<!--QuoteBegin-spetznatz+May 26 2004, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spetznatz @ May 26 2004, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The blink and only the blink.
Too many people romanticise about 1.04...I think it's because ns was fresh to us then and a new exciting experience, not the game being any better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> best one i have heard in a long time
I cant believe that you forgot to mention that the Aliens where able to use marine Phase Gates. This was so much fun. Did anybody remember when the half team shouted "dont destroy the PG" and then all gathered at the PG starting to attack the base. Also you you could use a PG without pressing the Use Key. This was fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also i love that the OC?s spits not spike. That actually gave a marine the Chance to dodge the OC fire. And i also like the great comebacks after an Two Hive Lockdown. But the best where when your hole team had 33 Res on Hive one and you are the gorge. That was a pretty good Resflow <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Also in the Old days it was a very good feeling if you managed as marine to kill an Onos. This gave you a godlike feeling ^^
And i want have back the old nancy and bast. The new one suck.
1. Atmosphere: it was more than a bit nervewracking to be a marine, and being an alien felt cool. This was due to map detail and cool lighting as much as anything else, really. 3.0 feels like playing in an office building.
2. Teamwork: This was a source of great frustration, but also great satisfaction. It put a lot of drama in the game, trying to whip up morale on a losing team, organizing the troops to perform necessary tasks, gathering a charge to break a sige, etc. Now, you're lucky if you get any sort of coordination at all. Tactics mattered then. Every player had to listen to the comm, and the comm had to know not only how to build and upgrade, but when and where. Turret placement was important, marines had to cover each other, gorges needed to know where oc/dc clusters would be needed ahead of time in anticipation of fades, to provide healing stations...etc...everyone had to do their job.
3. Variety: there were so many ways to win a game. skulk rush, gorge rush, shotty rush, fade assalt, onos assault, marine hive lockdown, turretfarm crawl, HA train, jp/hmg, lots more. Some of them may have been lame, but there was a lot more diversity in the gameplay. In 3.0 every game seems a clone of the last.
The lerk should keep the flight model, but have the old weapon setup. I remeber the original eclipse, at 3 hives lerks would poor through the doors with those damned spores!
Scent of fear only worked on damaged marines!
I never liked the laser mines, they seemd too wierd, you had to tell peopl wether to put them on the wall or floor, and they were both easily by passable. never used them as a comm. Mine cages were fun tho.
Paralyse, and no devour. Paralyze made sense, stomp doesnt. Its too warcraft 3 for me to understand 'OMG THAT ONOS STEPPED ON THE GROUND HARD AND SUDDENLY I CANT MOVE!' Whats meant to be happening? did the player fall over? paralyze was better, couldnt move, but could turn around and shoot things. Also devour, as good an idea as it seemed at the time, isnt really too good, onos just run in eat and run back now, devour is meant to put rines out of the game but I see too many onos waiting till theyre dead for another one to eat.
I liked the old res model - I feel gorges shouldnt get overflow back, but they should be able to have the most res, where anything else at hive one was limited to 33.
Old blink was good, could the stuck bugs be fixed with inivsible clipping hulls around certain decorations? Or how the onos uses the hull file to keep from being stuck?
I remeber a long time ago, i made a suggestion to change babblers to a sort of short range acid attack, that stripped away armor. It was like heal spray...but more like <i> acid spray</i> and would make gorges a bit more useful offensivley instead of lame spamming outside rine spawn all the time. Imagine a skulk and a gorge rushing a HA, the gorge sprays away his armor while the skulk bites him, the HA as a counter, just has to shoot the gorge, then the skulk. Back then im pretty sure HA took less damage from skulks anyway.
I think the logic I used was that the gorge should be a defensive support unit, and the lerk was an offensive one (it has spikes and umbra, gorge has web and heal)
The anti build ranges structures have shouldnt be applied to turrets, they dont spam too well anyway.
Fade should get bile bomb at hive two, and like now, only damages buildings and mines. Acid Rocket needs its damage back.
I also remeber marines having more armor back then.
The chambers should be big like they used to. but still do the things that they do now.
