Biome news: <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->burg made a thread about this but then it got deleted so idk blog update: <a href="http://notch.tumblr.com/post/1409584546/some-work-on-biomes#disqus_thread" target="_blank">http://notch.tumblr.com/post/1409584546/so...s#disqus_thread</a>
notch said there are 10 biomes (11 if you count hell as a biome), no new flora will be included in this update, but he also said "Grass color will vary with biome. Grass in cold areas will be much less green.", along with mentioning leaves will change color too, so that's cool.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited October 2010
10 different biomes in this video he said.
I think I saw: <ul><li>Arctic</li><li>Grassland</li><li>Ocean</li><li>Rivers</li><li>Woodland (grassy tree area)</li><li>Rain Forests (heavy tree populous, I did see two types of tree I think. Darker and Lighter)</li><li>Mountains</li><li><b>Tiny</b> Deserts</li><li>Tundra (lighter grass/less trees)</li></ul>
I hope there will also be: Desolate (gravel with small patches of grass areas) Volcanic (obsidian and gravel) With loads of lava and fire Hell on Earth (portal infected by Hell spreading that reddish hell stones) <- Ima making that if it's not in!
Would be cool to try and contain this area within a Biodome... Oh gawd, not another Biodome. They be a lot of work <img src="http://members.home.nl/m.borgman/ns-forum/smileys/youreallwrong.gif" border="0" class="linked-image" />
My 64x32 Biodome is @ layer 15 now. For this hell one Ima probably making a 128x64. Why, I dunno hasn't been done yet I think...
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1803473:date=Oct 28 2010, 01:06 PM:name=Monkfish)--><div class='quotetop'>QUOTE (Monkfish @ Oct 28 2010, 01:06 PM) <a href="index.php?act=findpost&pid=1803473"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He also posted that biomes are going to be bigger<!--QuoteEnd--></div><!--QuoteEEnd--> And the transition between them will also be more gradual he said
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Gah! I've gottah get my biodome finished before the patch!!! I'm going to try and contain the portal inside that, this portal experiment... I dun trust it y'all!
It's significantly less lethal than I was expecting. Hm, I just realized that torches burning finitely won't be a problem thanks to hellstone, though of course the open eternal fire is a bit more dangerous.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Hmm, maybe those lanterns will use some kind of resource from hell. I bet it wont be hell stone, as that is a one hit mining block, not to mention it is plentiful...
Which reminds me, is it possible to mine obsidian blocks without destroying them in the process? When I tried with a diamond pick it was like trying to dig granite.
what people usually do is bucket lava into troughs and then pour water over them and then mine em (diamond pick only) if you just mine em out of caves you run the risk of it just falling into lava underneath
<!--quoteo(post=1803791:date=Oct 29 2010, 04:57 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 29 2010, 04:57 PM) <a href="index.php?act=findpost&pid=1803791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have to get to hell first, though.
Which reminds me, is it possible to mine obsidian blocks without destroying them in the process? When I tried with a diamond pick it was like trying to dig granite.<!--QuoteEnd--></div><!--QuoteEEnd-->
Either A: pull the lava out into its own individual squares, then place down the water or B: If you're mining directly from a natural lava patch keep the water running over the lava while you mine. This should assure that the lava underneath what you mine immediately turns to obsidian, so that the blocks you mine will not be destroyed by lava.
Also, another alternative to torches are the glowing golden blocks found in The Slip (formerly Hell). They can be mined, produce light and do not involve an open flame
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited October 2010
You could get a bucket of lava and poor it into a pre-made pool with a depth of one block, then use water to turn it into obsidian. I think this will work, or would it turn into cobble stone? Diamond pick is mandatory.
I think you can manufacture lava spawns by creating a 1x3x1 trough, putting a lava spawn at either end and then plucking the new spawn block from the middle.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
Yes, and you can make a less situationally dependent one by just making a 2x2 trough and filling it with lava. You can do some tricks like putting two buckets worth in opposite corners to fill it with only 2, but once it's full any of the cells will refill themselves.
That only works with water, I assume because it has a longer spread distance so the adjacent block passes the "make source" threshold. Lava won't do it however.
<!--quoteo(post=1803796:date=Oct 29 2010, 05:12 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Oct 29 2010, 05:12 PM) <a href="index.php?act=findpost&pid=1803796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know about making molds; are you saying it can be mined like any other block? Strange that it didn't work then..<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry, didn't really read the question close enough the first time :(
Yes, it just takes a long time. Obsidian has extremely high health, so the Diamond pick is a 15 second dig time and yields a single block. Everything else is 50+ seconds, no block produced. It is extremely resistant to explosions.
----
Infinite lava generators do not work in singleplayer. Due to latency and (perhaps) simplified liquid mechanics they do function in Multiplayer.
This makes casting obsidian a much faster method of building in multiplayer, while singleplayer will have decreased benefits due to the high number of buckets required and a need to walk back to the source.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I envy the water from the early alpha's, but I can see why it was nerfed so to speak. Extreme flooding dangers, however I did see a cool water effect on one of Notch's video's from early alpha.
Make a hole next to a lake, then break the barrier and the water will poor into the hole, gradually filling it up. Would make it so much easier to create deeper lakes, instead of one layer lakes you then have to Dredge to make it deeper...
<a href="http://www.youtube.com/watch?v=4EQlSvPBtWs#t=6m27s" target="_blank">And I did some landscaping to fix the waterfall</a> which simply stops on a grassland... I made it flow into a lake, looks nicer! But oh gawd, what an annoying task with water only working on one level and not filling the lakes up to the top...
