Damn man! I love how far this map has come! I haven't checked this topic in... like... WEEKS! And you're level has skill has come so VERY far! I LIKE!
From Cubes suxage to Actual Map Statage... that's just an awsome transition!
Dude, if you keep at it... *chuckles* JezPuh, watch out man... you'll have competition <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> im working on light stuff ...
think by yourself: are 7 lightbrushes necessary? in ONE corner? thats why it doesnt look too good. the compiled shots look very nice. only thing missing is some more different light colors.
<!--QuoteBegin-Lt.Gravity+Oct 22 2004, 01:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Oct 22 2004, 01:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> think by yourself: are 7 lightbrushes necessary? in ONE corner? thats why it doesnt look too good. the compiled shots look very nice. only thing missing is some more different light colors. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> im reading about func ilusionary with null and the front face we put the shine light of the wall and texturelight this shine and not the wall with light. i will use this on the lower corridor. and i read about particle system and see the example maps very nice efects and mroe simple rain and steam efects. have any place show how make a fog with particle systen or ihave to trying on hand the values of the ps? and how me make a efect like raining but from the wrong way come from floor to roof with ps for my magnetic field loader bay to get the steel barrels from loadelevator?
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> im not fond the right textures to align im my structures i m releasing the doorway for who cam texture align this and gave the name of textures to me use in my map.
u guys said to me change the textures so i give u the chance to make thsi and none due so i hope someone does to help me increase my map skills. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i make some new look for the structures and i wanna some help to choose the best one. the 3 is what i using atm and the other 2 are my doubt i change or keep the 3.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> after couple hours i get my new cocept structure
you have got some nice arches there. but maybe you should wait for hl2. you wont hve much fun with the hl1 engine, using this architecture in a ns map. thats the horror for the compiling tools and a waste resources. you should try to detail the walls, floors and ceiling by breaking them, create supports that fit. not just make a hollor cube / cylinder and putting crazy architecture in it.
one question: is there any problem so you cant set full stops in your sentences? I admit that my englsih isnt that good, too, but at least the people reading my post understand what I mean. please, carioca, also work on your english skills. your mapping skills had been improved massively though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the arches fit well, look at the hive.
But so were many genii <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
I'll assist you with the lighting (I am fairly competent at texture + entity based lighting) in return for you showing me how the hell you got some of those shapes to work! I just can't figure em out (keep getting invalid solid errors when I try 0o')
Another one- would you like to work on a joint project? I'm having doubts that I can finish my map as an NS map before I have to go to college... and I don't want to have to release it as just a CO map... and you seem pretty damn skilled now with the vertex manipulation / brush slicing (lol, temporarily forgot the name of the darn tool) tool... what do ya say?
this arches look more like q3 to me, carioca, you are mapping for the wrong game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-BulletHead+Oct 23 2004, 09:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Oct 23 2004, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Eh? You say insane like it's a bad thing!
Carioca, I have a proposal for you-
I'll assist you with the lighting (I am fairly competent at texture + entity based lighting) in return for you showing me how the hell you got some of those shapes to work! I just can't figure em out (keep getting invalid solid errors when I try 0o')
Another one- would you like to work on a joint project? I'm having doubts that I can finish my map as an NS map before I have to go to college... and I don't want to have to release it as just a CO map... and you seem pretty damn skilled now with the vertex manipulation / brush slicing (lol, temporarily forgot the name of the darn tool) tool... what do ya say? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ok lets start a new trade and i help u my email is folkbaco@hotmail.com send a email with the especific stuff.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
All those arches which you copy and paste all and over are absolutly out of place. They fit in cathedral not in NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ok, ok, i change the marinestart and put some nice textures, enjoy.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> some new pictures.
Comments
Damn man! I love how far this map has come! I haven't checked this topic in... like... WEEKS! And you're level has skill has come so VERY far! I LIKE!
From Cubes suxage to Actual Map Statage... that's just an awsome transition!
Dude, if you keep at it... *chuckles* JezPuh, watch out man... you'll have competition <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
im reading about func ilusionary with null and the front face we put the shine light of the wall and texturelight this shine and not the wall with light. i will use this on the lower corridor. and i read about particle system and see the example maps very nice efects and mroe simple rain and steam efects. have any place show how make a fog with particle systen or ihave to trying on hand the values of the ps? and how me make a efect like raining but from the wrong way come from floor to roof with ps for my magnetic field loader bay to get the steel barrels from loadelevator?
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Soup's on!
the 3 is what i using atm and the other 2 are my doubt i change or keep the 3.
you should try to detail the walls, floors and ceiling by breaking them, create supports that fit. not just make a hollor cube / cylinder and putting crazy architecture in it.
one question: is there any problem so you cant set full stops in your sentences? I admit that my englsih isnt that good, too, but at least the people reading my post understand what I mean. please, carioca, also work on your english skills.
your mapping skills had been improved massively though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Are you an arch9tect of some sort?
B) Lights are appearing out of no where...
But so were many genii <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Carioca, I have a proposal for you-
I'll assist you with the lighting (I am fairly competent at texture + entity based lighting) in return for you showing me how the hell you got some of those shapes to work! I just can't figure em out (keep getting invalid solid errors when I try 0o')
Another one- would you like to work on a joint project? I'm having doubts that I can finish my map as an NS map before I have to go to college... and I don't want to have to release it as just a CO map... and you seem pretty damn skilled now with the vertex manipulation / brush slicing (lol, temporarily forgot the name of the darn tool) tool... what do ya say?
Carioca, I have a proposal for you-
I'll assist you with the lighting (I am fairly competent at texture + entity based lighting) in return for you showing me how the hell you got some of those shapes to work! I just can't figure em out (keep getting invalid solid errors when I try 0o')
Another one- would you like to work on a joint project? I'm having doubts that I can finish my map as an NS map before I have to go to college... and I don't want to have to release it as just a CO map... and you seem pretty damn skilled now with the vertex manipulation / brush slicing (lol, temporarily forgot the name of the darn tool) tool... what do ya say? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ok lets start a new trade and i help u my email is folkbaco@hotmail.com send a email with the especific stuff.