3rd page <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Any ways most of the alignment is done. My vertex manp pipes are giving me a hard time to align with. Soon (when I get around to doing it) I can compile and find 300 billion leaks and a BSE of my own <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Found the leaks :b/ Worked on it for a bit then hammer crashed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
man, this very much worthy project musn't die! Fenris, I believe, is almost such an NS classic (in custom terms) as Bast or Hera (in official terms)...
If only I could do somehting to help... but I can't, so, I'll just pester you two from time to time... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I don't have alot of time to contribute to this project anymore... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> I could very much use more help but something tells me I won't be getting that. Oh well. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-Reebdoog+Mar 22 2004, 04:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Mar 22 2004, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bummer, i was looking forward to this, i'll help if they need any.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well you'd have to start it up again, the previous project owners both gave up because of the little time they have to map (me, then DarkATi).
I am still working on it. Only in my free time. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
man, this hit me in a depressing way... the fact that it's abandoned, I mean...
how about the <i>whole frickin' mapping community</i> participate, with anyone throwing in pieces of whatever they can, whenever they can, in a sort of anarchistic way... just maybe one or two people to join the areas together n' stuff...
say <b>NO</b> to <i>"source-lost-map-death"</i>! come on! won't someone take the reigns of this sucka? it's worth it! and if it's well balanced and not so laggy, it could become a classic, if not <i>official</i>, NS map! it has the stuff, that's for sure...
I could monkey about with it in hammer..but im not a pro mapper or one of any sort really. PLease could we have some screenies and a layout to tempt people.
I have a wee bit left to do. I never got any word from DarkATI or anybody else about it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Also caca its a bad idea if everybody chips in, well vahn_paktu and myself seem to be the only ones actually working on it.
I didnt have alot of time before because of my own maps and stuff but i dont have much to do so i'm gonna get it finished now and i'll try a few compiles then to see if i can get everything the same as the original, so expect screenies soon(say no l8r than a week <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
Very nice Vahn! And now I am just wondering if I can try to help out. I would like maybe a small hallway and a res node station. Not anything big, as I am definitely not a pro mapper. But I would just like to try to help out in anyway!
Ah see now that picture looks encouraging <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
For rad atm I am using -extra -bounce 1 -smooth 50 -chart -estimate. Here is my Batch File if you want to see it. <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> set WADROOT=C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life "C:\Program Files\Valve Hammer Editor\tools\hlfix.exe" "C:\Program Files\Valve Hammer Editor\maps\done.rmf" -e 1.0 -w "C:\Program Files\Valve Hammer Editor\maps\wad.txt"
del "C:\Program Files\Valve Hammer Editor\maps\done.wic" del "C:\Program Files\Valve Hammer Editor\maps\done.p0" del "C:\Program Files\Valve Hammer Editor\maps\done.p1" del "C:\Program Files\Valve Hammer Editor\maps\done.p2" del "C:\Program Files\Valve Hammer Editor\maps\done.p3" del "C:\Program Files\Valve Hammer Editor\maps\done.prt"
As soon as the map is done I can do some optimization. Hint/Skip ... cleaning up the brushwork which may overlap or cause some problems (such as csg clip), reduce entity count. I know its a long way off, but just PM me when ever you need that help.
<!--QuoteBegin-Doombringer+Mar 22 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doombringer @ Mar 22 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree, this shouldn't die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I disagree. I never liked Fenris, it was badly designed and I never once enjoyed playing that map.
Leave it dead <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Hoorah!
In fact, he offered the source to an older version of the map to whoever wants to remake it.
If you guys want, I can takes some pictures of the original one to raise some interest for this. I dont know how this can be down to 2 guys somewhat working on it, while the other two maps enjoyed so much attention.
Comments
any news, guys?
If only I could do somehting to help... but I can't, so, I'll just pester you two from time to time... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
~ DarkATi
think that there are enough people out there willing to help.
personally I dont have a clue about decompiling and recovering data.
just location design, lightning, texturing, gameplay related elements.
