Worldmodels

1568101115

Comments

  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    idea! he wanted to know what it was like to be like a fly and walk on the ceiling, and there just happened to be a pile of alien sludge nearby, so he made sticky sludge shoes! Of course, his rival enemy Humphrey came in and saw him so he knocked him unconscious just for fun.

    Am I right or am I right?

    Or am I wrong? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Taking a break kind of from skinning right now, but I did a little on that light.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    nice, i think ill use it in my readyroom <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    unless you chuck a brig <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited March 2004
    the light is lookin good!

    and i was thinkin my marine model would go good in a closet in some random part of the map. open the closet door and see this guy starin ya down.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    why not make a bloody marine thats like missing a arm in a closet and when you open the door he falls out but if you close the door he goes back in so its like you push him back in and close the door <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    why put him back in again?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    so he wont be clipping through the door when it closes?
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    he could do a super jump out of the closet
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    OGM TEAMATE DOWN COMANDO SNED REFORCMINTS!!!1420 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> He was a brave Marine. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    <a href='http://www.lagcs.com/corpse.zip' target='_blank'>*Salute*</a>
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    needs more work around the groin
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin-ctx+Mar 3 2004, 01:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Mar 3 2004, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> He was a brave Marine. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Could you make one sitting next to wall?
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    nice work ctx, kewl sig you have, someone reskin the aliens like that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I've just come from making and skinning (with a crap skin) the pool of sludge someone suggested. I then went to go and save it to find my milkshape trial period had expired <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    So whoever wanted that will have to wait until I remember to register and remake it.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin-uffo+Mar 3 2004, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Mar 3 2004, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ctx+Mar 3 2004, 01:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Mar 3 2004, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> He was a brave Marine. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Could you make one sitting next to wall? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Daza400 has. Check threads.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    The skin's crap, just a placeholder so you get the idea. Anyone can skin it if they like, I'll do it when I get time. I'll make a second post with the .ms3d file.

    107 polies btw.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    <!--QuoteBegin-6john6doe6+Mar 2 2004, 08:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Mar 2 2004, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-uffo+Mar 2 2004, 06:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uffo @ Mar 2 2004, 06:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6john6doe6, there's a bit of a problem with your boots & helmets.
    The hitbox (or something) is as high as marines'. You can't jump over them and skulks climbs on the air  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    how do i remove the hitboxes?
    in hlmv it only shows 1 hitbox the size of the boot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, that issue is with nub mapping, not the model
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Wow... so much great stuff...
  • Tak3rTak3r Join Date: 2004-02-16 Member: 26625Members, Constellation
    Yeah good looking stuff guys... keep up the good work...

    BTW... it is strange...all of a sudden an outbreak for worldmodels... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    We didn't know that they wanted models.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Daza400+Mar 4 2004, 12:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Mar 4 2004, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We didn't know that they wanted models. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yup, it's the major problem with havign seperate forums for them.. we don't talk to the mappers, and they don't talk to "us".

    much like the modeling community as a whole (*cough*the reason for #modeling *cough*)


    ...so i got tired of Yamakazi asking me to make models for his maps... so i told him to make this thread... so far, it's turned out pretty nicely.



    ...i'm working on a wall-model (like those in caged and bast)... it'll be a TSA-Themed locker... had concept art somewhere.... lost it.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Yeah I'll get round to making some worldmodels once I've finished the Opposing Force marine.

    Its a good excuse to learn how to use milkshape more!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    oh btw... WEB THIS THREAD ALREADY! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I really, really hope to see these models in ALOT of maps...

    They all look great!
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah, I mean most other modelling forums have sections with prefabs and worldmodels for people to season their maps with.

    I always found it odd that NS maps lacked good healthy clutter. Especially since they're small corridors where you can worry less about framerate issues.


    Anyhow, was idling and thinking about more stuff to shove in.


    How's about a big TSA logo in case someone's doing a TSA theme map?

    Teddy bear to put in bunk areas on colony maps.

    Pistons, moving parts, flashing consoles, security cameras.

    Immature hives, "secret door" style kharaa tunnel entrances (they're coming out of the walls!!), infested equipment, fake eggs

    Nice as world models!

    Lots of moving bits would really break up your vision - normally in NS if it moves you can kill it..... but if you're being distracted by hanging lights or strange pulsing blobs in the walls then you really have to keep on your toes. It would also allow mappers to concentrate on great map layouts and not spending tons of time on learning enough modelling to allow them to make "some big steam engine power core for the centre of this room"
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    just a wuestion, where do you put these?
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Half-Life/nsp/models/your map name

    Then use a Cycler, and specify the model.
  • onos_turdonos_turd Join Date: 2003-08-10 Member: 19360Members
    wow a wuestion thats like a super-mega-ultimate question
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