Mining Vehicle For Ns_map

1356

Comments

  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I take that very serious. you will see that I maintain the "who does what" list.
    but its funny: when I created the models my first idea was "hey, I guess this simple cargo box wont be spectacular enough for the people. so what if I have to do it myself?"
    but obviously the box is in good hands now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    now I need anyone messing with the mining vehicle because thats the most important model for this map! dont fear it becase of the complexity. the whole model was split up in its major parts so it can be easily skinned.
    the dropship and the wire are additional stuff and it wont be too bad if they werent finished.
    the clamp itself is also very important because its needed to complete the worldarchitecture in one part of the map.

    all it needs no is a Lt. Gravity fixing the flipped surfaces within the models. if someone wants to help: I would appreciate it if anyone would make mdl-files out of the ms3d files as soon as each skinmesh is ready.

    volunteers?
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Maybe after I finish the boxes (I'll do two skins) I'll skin another model.

    Heh Lt. I was thinking for the boxes you think I should put a little sign on it that says something like "Packaged On: Eclipse" or any map that has a cargo bay hive? I think that would be cool because that could explain how the bacterium spread from that station to this one.

    Just a thought. I'll do one box your way and one my way, then I'll take the box you wanted and beat it up a bit, throw on some rust and you can have 3 boxes (or 2 if you don't like my idea)
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    but the infestation started HERE! why do you think the map is called ns_source <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    maybe later on you could add some scriptiong on the boxes like:

    ".357 cal (or whatever caliber is used in the ns universe, never thought about that, 12G for sg, 30mm for granadelauncher)
    full metal jacket (explosive, etc.)
    5000 rounds (depending on ammo size)"

    alternations boxes with scripting "armory", "infantry teleporter"

    "field rations
    200 portions"

    "first aid" (either with the esculap-symbol or as a complete white box)

    "field computer
    system (any number)
    HANDLE WITH CARE/do not throw"

    maybe a small "upside /\" signs abouve the handle.


    that are only some ideas, Im shure you will create something cool. for an first try one basic skin will be more than enough, we can talk about details later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    yo grav I'll try to help ya soon until I get some skills in modelling <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited September 2004
    I'll support Gravi with

    -Compiling
    -Smoothing
    -Skinmeshing (occasional <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
    -General modelling aid

    /me pats Gravi
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Grav, please send the files. I can't do this on monday, and I only have like one hour every weekday to skin and such and usually skinning cuts into my playing time. I haven't played NS for 8 days. Use the e-mail in the PM I sent you.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Lt.Gravity+Sep 19 2004, 03:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Sep 19 2004, 03:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but the infestation started HERE! why do you think the map is called ns_source <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    maybe you could have the crate have like a adress written on it like

    "destination : hera stations" and that could explain how its spreading <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    skinning volunteers needed.

    exspecially for the mining vehicle and the dropship.
    btw dont be afraid of the "complex" vehicle, I splitted it up in its main parts, so you dont skin the complete model, you will be able to skin parts of it and connect this parts later.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited September 2004
    <!--QuoteBegin-Lt.Gravity+Sep 22 2004, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Sep 22 2004, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I splitted it up in its main parts, so you dont skin the complete model, you will be able to skin parts of it and connect this parts later. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not needed. You can do this also in the skinmesh. You found a skinmesher vor the dropship yet?

    btw: I remeshed the box, because the previous skinmap was plain horrible. You should have got it by now, I e-mailed it.
    In addition I meshed the wires and Coltrane is skinning them.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Better send the remeshed box to me. I haven't started yet since I am still meshing a pistol for someone else.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    edited September 2004
    Thanks, I'll actually do some work on it before I fall asleep. I have school tomorrow and I take my education very seriously. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Actually my teachers would flay me alive if I dozed off in class. FLAY!!!!!11

    NINJA EDIT!!

    I decompiled it, nice job on the mesh, it's really easy to use. The box is well done too. Anyway I'm beginning to skin the sides and handle.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    Im happy that I finally managed to convert the model to work within ms3d. and Im looking forward to the first finished model for ns_source ^^
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    RAWR!!! Update. Almost done the box, gotta blend some parts where a side leaked onto another polygon. Then just gotta add the text. Meanwhile enjoy my new signature.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited September 2004
    wires finished.

    thx to obst & gemüse and to coltrae for the fitting skin <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    edit: morrodin could you post a progress picture? I would really like to see it.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Obst & Gem<b>ue</b>se - skinmesh
    Coltra<b>n</b>e - skin

    You shouldn't type so fast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Progress picture, sure. Give me some time though I go to a math tutoring class today. I'll be back around 12 Noon - 1PM ish I'll post it up then. Until the picture. I'l finished the basic skin, I need to add shadows, highlights and 'beat up' the box's corners. Maybe add some scratchs.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    sounds great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited September 2004
    Clamp is meshed, smoothed and compiled:
    (The black lines are only there because HLMV slightly shifts the skin.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited September 2004
    great job obst.
    and look: your avatar is even smiling now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    *waits for cargo-box picture*

    EDIT
    obst, one question: are the models easy to skinmesh? because they should, no overlapping faces or gaps in the geometry so far... nearly the "perfect" models to work with <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    I remember reading about this model from long ago. It looks neato. Gravity, if you ever need any map <b>models</b> done, don't be afraid to ask me. I've decided to make a wannabe career for myself on the forums as a map model maker.

    You get the point. Anyway, it looks pretty wicked, and i've got a buddy who is doing a very industrial type map, when this gets finished, would you mind sharing?

    By the way, tell us what proram you used to model...right now.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited September 2004
    its called "Catia".

    its very expensive.
    its easy to learn but hard to 0wn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    but its hell of fun and you get perfect models in no time.

    and mirrodin: wheres the picture of my box???
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    <!--QuoteBegin-Perdition Flamethrower+Sep 28 2004, 05:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 28 2004, 05:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyway, it looks pretty wicked, and i've got a buddy who is doing a very industrial type map, when this gets finished, would you mind sharing? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, don't feel like re-typing the question. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Lt.Gravity+Sep 28 2004, 11:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Sep 28 2004, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw: you guys can talk much about"I want to play it NOW!" because you dont know the map. what should <b>I</b> say? day by day not able to play it because some lousy parts arent completed yet...

    but at least the community will get some nice, new models to place in their maps, even if the map should be crappy.  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    you dont have to. it was a stament I wrote in the mapping thread of ns_source <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    whoever does any skins for this models: for the first beta it doenst matterif the skin is finished or not. but I have to use the models within this first new version, so I need a rough texture at least. all details can be done later. so please mirrodin, just send me what you have got.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    im glad to see its progressing gravity <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    all I have atm is a finished pipe, the box model and the clamp model but both are unskinned. there is a lot IMPORTANT stuff missing. maybe I can get the mdl´s of the dropship and the vehicle from obst, having a skinmeshed model is better than having nothing. and I will insta-ban any person asking "why is the model so weird locking?" when betatesting <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    what I could need would be a nice concept for the mining vehicle and the dropship. I just gave shapes, now anyone could give them "a face".
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    do I really have to BEG for a simple picture?
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    this dead? Still don't see a mesh for the vehicle <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Sign In or Register to comment.