Ns_metalurgy

1568101116

Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the space bay
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    Compile it, then take shots and show us, not the other way around!
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    the in game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    i forgot to aling some textured lights =/
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    my nice roof <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    and the behind the lights the nice skulkie hunt spot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    This thread is a great example for new mappers of what they can expect their progress to be.

    Good job man, I really like the last screenshots, they have interesting architechture. (sp)

    Keep at it, look for small ways to give aliens advantages and how to allow them to surprise marines in interesting ways.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-carioca+Oct 19 2004, 09:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 19 2004, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i forgot to aling some textured lights =/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no offense but looks like you forgot to allign ALL textures <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    please, dont hurt our eyes anymore and place the textures so they look right in place.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    can help me showing where is wrong except the light textures?
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> the r_speeds less than 800.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    the console view less than 1 thousand
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    and some so high poly areras
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    and more high poly area this point is 700 in the center is like 400
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    and another view with the less polys
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Nay+Oct 19 2004, 06:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Oct 19 2004, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ask yourself people "would it compile" Personaly i would say "NO!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Surely you would say "Nay" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    @carioca: When showing us r_speed screenshots, you only need to show us where they are highest. They will generally be highest where there are a greater number of, and more complicated brushes OR where the viewing distance is greatest.

    In general the highest r_speeds (wpolys) will be a combination of the two.

    We only need to see the highest r_speed screenshots, and you can also tell us what you think the average r_speeds in certain areas are.

    Your next search in the FAQs is "Texture Allignment", go fetch <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    hehe, is this just a room and a port thingy at the mo?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited October 2004
    No, as you can see from the Commander's view the map's progressing quite nicely with the room and the port thingy to be joined on to an intricately connected labyrinth of hollowed boxes.

    What I meant to say was 'Yes'.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    i dont yet make a new minimap from the map.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    carioca try to use any light texture ONCE only, not tiled 3 times over one surface. you should aim for an 1:1 scaling. if the texture doesnt fit try to rotate it 90° or make the brush smaller so the texture fits perfectly. thats how mappers do their work. and PLEASE use textures so anybody can tell whyts the floor, whats the wall and whats the support. using the same texture all over the place make the scene look plain.
  • KezeiKezei Join Date: 2003-09-23 Member: 21127Members, Reinforced - Gold
    That last picture of your map ( not the comm chair view) the blue lights aren't aligned..
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> im almost 3 hours on this elev end i think this is ugly
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    now is better after 1 hour and half more
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    carioca do you have a contract with those hammer shots?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Lt.Gravity+Oct 21 2004, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Oct 21 2004, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> carioca do you have a contract with those hammer shots? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That didn't make sense..
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> some progress after hours
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    my load spaceship elevator <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited October 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the lower view
This discussion has been closed.