<!--quoteo(post=1800837:date=Oct 5 2010, 01:24 PM:name=Avalon)--><div class='quotetop'>QUOTE (Avalon @ Oct 5 2010, 01:24 PM) <a href="index.php?act=findpost&pid=1800837"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, technically it goes finished -> delivered -> accepted. I rarely ever see finished, it usually goes straight from started to delivered.<!--QuoteEnd--></div><!--QuoteEEnd-->
'Next Release' has moved from technical to gameplay tasks... I wonder what the significance of this is? Perhaps it implies (and allow my optimism here) that the technical side has been deemed ready for a 152 build, and once these gameplay tasks are complete patch production will begin?
We should remember that the twitter feed did state that work on a patch has begun...
I waited this long, I sure can wait a little longer. But aren't we in the 3rd week after "putting a patch together for you guys" twitter? Even if they added a followup claiming some technical difficulties, I'd stil expect it afer 2 days or so. Has there ben any statement like "sorry. we want to cram a bunch of stuff more together before patching, please give us a month more!"
I wonder how they are gonna react to the MASSIVE feedback from all new features they are gonna get with all this new content like onos, fade, flamethrower and whatnots included. Hopefully it is somewhat polished from the start or theyre bout to geet flooded in feedback ^^
I do believe fade and onos will not be included in the next patch. Or so I have been lead to believe from posts.
Also I believe the sole reason the patch was delayed was the fix they introduced did not sufficiently address the lagg issue which appears to be the result of a multitude of problems they are addressing. They stated once the lagg issue was resolved the patch would be rolled out with a certain amount of other work such as the flame thrower etc.
Fingers crossed the lagg is pretty good and the game is considerably more playable.
<!--quoteo(post=1800940:date=Oct 6 2010, 04:46 PM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Oct 6 2010, 04:46 PM) <a href="index.php?act=findpost&pid=1800940"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Add support for reliable network messages" --->finished does this mean that the "lag" problem is solved?<!--QuoteEnd--></div><!--QuoteEEnd--> If this is the remainder of the lag problem... then not till its accepted :D
Not sure but actor synchronization might be part of the lag too?
<!--quoteo(post=1800861:date=Oct 5 2010, 09:14 PM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Oct 5 2010, 09:14 PM) <a href="index.php?act=findpost&pid=1800861"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->'Next Release' has moved from technical to gameplay tasks... I wonder what the significance of this is? Perhaps it implies (and allow my optimism here) that the technical side has been deemed ready for a 152 build, and once these gameplay tasks are complete patch production will begin?
We should remember that the twitter feed did state that work on a patch has begun...<!--QuoteEnd--></div><!--QuoteEEnd-->
I almost believed something similar, but check it out (at time of posting) their is both a "Next Release (Build 152)" under "Technical Tasks" and a "Next release" under "Gameplay Tasks" lol.
I wonder if it's pivotal tracker that decides if we see these release flags.
<!--quoteo(post=1800954:date=Oct 6 2010, 10:30 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Oct 6 2010, 10:30 PM) <a href="index.php?act=findpost&pid=1800954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Door opened with axe, feature or bug? I really hope you dont add stuff without giving them thought, in which case I'm still worried ;(<!--QuoteEnd--></div><!--QuoteEEnd-->
Locked doors can be opened by hitting them with the switchax needs to be a feature not a bug locked doors get stuck open when hit with the ax or you could have only half of it open
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Add flag for lights to be unaffected by power grid<!--QuoteEnd--></div><!--QuoteEEnd--> Ahh, glad to see this. Hopefully the first actual release will ship with some well lit map too.
Right, then you can stick your head through the opening while hacking open these steel doors and say, "Heeeeeere's [text-to-speech reading of player name]!", permanently stunning all gorges within sight range.
Hm, judging by the Technical list it seems like they could make it work for friday, but if you look at Gameplay there's a whole bunch of stuff left. Guessing next week still, but it seems closer now.
<!--quoteo(post=1801016:date=Oct 7 2010, 03:25 PM:name=Triggerman)--><div class='quotetop'>QUOTE (Triggerman @ Oct 7 2010, 03:25 PM) <a href="index.php?act=findpost&pid=1801016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hm, judging by the Technical list it seems like they could make it work for friday, but if you look at Gameplay there's a whole bunch of stuff left. Guessing next week still, but it seems closer now.<!--QuoteEnd--></div><!--QuoteEEnd--> Well, under game play it says "Next Release", not "Next Release (Build 152)" so who knows what that really means.
