Fade Overpowered...

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  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    <!--QuoteBegin-BOBDOLOL+Apr 18 2004, 10:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Apr 18 2004, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fades only slaughter the marines easily because the marines can't aim. one good fade will kill an entire team of mediocre players. i know it shouldn't be this way but.. well, it is. I've seen <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It is also compounded due to lag and somewhat bugged hitboxes which makes shooting a fade mid blink very difficult, even if they are flying right at you. Have you every shot a player and sparks comes out? That happens a lot. I've seen very skilled players be slaughtered by a single fade multiple times.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-Kaine+Apr 18 2004, 11:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Apr 18 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i also like the idea of switching metabilize and blink. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    God no, then fades would be oversized super-expensive skulks with a slower attack, slower groundspeed, and bigger hitbox. With no way to move away quickly, that 50 res (52 if you get regen) would go down the drain to 2 LMG marines.
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    edited April 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->this pretty much mirrors my thoughts too. i can't fade. i suck at it. i don't even bother anymore, because i dont have the keyboard mashing skills this class seems to require. maybe i just didn't play enough Street Fighter when i was younger. the point is, the Fade has become an "Elite" class, only really accessible to those who are willing to spend all their time practicing as a fade, and as a fade only. this is wrong, it makes a whole section of the game inaccessable to not only newbs, but also to casual players or people who like to keep a general skill level over all classes.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Sorry, but this is a problem with ALL evolutions.

    Let's take a look at ME playing the big bad onos in classic <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> (rarely seen)

    The truth: My first encounter is always a group of HMG/SG marines which slaughter me in 5 seconds. Most of the time I kill one or two (LA) marines before I die. So from my point of view the onos is crap. It needs 3 times health and armor and gore should deal 3 times damage to be of any use for me. Same goes for many other players who die in less than 2 minutes after going onos without doing any damage (LA marines spawn with all upgrades).

    You need to practice with every evolution. My favourites are skulk and fade (and gorge in classic) so I do play these most of the time but still I don't say "onos is crap, give it much more health and armor". A decent marine in combat can easily drive away a fade (eg. lvl 10 vs lvl 10). Fades in classic are a joke (they are crippled no matter what you do because they can't have all necessary upgrades).

    It's not possible to balance a game for bad players (in this case the bad players are marines with bad aim). You have to spend some time to become a good player. This becomes even more important in games with different evolutions/weapons (most players can't play with every evolution/weapon at the same skill level).

    PS: I don't even bother playing fade in classic because it sucks against decent marines (10vs10, by the time the fade appears you have the choice to kill their RTs or defend your second hive which just gets sieged to oblivion or shot down by HA train).
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    you should have fades by 4 minute mark.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited April 2004
    He's talking about a 10v10 pub. In which case only aggressive use of starting res and good coordination would win (4 guys drop RTs, 2 drop 2 OCs each at chokepoints, 2 save for fade, 1 for DCs and 1 for hive - Fade/Hive appears at the 5 minute mark, but at least you stand a chance to make it there).

    That or as usual down-syndrome marines.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    In 10v10 the marines SHOULD win given equal skill on both sides. However, trying to make very big/small games balanced is another issue.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    It's pretty hard for aliens to win a 10 vs 10 pubs
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-BOBDOLOL+Apr 20 2004, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Apr 20 2004, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's pretty hard for aliens to win a 10 vs 10 pubs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Understatement.


    It's pretty hard for MARINES to lose a 10 on 10.
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