<i> IN summary I feel that the best points of 1.04 should be combined with the best points of V.3, and that it will revolutionise NS even further. </i>
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
if you want a list:
1 or 2 gorge rule ruled bigtime gorge resflow was great hive limitations (res and lifeforms were perfect aswell) hive cost was fine bigger structures yes WOLs babeh no build range limit. (never liked it. let a comm deside) spikes paralyze to replace stomp 100% insane combacks maybe let SCs shoot para again instead of cloak.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. Atmosphere: it was more than a bit nervewracking to be a marine, and being an alien felt cool. This was due to map detail and cool lighting as much as anything else, really. 3.0 feels like playing in an office building.
2. Teamwork: This was a source of great frustration, but also great satisfaction. It put a lot of drama in the game, trying to whip up morale on a losing team, organizing the troops to perform necessary tasks, gathering a charge to break a sige, etc. Now, you're lucky if you get any sort of coordination at all. Tactics mattered then. Every player had to listen to the comm, and the comm had to know not only how to build and upgrade, but when and where. Turret placement was important, marines had to cover each other, gorges needed to know where oc/dc clusters would be needed ahead of time in anticipation of fades, to provide healing stations...etc...everyone had to do their job. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Basicly I wouldn't care about anything else besides these. I hate how aliens and sometimes (But almost rarely) marines have lack of teamwork now and how the brightness and stuff made ns not ns anymore.
I miss being Gorge in a 1 hour game and never actually seeing a Marine...
I also miss the early skulkrush...
I miss sitting back in wonder as a huge engine of destruction, known as Onos, came thundering by. I don't know... the Onos now is more like: "*Run into MS*, *MUNCH*, Ooh! Aah! An lmg! RUUN! *Run out of MS, screaming*
Also, I REALLY miss being able to SEE the locations of hives.. the White "swirly" is just more visible...
<b>Alien Team Work</b> You used to be able to organise all the skulks to get into a vent outside a hive, everybody waiting, then all rush in and get the pg down. Then the TF would follow shortly as long as you had killed all the marines. You never see that sort of teamwork anymore, sometimes you can get half the team to all try one thing, but its rare and still only half the team. I think this was due to 1.04 having slower games which were also due to 2 hive lockdowns and aliens having all the res. If you wait for all the aliens to get to one spot now, you'll probably lose all your res nodes and a hive by the time everyone gets there.
<b>Leap and Charge not being a comedy weapon</b>
I liked the one gorge system when it worked, but don't forget it didn't work a lot of the time. But when it worked it was much better. It created team work.
I would like to see more alien teamwork, but I don't want the old 2 hive lockdowns back.
Ah, the memories of the bad old days. Half of the things folks miss were bugs and the other half were just painful.
Single Gorges: Remember this? NewB"Hi I'm new to this game"*Gorges*. Vets"GG"*F4*. NewB uninstalls game and never comes back.
Laser Mines? Careful Aliens, don't set this mine off. It's right here, be careful.
"ARRRGHH, Everyone on the team has a hundred res and we can't keep the marines out of our last hive!"
2hr games that you win because the other team has to go to dinner, bed, school.
Endless arguements and discussions about what part of an onos/fade/skulk you had to shoot to do damage.
40min game with 1 hr standoff at rine start. Grenadiers next to the armory are quite the challenge for acid rocketing fades. (Old school armory reloaded your gun first. After your gun was full, you picked up extra ammo. If you fired less then 4 grenades at a time, you never had to reload.)
Not being able to use mines in base because one acid rocket would set them all off and kill all the marines. It was funny, but it nerfed mines.
"No, don't give me a jetpack, I can't afford a video card that will make it worthwhile."
1.04 Team work - not just aliens, but marines aswell....
1.04 teamwork + current 'gameplay' (ie 2 hive lockdown doesn't screw aliens over completely)...
My personal speciality: the gorge over-flow... no one gets Dc's or goes Lerk... 2nd hive goes up, every one is maxed out on 33 res, gorge maxed out on 100... hive finishes, every one goes up to 50 res, gorge slaps down 3 dc's, you get about 5 fades... gg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
an obvious way of combining the two would be to buff onos, put it on a 2 hive requirement, but put fade down to only 1 hive requirement... 2 hive lockdown stops the onos, but doesn't stop the fades
With the exception of the commander and the one gorge, the other players were less important individually. You could still make a difference, but you needed the rest of the team for that difference to be maintained.