Huh, you're right. But I think they simply forgot to write it in. What's comforting though is that a lot of the entries remaining are bugs, which indicates that the feature is in fact done. However how much time fixing those bugs will take is really hard to say... Anyway, I'm crossing my fingers. Would be pretty nifty if it was done in time for the weekend :)
Well, the pivotal tracker doesn't really outline what exactly they are working on, but rather shows, based upon past speed of completion of tasks, what is expected to be finished by the end of whatever set time they have for it. So not everything you see is actually for Build 152 I'd wager so much as it a list of all tasks the pivotal tracker expects them to complete within a timeframe - apparently the PT thinks that they will get the patch out based upon their work speed because it lists Build 152 under both Technical and Gameplay tasks.
Look at that, even an emotionless program has faith in UW :D.
Is that really a bug? One friend of mine tried to spit when he was running on his bike and... well... you can imagine what happened... ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->running on his bike<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
"Okay im going to put away my flamethrower and pull out my pisto-HOLY CRAP BURNING PISTOLS!@!!"
Am i misunderstanding something?<!--QuoteEnd--></div><!--QuoteEEnd-->
that would have been something fun to test.
"Okay im going to put away my flamethrower and pull out my pisto-HOLY CRAP BURNING PISTOLS!@!!"
Am i misunderstanding something?<!--QuoteEnd--></div><!--QuoteEEnd-->
xD
Nope, Finished->Accepted
sometimes just started to accepted.
"Add Support For CCD"
Confraternity of Christian Doctrine? Closed Caption Device?
We should remember that the twitter feed did state that work on a patch has begun...
I wonder how they are gonna react to the MASSIVE feedback from all new features they are gonna get with all this new content like onos, fade, flamethrower and whatnots included. Hopefully it is somewhat polished from the start or theyre bout to geet flooded in feedback ^^
Also I believe the sole reason the patch was delayed was the fix they introduced did not sufficiently address the lagg issue which appears to be the result of a multitude of problems they are addressing. They stated once the lagg issue was resolved the patch would be rolled out with a certain amount of other work such as the flame thrower etc.
Fingers crossed the lagg is pretty good and the game is considerably more playable.
Finished, woo!
does this mean that the "lag" problem is solved?
does this mean that the "lag" problem is solved?<!--QuoteEnd--></div><!--QuoteEEnd-->
If this is the remainder of the lag problem... then not till its accepted :D
Not sure but actor synchronization might be part of the lag too?
We should remember that the twitter feed did state that work on a patch has begun...<!--QuoteEnd--></div><!--QuoteEEnd-->
I almost believed something similar, but check it out (at time of posting) their is both a "Next Release (Build 152)" under "Technical Tasks" and a "Next release" under "Gameplay Tasks" lol.
I wonder if it's pivotal tracker that decides if we see these release flags.
Icon notes it was a bug.
Set sound listener origin to eye pos (not feet) --> how about ear pos?
Fix flamethrower --> so its out again?
Crosshair isn't centered vertically --> AH that was the hitbug than :D
Locked doors can be opened by hitting them with the switchax --> a bug? why? ever heard of firemen?
Fix ScriptTest.exe crash --> i heard yo like debuggin, so i put debugger in ya debugger, so yo can debugg while yo debugg!
i like charlies tasks a looooooot :D
needs to be a feature not a bug
locked doors get stuck open when hit with the ax or you could have only half of it open
Ahh, glad to see this. Hopefully the first actual release will ship with some well lit map too.
Yey, quicker patch.
Guessing next week still, but it seems closer now.
Guessing next week still, but it seems closer now.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, under game play it says "Next Release", not "Next Release (Build 152)" so who knows what that really means.
Anyway, I'm crossing my fingers. Would be pretty nifty if it was done in time for the weekend :)
Look at that, even an emotionless program has faith in UW :D.
Is that really a bug? One friend of mine tried to spit when he was running on his bike and... well... you can imagine what happened... ;)
Is that really a bug? One friend of mine tried to spit when he was running on his bike and... well... you can imagine what happened... ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->running on his bike<!--QuoteEnd--></div><!--QuoteEEnd-->
there's the problem