CragChrist
Reactions
Comments
-
Back on topic...
I agree that, by your definitions, the micro scale seemed appropriate. I know a lot of people who say that "if they could just keep the marine/skulk dynamic at the start" that the game would be better. I think its one … -
I was tempted to prepurchase Rome 2. Didn't cuz moneys.
@F0rdPrefect Shogun 2, however, was pretty fun. -
Let's discuss what was posted above.
-
Drifters don't float. They hoovar.
-
True that a marine will aim at you, especially if he doesn't know you have vortex, but if I were to see you place vortex I do have the option of waiting for you to swipe and then clicking on the vortex immediately after instead of waiting for you to…
-
The reason you may not see them often is because:
1) requires a gorge and a khamm to research it - that's a requirement of two players now that khamm doesn't get pres
2) aliens already move pretty fast around the map and can often maneuv… -
I think there's some merit as to how vortex does constrict your tactical options. You're forced to teleport back to it after one swipe meaning that a marine can ignore you until you do swipe and be ready for the meatshot immediately after. You can…
-
While not entirely on topic...
@james888 What then would be the counter to that marine tactic other than strike where marines aren't? Everything should ha… -
Remember when spit was 40 dmg? Oh, those days.
Too bad no mid-thrust JP kills. That'd be pretty awesome. Maybe another time. -
Honestly, pinching fades isn't too difficult - but it mostly happens by chance that you're in an area to pinch. It's hard to bait a fade into a commitment with 2 marines around the next corner to pinch as a plan. Often times those two marines were…
-
Quite the ending. I'm puzzled as to why VS delayed their 2nd hive so long. Some of the best shooting I've ever seen from ttac as well.
-
Mines are meant to be area denial in the early game. Later on they resort more to chip damage. If you could essentially kill a fade with a 15 pres purchase by simply dropping mines on the floor, they'd be way too powerful. My only complaint is th…
-
These were some hilarious games. Very fun to watch.
-
Last I remember, ink has no counter while it is up. Don't even think flamethrower gets rid of it.
-
This is an excellent video. Only suggestion is to add time tabs in the info section so that anyone may skip from one section to another for quick reference. Looking forward to alien101.
-
I think its been better for competitive, but a whole lot worse for pubs, given that exos are cheaper and obtainable on one CC (didn't they want to stop marine turtle?) and the turtle breaker onos is a joke.
-
This isn't that type of game. Anything that effects gameplay based on how long you've played outside of your skill hasn't been viewed positively in this community, so far as I recall. It's been suggested that cosmetic options could be available, b…
-
Amazing match, especially the final one.
-
I get that you feel that welding is "futile" but realize that every time you have to weld someone/thing that that one thing you welded may have lived or died depending on whether or not you welded it. There should be some kind of comfort in that, a…
-
I actually disliked old Docking. I thought old Docking was more marine favored (esp with Locker spawn). The new Docking isn't without problems though. From my experience, Locker is still a very strong start for aliens since it is the most central…
-
@Spooge
This seems like a good idea, but I feel any players who wanted to try competitive play will at some point play it anyways - regardless of an introduction.… -
Hard to tell what this map will look like just from this, but the general layout looks pretty good. First complaint is Communications. The room just looks like an awkward room, highly alien favored due to that kind of cover. Is there a link betwe…
-
For pub play I can definitely see this as being useful since mic chatter is often drowning out every other sound (when chatter exists in pubs).
-
For a new team, they're definitely good and a blast to play against. Good luck out there.
-
MACs op. Let drifters heal other drifters, then let's do this again.
-
5 Pres is quite expensive for a one-time grenade. It's essentially equivalent to a single mine. Let's say it costs 5 res.
A grenade is an active area denial weapon. The marine determines when and where it should be used, thus requirin… -
Using a points system to justify a way to rank the quality of the players of the game you're in will never work. The true context of the situation can never be measured.
Let's take RT killing for example in this situation:
Player … -
The only problem I see with a rookie only server is that there may not be enough rookies to populate such a server. Aside from this, I'd like such an idea. It's true that a rookie who is willing to learn can learn a lot from a vet player, but let …
-
I think it's also important that you realize that you're still one player and are significantly more effective in groups. It's almost accepted that a fade will win any small fight by himself, but think of the fights you can win with allies. Engagi…
-
(Quote) This is true, but it also eliminates the problem of combating vents before jetpacks/GLs arrive. Skulks can also choose to wait until marines are gone and then just base attack or RT attack. I think you're right though - by introducing a…