<b>The biggest thing about 1.0x was that the game was more forgiving.</b> You could make mistakes without it being game over. This applied to everyone, even the gorge to some extent. You could try to take an area, fail and move on, or you could create distractions in one area of the map before the real attack on a hive. The game is so fast paced now, that you don't have time to traverse an enemy controlled section of map to defend something on the other side (I'm thinking of Nancy as alien, going from subspace to noname).
At the same time the areas which weren't as forgiving were frustrating, that was practically the reason for DMS. Not getting a hive up was frustrating, but when you broke a lock, NS became the greatest game ever. Same for the marines, if you managed to take a hive from the aliens it was the greatest feeling ever.
Buildings were more important. While nobody enjoys fighting buldings, they generated a certain realiance at least on the marine side, on the commander. For the aliens it was all about finding the hole that would allow you to take the base down. The 3 hive advantage was that aliens could create holes.
There was quite a lot of powerful stuff on both sides. This could sometimes be very good, because there were counters to the stuff that was ripping your base to pieces, and you generally had time to bring that counter into play.
The most important thing though is that the games were almost always epic. Filled with little battles over map sections, before one side finally won the tech war and ended it. Those battles that weren't epic ended so quickly that I don't tend to remember them. I can't say the same about later versions, most of the battles are simply not memorable enough. Then again maybe that is because there was a greater sense of teamwork on both sides.
I miss how it was unbalanced and every just accepted the fact that it was, instead of them coming out and saying they're gonna balance it every patch, which they obviously can't do.
NarfwakJoin Date: 2002-11-02Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
<!--QuoteBegin-spetznatz+May 26 2004, 12:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spetznatz @ May 26 2004, 12:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The blink and only the blink.
Too many people romanticise about 1.04...I think it's because ns was fresh to us then and a new exciting experience, not the game being any better.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I admit, old blink was damn cool. I only wish it worked: <img src='http://www.unknownworlds.com/forums/uploads//post-7-1048185123.jpg' border='0' alt='user posted image' />
Sigh . . . I can't even remember all the times I got stuck on nothing . . .
I wonder what 1.0 blink would be like combine with 3.0 blink (Can be used too but optional) and after you blinked you leave like a fading fade image behind. Fade teleports and can fly. Fade runs up to an HA with a shotgun level 3 weapons. Fade teleports and leaves a fading fade image behind. Marine shoots for a sec and thinks I know he teleported behind me. Marine looks back and sees nothing as fade attacks him with from behind. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
I miss the old uber umbra.... even if the fades seemed to run out of it after I put myself in the line of fire so they would last longer; It's like 50% of all fades were allergic to umbra <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> .
I miss most of 1.04, besides some of the slippery-slope gameplay and the bugs that existed. The gritty, scary, unsettling atmosphere of NS is all but gone now - the game has polish, balance to the point of being generic, lights everywhere. It's not the same game I skipped school to download the second it was released.
The soul of NS is missing nowadays.
There are some things in v3.x that make NS a better game. There are bugs from 1.04 that have been done away with, and that's for the better. I think it would be to Flayra and the team's advantage to combine the best features of 1.04 and 3, with emphasis on 1.04's core concepts and gameplay - follow Nullsoft's lead and make NS 4.04 if you so choose. I just miss how it played back then, because it was possible to win no matter who you were. The balance wasn't fine-tuned, but it wasn't heavily swayed one way or the other either - certain things were overpowered, certain things underpowered, and you learned to use them all to their full potential.
Whatever you do, do something. NS 3 is dangerously sterile, and I know that's not what the team set out to create, because I was there during its creation, when giant skulk models floated eerily across the halls and nobody had ever heard of the Kharaa or a Skulk or a Fade. We knew Blinky and Pudgy and Bob and the mysterious Level 5 Alien back then, and we were genuinely scared of most of them. It was all about atmosphere back then, about immersion. I can't get immersed in NS anymore - it's a game now, not an experience. Claws on metal no longer scare me silly, and I miss that feeling.