Well you'd have to start it up again, the previous project owners both gave up because of the little time they have to map (me, then DarkATi).
how about the <i>whole frickin' mapping community</i> participate, with anyone throwing in pieces of whatever they can, whenever they can, in a sort of anarchistic way... just maybe one or two people to join the areas together n' stuff...
say <b>NO</b> to <i>"source-lost-map-death"</i>! come on! won't someone take the reigns of this sucka? it's worth it! and if it's well balanced and not so laggy, it could become a classic, if not <i>official</i>, NS map! it has the stuff, that's for sure...
<b>"Isn't that worth decompiling for?
isn't that... worth <i>mapping</i> for?"</b> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
I agree, this shouldn't die.
Also caca its a bad idea if everybody chips in, well vahn_paktu and myself seem to be the only ones actually working on it.
I didnt have alot of time before because of my own maps and stuff but i dont have much to do so i'm gonna get it finished now and i'll try a few compiles then to see if i can get everything the same as the original, so expect screenies soon(say no l8r than a week <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
moconnor
ns_fenris 535 w_poly 2488 e_poly
My e_poly includes the hive which is 1395 e_polys + two nodes
My version still has a couple places just left of the pic where there is a HoW because the pipe is being stubborn.
moconnor
Here is my Batch File if you want to see it.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
set WADROOT=C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life
"C:\Program Files\Valve Hammer Editor\tools\hlfix.exe" "C:\Program Files\Valve Hammer Editor\maps\done.rmf" -e 1.0 -w "C:\Program Files\Valve Hammer Editor\maps\wad.txt"
"C:\Program Files\Valve Hammer Editor\tools\mapbackup.exe" "C:\Program Files\Valve Hammer Editor\maps\done" -dir -max 64
"C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe" -wadautodetect -cliptype precise -hullfile "C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\nshulls.txt" -wadinclude mapping -wadinclude nsp -chart -estimate "C:\Program Files\Valve Hammer Editor\maps\done.map"
"C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe" -chart -estimate "C:\Program Files\Valve Hammer Editor\maps\done.map"
"C:\Program Files\Valve Hammer Editor\tools\hlvis.exe" -full -chart -estimate "C:\Program Files\Valve Hammer Editor\maps\done.map"
"C:\Program Files\Valve Hammer Editor\tools\hlrad.exe" -extra -bounce 1 -smooth 50 -chart -estimate "C:\Program Files\Valve Hammer Editor\maps\done.map"
"C:\Program Files\Valve Hammer Editor\tools\opt_plns.exe" -nopause "C:\Program Files\Valve Hammer Editor\maps\done.bsp"
del "C:\Program Files\Valve Hammer Editor\maps\done.wic"
del "C:\Program Files\Valve Hammer Editor\maps\done.p0"
del "C:\Program Files\Valve Hammer Editor\maps\done.p1"
del "C:\Program Files\Valve Hammer Editor\maps\done.p2"
del "C:\Program Files\Valve Hammer Editor\maps\done.p3"
del "C:\Program Files\Valve Hammer Editor\maps\done.prt"
copy "C:\Program Files\Valve Hammer Editor\maps\done.bsp" "C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\maps"
echo done.bsp copied to C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\maps
copy "C:\Program Files\Valve Hammer Editor\maps\done.pts" "C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\maps"
echo done.pts copied to C:\Program Files\Steam\SteamApps\vahnpaktu@hotmail.com\half-life\nsp\maps
pause<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
I disagree. I never liked Fenris, it was badly designed and I never once enjoyed playing that map.
Leave it dead <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Hoorah!
you have contacted Sir_Pepe about this remake? He is the author and maybe he could help you with that map.
If you guys want, I can takes some pictures of the original one to raise some interest for this. I dont know how this can be down to 2 guys somewhat working on it, while the other two maps enjoyed so much attention.