include this map in maybe the official 3.0 release.
Here's the completed hive area.
Edit: And Vent hive area is DONE!!! Compile tools say I have some illegal brushs but the map runs fine.(I will fix them later.) Now working on the halls to the left and right.
i see several crates in the picture there, theres an oc on top of one of them.
Gigabite: just give it a go, that crate needs to go in, everthing has to be the same <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Invader Scoot: I only have the light values for some of the lights so far.
but i'll post what i have, If there is any light values you dont have, add them in and experiment,keep compiling and checking with the original until it looks right. thats what i did.
moconnor
haha i dont think so, just get it finished and back to sir pepe
moconnor
I'd like to get in on this thing... I'm pretty passionate for Fenris, and have always looked carefully at it and seen so many things to optimize...
unnecessary entities, unnecessary brushes, fugly textures, inconvenient layout...
but I wouldn't get into all that though...
I'd just like to optimize, but of course that's Pepe's map and when it's remade, he'll deal with those things...
.
.
.
but...
.
.
.
will he?...
I mean, aren't you all merely <i>assuming</i> he's gonna work on it at all? doesn't he have his hands full with ns_enceladus and ns_mercu?
I dunno... I've PMed him to see if he won't allow this raggedy team to just finish Fenris up... see what he thinks...
after all, a "source-lost-map-then-remade-by-another-team" is still originally the original mapper's map, 'coz he came up with it's ideas and layout n' all, so, the credit <i>is</i> where the credit's due...
so, anyway, you needed more people?
well, give or tell me some areas to remake, and I will...
OK i dont wana "give" you an area to do so you can pick from what is left <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
9. Unnamed area outside Lab Control Room
10. Cargo C Maintanence Access
12. Cargo Module B
18. Delta Lifter
19. Ventilation Hallway B
20. Ventilation Hallway A
22. Beta Access
26. Crew Module
I'll pm you with the link to the .map so you can get started
I have to agree with you aswell i really feel like adding on, touching up, deleting unnecessary things but we'll have to wait until its finished and see what sir pepe says then, I hope he lets us touch it up....a bit
moconnor
Gigabyte, I think he was speaking metaphorically when he said "rag-tag". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Best of luck all, I'll be waiting at the other end to play it!
moconnor
I am merely offering my services... I have PMed Sir_Pepe on the "optimizing" thing, so that's not your affair at all...
just sit back, relax and keep remaking... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
don't create problems where there are none...
and this project needs people... it doesn't have the luxury of turning help away... and who the duce are you to turn me away, anyway? leave that to MC, at least...
oh, and as for my mapping abilites: I've never finished the few maps I've ever begun, but I know how Hammer works throughout...
but, as I said, I'm just tryin' to help...
I'll be giving
22. Beta Access
26. Crew Module
a shot... k?
Thats fine Caca good luck with the mapping.
moconnor