Bring it back! Bring that gameplay back, toss in all the bugfixes and hull sizes and damage tweaks you want to, but there are those of us who can't live without the old Blink and the Lerk spikes and the silly, silly babblers, the useful acid rockets and the terrifying Onos and the spitting OCs. On the Marine side... not much has really changed in comparison, but the Marines were never the ones who made the atmosphere what it was. Your job as a Marine used to be building stuff, taking hives and constantly looking over your shoulders to make sure nothing was about to separate your head from them. The marines had a technological advantage, but they were still meatsicles when it came down to it. As an alien, you felt scary, threatening, powerful, even as a skulk. You knew you were eerily fast, you could climb up walls, you could chomp a guy's face off in an instant, parasite him from the shadows without him knowing what had happened. You felt like an alien or you felt like a Marine - gameplay mechanics were not the most important thing. The important thing was that you had fun, win or lose, and that it was a genuinely cool experience.
(Now, I'm aware that people are going to accuse me of fellating the devs here, but I'd just like to point out that I'm expressing my love for a game that they made a long time ago, not the one they're currently putting out. )
It is still -for aliens. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> It's the marines that can now rambo.
Flashlight build and the superjetpack was fun, along with the auto-pistol. They kinda added a variety of gameplay and allowed people to set up their config to play better, rather than a nub can show up a pro :/ Other bug fixes were good, like the spit-not-registering and the new offence chamber spikes. But adding new annoying things like removing the sexy hive system, the protect the gorge games, and all the other alien teamwork really removed the polish of NS.
Would be nice if someone would atleast host a 1.04 server so i dont have to put up with 3.x anymore, with the annoying devour, faster skulks, quicker games, more powerful shotgun, yada yada.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is still -for aliens. It's the marines that can now rambo.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No it isn't. Fades are über ownage on their own and rarely cooperate. gorges abound, no need to protect them.
Yes soylent, but thats because a fade is the second highest lifeform. Skulks vs marines in the early game is the thing, and fades are hardly early game. In fact they probably define middle game.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
after downloading and installing 1.04 on won (hey, steam is 3.0 so why not make won 1.04) I found on the entire won list ONE 1.04 server. faver it ppl. All others are 2.0 so ignore those.
yea i found a 1.04 server on WON 68.103.122.19:27016 Dark Fox NS v1.04
Come play, i miss playing 1.04 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
When fades were actually considered warriors instead of pansies who hit and run because of blink. Onos were actually worth the res at 3 hives (games were usually done by then). The atmosphere was more "scary" and there were less people using scripts up there ****
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes soylent, but thats because a fade is the second highest lifeform. Skulks vs marines in the early game is the thing, and fades are hardly early game. In fact they probably define middle game.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, but if you think back to 1.04, how often did you see lone fades? Just about never right? You saw them in bunches, often with lerks. They where to weak unless they did, now they just get in each others way and spam the voice comms with "OMG BLOCKER ***** !! *****!!!!!!.... *****1!!!!... n00b *******!!!, ***** idiots, ****!!!" when they die.
I liked the centralized alien resources. I liked one gorge. I liked the old GL (not the model, but the reload time and whatnot). I liked the old carapace skulk. I liked the old fade. I liked the old lerk. I liked leap being an actual weapon. I liked welders being a viable thing to attack with. Along the same lines, I miss the HA/Welder rush. I liked the turrets that packed a punch. I liked how marines had to actually defend their gains, not just throw down some electrification to defend it until two hives or fades. I liked the old umbra. I liked two hive webs. I liked offense chambers with <i>stopping</i> power. I liked the larger chambers. I liked how scent of fear wasn't ridiculous as it is now. I liked how aliens actually had variety in their attacks, not all just melee until hive 3. =[
Comments
Too many people romanticise about 1.04...I think it's because ns was fresh to us then and a new exciting experience, not the game being any better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
best one i have heard in a long time
Also i love that the OC?s spits not spike. That actually gave a marine the Chance to dodge the OC fire. And i also like the great comebacks after an Two Hive Lockdown. But the best where when your hole team had 33 Res on Hive one and you are the gorge. That was a pretty good Resflow <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Also in the Old days it was a very good feeling if you managed as marine to kill an Onos. This gave you a godlike feeling ^^
And i want have back the old nancy and bast. The new one suck.