Comments
This was the water lever rising technique I was talking about, using floating gravel blocks (mapeditor cheat)
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/XV0a23V65xY"></param><embed src="http://www.youtube.com/v/XV0a23V65xY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<div align='center'><a href="http://www.youtube.com/watch?v=XV0a23V65xY" target="_blank">http://www.youtube.com/watch?v=XV0a23V65xY</a></div>
Although I'm not certain the water physX still work like this...
Biome news:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->burg made a thread about this but then it got deleted so idk
blog update: <a href="http://notch.tumblr.com/post/1409584546/some-work-on-biomes#disqus_thread" target="_blank">http://notch.tumblr.com/post/1409584546/so...s#disqus_thread</a>
notch said there are 10 biomes (11 if you count hell as a biome), no new flora will be included in this update, but he also said "Grass color will vary with biome. Grass in cold areas will be much less green.", along with mentioning leaves will change color too, so that's cool.
biome planning:
<a href="http://twitpic.com/314r2q" target="_blank">http://twitpic.com/314r2q</a>
actual image of biomes:
<a href="http://twitpic.com/314pmy" target="_blank">http://twitpic.com/314pmy</a>
@notch other than biomes, are there other weather changes? e.g when you stay on one (warm) spot, will it start raining etc after a while?
@xarinatan Depends on the humidity! The damper an area is, the higher the odds are of downfall. In cold areas, that will be snow.
___
@notch Oh, and on behalf of Facepunch I ask you; are we ever getting temperatures as in e.g. freezing to death on tundras?
@Prusselusken In Realistic mode, yes.<!--QuoteEnd--></div><!--QuoteEEnd-->
Heh I just finished fixing a waterfall to actually flow into a body of water. Had to flood a small area of grasslands to make it so...
Love that piece of art right there as well!
I think I saw:
<ul><li>Arctic</li><li>Grassland</li><li>Ocean</li><li>Rivers</li><li>Woodland (grassy tree area)</li><li>Rain Forests (heavy tree populous, I did see two types of tree I think. Darker and Lighter)</li><li>Mountains</li><li><b>Tiny</b> Deserts</li><li>Tundra (lighter grass/less trees)</li></ul>
I hope there will also be:
Desolate (gravel with small patches of grass areas)
Volcanic (obsidian and gravel) With loads of lava and fire
Hell on Earth (portal infected by Hell spreading that reddish hell stones) <- Ima making that if it's not in!
Would be cool to try and contain this area within a Biodome... Oh gawd, not another Biodome. They be a lot of work <img src="http://members.home.nl/m.borgman/ns-forum/smileys/youreallwrong.gif" border="0" class="linked-image" />
My 64x32 Biodome is @ layer 15 now. For this hell one Ima probably making a 128x64. Why, I dunno hasn't been done yet I think...
And the transition between them will also be more gradual he said
<div align='center'><img src="http://imgur.com/ii4qW.jpg" border="0" class="linked-image" /></div>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/0Um6x9T-yRM"></param><embed src="http://www.youtube.com/v/0Um6x9T-yRM" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center><div align='center'><a href="http://www.youtube.com/watch?v=0Um6x9T-yRM&feature=player_embedded" target="_blank">http://www.youtube.com/watch?v=0Um6x9T-yRM...player_embedded</a></div>
Neat, he did go with the evil pig skin though, interesting.
õ_õ
õ_õ
--Scythe--
Hm, I just realized that torches burning finitely won't be a problem thanks to hellstone, though of course the open eternal fire is a bit more dangerous.
Which reminds me, is it possible to mine obsidian blocks without destroying them in the process? When I tried with a diamond pick it was like trying to dig granite.
if you just mine em out of caves you run the risk of it just falling into lava underneath
Which reminds me, is it possible to mine obsidian blocks without destroying them in the process? When I tried with a diamond pick it was like trying to dig granite.<!--QuoteEnd--></div><!--QuoteEEnd-->
Either A: pull the lava out into its own individual squares, then place down the water or
B: If you're mining directly from a natural lava patch keep the water running over the lava while you mine. This should assure that the lava underneath what you mine immediately turns to obsidian, so that the blocks you mine will not be destroyed by lava.
Also, another alternative to torches are the glowing golden blocks found in The Slip (formerly Hell). They can be mined, produce light and do not involve an open flame
--Scythe--
Sorry, didn't really read the question close enough the first time :(
Yes, it just takes a long time. Obsidian has extremely high health, so the Diamond pick is a 15 second dig time and yields a single block. Everything else is 50+ seconds, no block produced. It is extremely resistant to explosions.
----
Infinite lava generators do not work in singleplayer. Due to latency and (perhaps) simplified liquid mechanics they do function in Multiplayer.
This makes casting obsidian a much faster method of building in multiplayer, while singleplayer will have decreased benefits due to the high number of buckets required and a need to walk back to the source.
Make a hole next to a lake, then break the barrier and the water will poor into the hole, gradually filling it up. Would make it so much easier to create deeper lakes, instead of one layer lakes you then have to Dredge to make it deeper...
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/LNETWScsiHk"></param><embed src="http://www.youtube.com/v/LNETWScsiHk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<div align='center'><a href="http://www.youtube.com/watch?v=LNETWScsiHk" target="_blank">http://www.youtube.com/watch?v=LNETWScsiHk</a></div>
<a href="http://www.youtube.com/watch?v=4EQlSvPBtWs#t=6m27s" target="_blank">And I did some landscaping to fix the waterfall</a> which simply stops on a grassland... I made it flow into a lake, looks nicer! But oh gawd, what an annoying task with water only working on one level and not filling the lakes up to the top...