I take that very serious. you will see that I maintain the "who does what" list. but its funny: when I created the models my first idea was "hey, I guess this simple cargo box wont be spectacular enough for the people. so what if I have to do it myself?" but obviously the box is in good hands now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
now I need anyone messing with the mining vehicle because thats the most important model for this map! dont fear it becase of the complexity. the whole model was split up in its major parts so it can be easily skinned. the dropship and the wire are additional stuff and it wont be too bad if they werent finished. the clamp itself is also very important because its needed to complete the worldarchitecture in one part of the map.
all it needs no is a Lt. Gravity fixing the flipped surfaces within the models. if someone wants to help: I would appreciate it if anyone would make mdl-files out of the ms3d files as soon as each skinmesh is ready.
Maybe after I finish the boxes (I'll do two skins) I'll skin another model.
Heh Lt. I was thinking for the boxes you think I should put a little sign on it that says something like "Packaged On: Eclipse" or any map that has a cargo bay hive? I think that would be cool because that could explain how the bacterium spread from that station to this one.
Just a thought. I'll do one box your way and one my way, then I'll take the box you wanted and beat it up a bit, throw on some rust and you can have 3 boxes (or 2 if you don't like my idea)
but the infestation started HERE! why do you think the map is called ns_source <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
maybe later on you could add some scriptiong on the boxes like:
".357 cal (or whatever caliber is used in the ns universe, never thought about that, 12G for sg, 30mm for granadelauncher) full metal jacket (explosive, etc.) 5000 rounds (depending on ammo size)"
alternations boxes with scripting "armory", "infantry teleporter"
"field rations 200 portions"
"first aid" (either with the esculap-symbol or as a complete white box)
"field computer system (any number) HANDLE WITH CARE/do not throw"
maybe a small "upside /\" signs abouve the handle.
that are only some ideas, Im shure you will create something cool. for an first try one basic skin will be more than enough, we can talk about details later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
yo grav I'll try to help ya soon until I get some skills in modelling <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Grav, please send the files. I can't do this on monday, and I only have like one hour every weekday to skin and such and usually skinning cuts into my playing time. I haven't played NS for 8 days. Use the e-mail in the PM I sent you.
<!--QuoteBegin-Lt.Gravity+Sep 19 2004, 03:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Sep 19 2004, 03:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but the infestation started HERE! why do you think the map is called ns_source <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> maybe you could have the crate have like a adress written on it like
"destination : hera stations" and that could explain how its spreading <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
exspecially for the mining vehicle and the dropship. btw dont be afraid of the "complex" vehicle, I splitted it up in its main parts, so you dont skin the complete model, you will be able to skin parts of it and connect this parts later.
<!--QuoteBegin-Lt.Gravity+Sep 22 2004, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Sep 22 2004, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I splitted it up in its main parts, so you dont skin the complete model, you will be able to skin parts of it and connect this parts later. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Not needed. You can do this also in the skinmesh. You found a skinmesher vor the dropship yet?
btw: I remeshed the box, because the previous skinmap was plain horrible. You should have got it by now, I e-mailed it. In addition I meshed the wires and Coltrane is skinning them.
Thanks, I'll actually do some work on it before I fall asleep. I have school tomorrow and I take my education very seriously. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Actually my teachers would flay me alive if I dozed off in class. FLAY!!!!!11
NINJA EDIT!!
I decompiled it, nice job on the mesh, it's really easy to use. The box is well done too. Anyway I'm beginning to skin the sides and handle.
RAWR!!! Update. Almost done the box, gotta blend some parts where a side leaked onto another polygon. Then just gotta add the text. Meanwhile enjoy my new signature.
thx to obst & gemüse and to coltrae for the fitting skin <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
edit: morrodin could you post a progress picture? I would really like to see it.
You shouldn't type so fast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Progress picture, sure. Give me some time though I go to a math tutoring class today. I'll be back around 12 Noon - 1PM ish I'll post it up then. Until the picture. I'l finished the basic skin, I need to add shadows, highlights and 'beat up' the box's corners. Maybe add some scratchs.
great job obst. and look: your avatar is even smiling now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
*waits for cargo-box picture*
EDIT obst, one question: are the models easy to skinmesh? because they should, no overlapping faces or gaps in the geometry so far... nearly the "perfect" models to work with <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I remember reading about this model from long ago. It looks neato. Gravity, if you ever need any map <b>models</b> done, don't be afraid to ask me. I've decided to make a wannabe career for myself on the forums as a map model maker.
You get the point. Anyway, it looks pretty wicked, and i've got a buddy who is doing a very industrial type map, when this gets finished, would you mind sharing?
By the way, tell us what proram you used to model...right now.
its very expensive. its easy to learn but hard to 0wn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but its hell of fun and you get perfect models in no time.