2. Teamwork: This was a source of great frustration, but also great satisfaction. It put a lot of drama in the game, trying to whip up morale on a losing team, organizing the troops to perform necessary tasks, gathering a charge to break a sige, etc. Now, you're lucky if you get any sort of coordination at all. Tactics mattered then. Every player had to listen to the comm, and the comm had to know not only how to build and upgrade, but when and where. Turret placement was important, marines had to cover each other, gorges needed to know where oc/dc clusters would be needed ahead of time in anticipation of fades, to provide healing stations...etc...everyone had to do their job.
3. Variety: there were so many ways to win a game. skulk rush, gorge rush, shotty rush, fade assalt, onos assault, marine hive lockdown, turretfarm crawl, HA train, jp/hmg, lots more. Some of them may have been lame, but there was a lot more diversity in the gameplay. In 3.0 every game seems a clone of the last.
The lerk should keep the flight model, but have the old weapon setup. I remeber the original eclipse, at 3 hives lerks would poor through the doors with those damned spores!
Scent of fear only worked on damaged marines!
I never liked the laser mines, they seemd too wierd, you had to tell peopl wether to put them on the wall or floor, and they were both easily by passable. never used them as a comm. Mine cages were fun tho.
Paralyse, and no devour. Paralyze made sense, stomp doesnt. Its too warcraft 3 for me to understand 'OMG THAT ONOS STEPPED ON THE GROUND HARD AND SUDDENLY I CANT MOVE!' Whats meant to be happening? did the player fall over? paralyze was better, couldnt move, but could turn around and shoot things. Also devour, as good an idea as it seemed at the time, isnt really too good, onos just run in eat and run back now, devour is meant to put rines out of the game but I see too many onos waiting till theyre dead for another one to eat.
I liked the old res model - I feel gorges shouldnt get overflow back, but they should be able to have the most res, where anything else at hive one was limited to 33.
Old blink was good, could the stuck bugs be fixed with inivsible clipping hulls around certain decorations? Or how the onos uses the hull file to keep from being stuck?
I remeber a long time ago, i made a suggestion to change babblers to a sort of short range acid attack, that stripped away armor. It was like heal spray...but more like <i> acid spray</i> and would make gorges a bit more useful offensivley instead of lame spamming outside rine spawn all the time.
Imagine a skulk and a gorge rushing a HA, the gorge sprays away his armor while the skulk bites him, the HA as a counter, just has to shoot the gorge, then the skulk. Back then im pretty sure HA took less damage from skulks anyway.
I think the logic I used was that the gorge should be a defensive support unit, and the lerk was an offensive one (it has spikes and umbra, gorge has web and heal)
The anti build ranges structures have shouldnt be applied to turrets, they dont spam too well anyway.
Fade should get bile bomb at hive two, and like now, only damages buildings and mines. Acid Rocket needs its damage back.
I also remeber marines having more armor back then.
The chambers should be big like they used to. but still do the things that they do now.
<i> IN summary I feel that the best points of 1.04 should be combined with the best points of V.3, and that it will revolutionise NS even further. </i>
1 or 2 gorge rule ruled bigtime
gorge resflow was great
hive limitations (res and lifeforms were perfect aswell)
hive cost was fine
bigger structures yes
WOLs babeh
no build range limit. (never liked it. let a comm deside)
spikes
paralyze to replace stomp 100%
insane combacks
maybe let SCs shoot para again instead of cloak.
2. Teamwork: This was a source of great frustration, but also great satisfaction. It put a lot of drama in the game, trying to whip up morale on a losing team, organizing the troops to perform necessary tasks, gathering a charge to break a sige, etc. Now, you're lucky if you get any sort of coordination at all. Tactics mattered then. Every player had to listen to the comm, and the comm had to know not only how to build and upgrade, but when and where. Turret placement was important, marines had to cover each other, gorges needed to know where oc/dc clusters would be needed ahead of time in anticipation of fades, to provide healing stations...etc...everyone had to do their job.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Basicly I wouldn't care about anything else besides these. I hate how aliens and sometimes (But almost rarely) marines have lack of teamwork now and how the brightness and stuff made ns not ns anymore.
I also miss the early skulkrush...
