Is Steam Workshop having issues right now? I tried restarting my server and what not, no new NS2+ features yet. I have "modupdater": true, in the NS2PlusServerConfig.json.
What new features do you not see?
The new scoreboard where you can see people's steam profile and what not.
LOL, "assists" is useful for loosers as consolation for stolen kill.
We played in NS1 without any "assists" and all was fine :P
We played NS2 without assists at the very beginning and all was fine but people got used to it. In both competitive and public gameplay, someone that cannot deal with a good KD won't be necessarily useless in his team. And you can notice whether he was helpful or wasn't by looking at his assists and score making sure how much he was useful or not.
This aside, even your point tells the truth. It is a consolation for stolen kills and 90% of the NS2 servers get NS2+ on. So why would Mendasp remove it?
And one another, this is not NS1. Why all these people feel like a need to ask features that were put in NS1 to NS2 and remove those that have been missing on the first game?
Hmmmm..
Maybe it should be done not as a end-game stats, but as a IN-game stats?
Assists are part of the scoreboard, so why wouldn't I show how the scoreboard looked like at the end of the round? They are in fact already part of the in-game stats...
Is Steam Workshop having issues right now? I tried restarting my server and what not, no new NS2+ features yet. I have "modupdater": true, in the NS2PlusServerConfig.json.
What new features do you not see?
The new scoreboard where you can see people's steam profile and what not.
Hmmmm..
Maybe it should be done not as a end-game stats, but as a IN-game stats?
Sorry, I mean new fuctionality - "end-game stats" from screenshot, not "assists".
Mendasp, add this functionality as real time statistics throughout the game by the radial menu or by the tab key, please.
You can't do it real-time unless you want to kill the server's performance.
This is not a new feature, it's just moving something from console to the screen. That is what I'm working on, not the stats collecting (as said, that was already done and in the mod for a while now), I also have to add the personal/per-weapon/commander stats that display right now with the new graphics.
You can't do it real-time unless you want to kill the server's performance.
This is not a new feature, it's just moving something from console to the screen. That is what I'm working on, not the stats collecting (as said, that was already done and in the mod for a while now), I also have to add the personal/per-weapon/commander stats that display right now with the new graphics.
But server still generating this statistic while you playing. Or not? Why u can't collect this info one time in 10-20-30 seconds on server-side?
I am collecting the data during the round, yes. The thing is, if I were to send this extra data to all players (and bigger servers would mean even more traffic) it'd generate an unnecessary amount of network traffic during the round, and more traffic also means more CPU usage for both the server and the clients, so worse performance.
Sending it at the end of the round doesn't affect gameplay, for obvious reasons.
I am collecting the data during the round, yes. The thing is, if I were to send this extra data to all players (and bigger servers would mean even more traffic) it'd generate an unnecessary amount of network traffic during the round, and more traffic also means more CPU usage for both the server and the clients, so worse performance.
Sending it at the end of the round doesn't affect gameplay, for obvious reasons.
May be send this statistics for spectators? Like a team-kills, RTs, res counter. May be it usefull for NS2WC the show?
- Updated for build 272.
- Fixed unresponsive menu bug. (Thanks Samusdroid!)
- Fixed bug that would reset certain settings to default every time NS2+ updated.
- Added console message when NS2+ force-resets a setting because of updated defaults.
Something wierd happens to the skill numbers in game when they're above some threshold, 3500 seems to be the number but I'm not sure. They display as 0, and the average skill number calculates accordingly.
Something wierd happens to the skill numbers in game when they're above some threshold, 3500 seems to be the number but I'm not sure. They display as 0, and the average skill number calculates accordingly.
Something wierd happens to the skill numbers in game when they're above some threshold, 3500 seems to be the number but I'm not sure. They display as 0, and the average skill number calculates accordingly.
Basically you're too l33t 360 noscope for ns2 that it breaks the game
And this is also done, but I'm gonna wait until the new build before I release it because the workshop is shitty as-is and I'd rather not fuck with it.
- Updated for build 273.
- Revamped end-game stats UI.
- Reset the Alien Vision setting as the Vanilla AV has changed and added the old Fanta Vision to the list of selectable AVs.
Comments
The new scoreboard where you can see people's steam profile and what not.
Assists? Are u sure? Useless thing.
Hmmmm..
Maybe it should be done not as a end-game stats, but as a IN-game stats?
Totally more helpful than weld/heal time...
HUEHUEHEUEHE
He has been shooting a static onos model again point plank range.
We played in NS1 without any "assists" and all was fine :P
We played NS2 without assists at the very beginning and all was fine but people got used to it. In both competitive and public gameplay, someone that cannot deal with a good KD won't be necessarily useless in his team. And you can notice whether he was helpful or wasn't by looking at his assists and score making sure how much he was useful or not.
This aside, even your point tells the truth. It is a consolation for stolen kills and 90% of the NS2 servers get NS2+ on. So why would Mendasp remove it?
And one another, this is not NS1. Why all these people feel like a need to ask features that were put in NS1 to NS2 and remove those that have been missing on the first game?
1v1
What mods are you running?
Mendasp, add this functionality as real time statistics throughout the game by the radial menu or by the tab key, please.
This is not a new feature, it's just moving something from console to the screen. That is what I'm working on, not the stats collecting (as said, that was already done and in the mod for a while now), I also have to add the personal/per-weapon/commander stats that display right now with the new graphics.
Sending it at the end of the round doesn't affect gameplay, for obvious reasons.
May be send this statistics for spectators? Like a team-kills, RTs, res counter. May be it usefull for NS2WC the show?
But I already thought of that a while ago. The bandwidth concerns still stand, so it's not going to happen at the moment.
- Fixed unresponsive menu bug. (Thanks Samusdroid!)
- Fixed bug that would reset certain settings to default every time NS2+ updated.
- Added console message when NS2+ force-resets a setting because of updated defaults.
Basically you're too l33t 360 noscope for ns2 that it breaks the game
- Revamped end-game stats UI.
- Reset the Alien Vision setting as the Vanilla AV has changed and added the old Fanta Vision to the list of selectable AVs.