<!--QuoteBegin-Perdition Flamethrower+Sep 28 2004, 05:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 28 2004, 05:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyway, it looks pretty wicked, and i've got a buddy who is doing a very industrial type map, when this gets finished, would you mind sharing? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Heh, don't feel like re-typing the question. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Lt.Gravity+Sep 28 2004, 11:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Sep 28 2004, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw: you guys can talk much about"I want to play it NOW!" because you dont know the map. what should <b>I</b> say? day by day not able to play it because some lousy parts arent completed yet...
but at least the community will get some nice, new models to place in their maps, even if the map should be crappy. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you dont have to. it was a stament I wrote in the mapping thread of ns_source <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
whoever does any skins for this models: for the first beta it doenst matterif the skin is finished or not. but I have to use the models within this first new version, so I need a rough texture at least. all details can be done later. so please mirrodin, just send me what you have got.
im glad to see its progressing gravity <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
all I have atm is a finished pipe, the box model and the clamp model but both are unskinned. there is a lot IMPORTANT stuff missing. maybe I can get the mdl´s of the dropship and the vehicle from obst, having a skinmeshed model is better than having nothing. and I will insta-ban any person asking "why is the model so weird locking?" when betatesting <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
what I could need would be a nice concept for the mining vehicle and the dropship. I just gave shapes, now anyone could give them "a face".
this dead? Still don't see a mesh for the vehicle <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Comments
but its funny: when I created the models my first idea was "hey, I guess this simple cargo box wont be spectacular enough for the people. so what if I have to do it myself?"
but obviously the box is in good hands now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
now I need anyone messing with the mining vehicle because thats the most important model for this map! dont fear it becase of the complexity. the whole model was split up in its major parts so it can be easily skinned.
the dropship and the wire are additional stuff and it wont be too bad if they werent finished.
the clamp itself is also very important because its needed to complete the worldarchitecture in one part of the map.
all it needs no is a Lt. Gravity fixing the flipped surfaces within the models. if someone wants to help: I would appreciate it if anyone would make mdl-files out of the ms3d files as soon as each skinmesh is ready.
volunteers?
Heh Lt. I was thinking for the boxes you think I should put a little sign on it that says something like "Packaged On: Eclipse" or any map that has a cargo bay hive? I think that would be cool because that could explain how the bacterium spread from that station to this one.
Just a thought. I'll do one box your way and one my way, then I'll take the box you wanted and beat it up a bit, throw on some rust and you can have 3 boxes (or 2 if you don't like my idea)
maybe later on you could add some scriptiong on the boxes like:
".357 cal (or whatever caliber is used in the ns universe, never thought about that, 12G for sg, 30mm for granadelauncher)
full metal jacket (explosive, etc.)
5000 rounds (depending on ammo size)"
alternations boxes with scripting "armory", "infantry teleporter"
"field rations
200 portions"
"first aid" (either with the esculap-symbol or as a complete white box)
"field computer
system (any number)
HANDLE WITH CARE/do not throw"
maybe a small "upside /\" signs abouve the handle.
that are only some ideas, Im shure you will create something cool. for an first try one basic skin will be more than enough, we can talk about details later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
-Compiling
-Smoothing
-Skinmeshing (occasional <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
-General modelling aid
/me pats Gravi
maybe you could have the crate have like a adress written on it like
"destination : hera stations" and that could explain how its spreading <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
exspecially for the mining vehicle and the dropship.
btw dont be afraid of the "complex" vehicle, I splitted it up in its main parts, so you dont skin the complete model, you will be able to skin parts of it and connect this parts later.
Not needed. You can do this also in the skinmesh. You found a skinmesher vor the dropship yet?
btw: I remeshed the box, because the previous skinmap was plain horrible. You should have got it by now, I e-mailed it.
In addition I meshed the wires and Coltrane is skinning them.
NINJA EDIT!!
I decompiled it, nice job on the mesh, it's really easy to use. The box is well done too. Anyway I'm beginning to skin the sides and handle.
thx to obst & gemüse and to coltrae for the fitting skin <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
edit: morrodin could you post a progress picture? I would really like to see it.
Coltra<b>n</b>e - skin
You shouldn't type so fast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(The black lines are only there because HLMV slightly shifts the skin.
and look: your avatar is even smiling now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
*waits for cargo-box picture*
EDIT
obst, one question: are the models easy to skinmesh? because they should, no overlapping faces or gaps in the geometry so far... nearly the "perfect" models to work with <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
You get the point. Anyway, it looks pretty wicked, and i've got a buddy who is doing a very industrial type map, when this gets finished, would you mind sharing?
By the way, tell us what proram you used to model...right now.
its very expensive.
its easy to learn but hard to 0wn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but its hell of fun and you get perfect models in no time.
and mirrodin: wheres the picture of my box???
Heh, don't feel like re-typing the question. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
but at least the community will get some nice, new models to place in their maps, even if the map should be crappy. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
whoever does any skins for this models: for the first beta it doenst matterif the skin is finished or not. but I have to use the models within this first new version, so I need a rough texture at least. all details can be done later. so please mirrodin, just send me what you have got.
what I could need would be a nice concept for the mining vehicle and the dropship. I just gave shapes, now anyone could give them "a face".