I miss sitting back in wonder as a huge engine of destruction, known as Onos, came thundering by. I don't know... the Onos now is more like: "*Run into MS*, *MUNCH*, Ooh! Aah! An lmg! RUUN! *Run out of MS, screaming*
Also, I REALLY miss being able to SEE the locations of hives.. the White "swirly" is just more visible...
You used to be able to organise all the skulks to get into a vent outside a hive, everybody waiting, then all rush in and get the pg down. Then the TF would follow shortly as long as you had killed all the marines. You never see that sort of teamwork anymore, sometimes you can get half the team to all try one thing, but its rare and still only half the team. I think this was due to 1.04 having slower games which were also due to 2 hive lockdowns and aliens having all the res. If you wait for all the aliens to get to one spot now, you'll probably lose all your res nodes and a hive by the time everyone gets there.
<b>Leap and Charge not being a comedy weapon</b>
I liked the one gorge system when it worked, but don't forget it didn't work a lot of the time. But when it worked it was much better. It created team work.
I would like to see more alien teamwork, but I don't want the old 2 hive lockdowns back.
Single Gorges: Remember this? NewB"Hi I'm new to this game"*Gorges*. Vets"GG"*F4*. NewB uninstalls game and never comes back.
Laser Mines? Careful Aliens, don't set this mine off. It's right here, be careful.
"ARRRGHH, Everyone on the team has a hundred res and we can't keep the marines out of our last hive!"
2hr games that you win because the other team has to go to dinner, bed, school.
Endless arguements and discussions about what part of an onos/fade/skulk you had to shoot to do damage.
40min game with 1 hr standoff at rine start. Grenadiers next to the armory are quite the challenge for acid rocketing fades. (Old school armory reloaded your gun first. After your gun was full, you picked up extra ammo. If you fired less then 4 grenades at a time, you never had to reload.)
Not being able to use mines in base because one acid rocket would set them all off and kill all the marines. It was funny, but it nerfed mines.
"No, don't give me a jetpack, I can't afford a video card that will make it worthwhile."
NS has only gotten better through the years.
1.04 Team work - not just aliens, but marines aswell....
1.04 teamwork + current 'gameplay' (ie 2 hive lockdown doesn't screw aliens over completely)...
My personal speciality: the gorge over-flow... no one gets Dc's or goes Lerk... 2nd hive goes up, every one is maxed out on 33 res, gorge maxed out on 100... hive finishes, every one goes up to 50 res, gorge slaps down 3 dc's, you get about 5 fades... gg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
an obvious way of combining the two would be to buff onos, put it on a 2 hive requirement, but put fade down to only 1 hive requirement... 2 hive lockdown stops the onos, but doesn't stop the fades
<b>The biggest thing about 1.0x was that the game was more forgiving.</b>
You could make mistakes without it being game over. This applied to everyone, even the gorge to some extent. You could try to take an area, fail and move on, or you could create distractions in one area of the map before the real attack on a hive. The game is so fast paced now, that you don't have time to traverse an enemy controlled section of map to defend something on the other side (I'm thinking of Nancy as alien, going from subspace to noname).
At the same time the areas which weren't as forgiving were frustrating, that was practically the reason for DMS. Not getting a hive up was frustrating, but when you broke a lock, NS became the greatest game ever. Same for the marines, if you managed to take a hive from the aliens it was the greatest feeling ever.
Buildings were more important. While nobody enjoys fighting buldings, they generated a certain realiance at least on the marine side, on the commander. For the aliens it was all about finding the hole that would allow you to take the base down. The 3 hive advantage was that aliens could create holes.
There was quite a lot of powerful stuff on both sides. This could sometimes be very good, because there were counters to the stuff that was ripping your base to pieces, and you generally had time to bring that counter into play.
The most important thing though is that the games were almost always epic. Filled with little battles over map sections, before one side finally won the tech war and ended it. Those battles that weren't epic ended so quickly that I don't tend to remember them. I can't say the same about later versions, most of the battles are simply not memorable enough. Then again maybe that is because there was a greater sense of teamwork on both sides.
Too many people romanticise about 1.04...I think it's because ns was fresh to us then and a new exciting experience, not the game being any better.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I admit, old blink was damn cool. I only wish it worked:
<img src='http://www.unknownworlds.com/forums/uploads//post-7-1048185123.jpg' border='0' alt='user posted image' />
Sigh . . . I can't even remember all the times I got stuck on nothing . . .
The soul of NS is missing nowadays.
There are some things in v3.x that make NS a better game. There are bugs from 1.04 that have been done away with, and that's for the better. I think it would be to Flayra and the team's advantage to combine the best features of 1.04 and 3, with emphasis on 1.04's core concepts and gameplay - follow Nullsoft's lead and make NS 4.04 if you so choose. I just miss how it played back then, because it was possible to win no matter who you were. The balance wasn't fine-tuned, but it wasn't heavily swayed one way or the other either - certain things were overpowered, certain things underpowered, and you learned to use them all to their full potential.
Whatever you do, do something. NS 3 is dangerously sterile, and I know that's not what the team set out to create, because I was there during its creation, when giant skulk models floated eerily across the halls and nobody had ever heard of the Kharaa or a Skulk or a Fade. We knew Blinky and Pudgy and Bob and the mysterious Level 5 Alien back then, and we were genuinely scared of most of them. It was all about atmosphere back then, about immersion. I can't get immersed in NS anymore - it's a game now, not an experience. Claws on metal no longer scare me silly, and I miss that feeling.
Bring it back! Bring that gameplay back, toss in all the bugfixes and hull sizes and damage tweaks you want to, but there are those of us who can't live without the old Blink and the Lerk spikes and the silly, silly babblers, the useful acid rockets and the terrifying Onos and the spitting OCs. On the Marine side... not much has really changed in comparison, but the Marines were never the ones who made the atmosphere what it was. Your job as a Marine used to be building stuff, taking hives and constantly looking over your shoulders to make sure nothing was about to separate your head from them. The marines had a technological advantage, but they were still meatsicles when it came down to it. As an alien, you felt scary, threatening, powerful, even as a skulk. You knew you were eerily fast, you could climb up walls, you could chomp a guy's face off in an instant, parasite him from the shadows without him knowing what had happened. You felt like an alien or you felt like a Marine - gameplay mechanics were not the most important thing. The important thing was that you had fun, win or lose, and that it was a genuinely cool experience.
(Now, I'm aware that people are going to accuse me of fellating the devs here, but I'd just like to point out that I'm expressing my love for a game that they made a long time ago, not the one they're currently putting out. )
Flashlight build and the superjetpack was fun, along with the auto-pistol. They kinda added a variety of gameplay and allowed people to set up their config to play better, rather than a nub can show up a pro :/ Other bug fixes were good, like the spit-not-registering and the new offence chamber spikes. But adding new annoying things like removing the sexy hive system, the protect the gorge games, and all the other alien teamwork really removed the polish of NS.
Would be nice if someone would atleast host a 1.04 server so i dont have to put up with 3.x anymore, with the annoying devour, faster skulks, quicker games, more powerful shotgun, yada yada.
No it isn't. Fades are über ownage on their own and rarely cooperate. gorges abound, no need to protect them.
68.103.122.19:27016 Dark Fox NS v1.04
Come play, i miss playing 1.04 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Yeah, but if you think back to 1.04, how often did you see lone fades? Just about never right? You saw them in bunches, often with lerks. They where to weak unless they did, now they just get in each others way and spam the voice comms with "OMG BLOCKER ***** !! *****!!!!!!.... *****1!!!!... n00b *******!!!, ***** idiots, ****!!!" when they die.
I liked one gorge.
I liked the old GL (not the model, but the reload time and whatnot).
I liked the old carapace skulk.
I liked the old fade.
I liked the old lerk.
I liked leap being an actual weapon.
I liked welders being a viable thing to attack with.
Along the same lines, I miss the HA/Welder rush.
I liked the turrets that packed a punch.
I liked how marines had to actually defend their gains, not just throw down some electrification to defend it until two hives or fades.
I liked the old umbra.
I liked two hive webs.
I liked offense chambers with <i>stopping</i> power.
I liked the larger chambers.
I liked how scent of fear wasn't ridiculous as it is now.
I liked how aliens actually had variety in their attacks, not all just melee until hive 3. =[