DarkSeraph
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I don't expect anyone to get much use out of this at this point, but I did run across the ultimate concept gallery (for Star Citizen stuff):
http://imgur.com/a/fVqgN -
It's published. The gravity_trigger in Gravity Hub doesn't appear to be working, so I've published a slightly edited version of the map in the mean time. I've also messaged in co_portals - Community Made Fun Map! Comment by DarkSeraph November 2014
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My mistake - I didn't think you were running the original mod. I thought you were running one called 'Siegerevived' instead of the original 'Siege'. My bad!
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I believe you should have asked him this a LONG while ago. It's not like you couldn't have messaged him through Steam, where the author contact is available.
It's very bad form to not even attempt an effort to contact t… -
So, it's pretty settled that NS2 is targeting only competitive players, over the average community member?
Oh well, I guess it makes sense why player numbers are dwindling. -
Please fix the following bugs:
-Upgrade Points 20 at round start for certain players
-Aliens can heal hive during overtime
-Menu bug
-Final win/lose title says marines win regardless (not that important)
I k… -
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Sick post, I'm sure it will revolutionize not only the way we look at this topic and NS2, but will in fact change our very lives! Your condescending enlightenment should become a new form of philosophical problem solving! -
Question: co_portals teleport works in combat mod, but not in normal mode. Is there some sort of conflict with the teleport entities? What can I do?
I only ask because LR was trying to use it the other day. -
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This is quite correct - I just double checked. Because the entities used the same name I had no transition work to do.
However that means that Last Resistance isn't loading up a default entity? Or has it blocked somehow… -
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This is why I've kinda neglected to update the map.
But I just saw someone is trying to use it for Last Resistance, but portals weren't working. Do I need to update the entities or something? -
Fun game, great work Flat & Daan.
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I think I'll completely scrap Gorge Tunnel and attempt to revive the 'gorge strip club' concept, stealing quite a bit from Club Nebulae. I'm not sure how to make it 'gorge' though.
Also I'm not sure about doing the work if Marine side st… -
Quick question about entity overlap:
Since the NS2 team has implemented their own teleport_trigger, will the combat team be removing theirs, or continuing to let it override the default? I just need to know if I need to update co_portals… -
I'd pretty happily make a completely different room instead of Gorge Tunnel, but I'm not sure if Worthy is still working on fixing the marine side issues.
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So I was just wondering yesterday why no one was playing this map; I'm glad you posted. I just tried the map on KcK Combat server and it loads.
So does no one play this because of the changes needed for marine side? Or is there some Work… -
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This is my mistake! I thought you were making a combat map, due to the size! Sorry if I led you astray, get rid of the co_, but this layout won't really work for a classic map.
I'd suggest doing some research on map lay… -
I'm tempted to convert ns2_th_pad to sws just by adding resource towers.
All credit goes to Kouji_San, who created the original map for modjam last year I believe. -
Great work Rudy! The map looks great and plays well as always.
The only issue I noticed was on the smaller of the automatic doors on the top floor as a skulk it felt like there was a small push trigger or forcefield in the doorway. At so… -
Amazing work @WhiteDevil ! The map has been updated with it.
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Let's work on this part now.
Any suggestions on how to fix Gorge Tunn… -
Edit: Wooooosh!
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Thank you so much! The map has been updated! -
Select the face with the texture you want in the texture tool. Hold alt and click on the face you'd like to copy the texture + attributes to. Voila!
As far as I know, not really. -
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It has been done already, please see ns2_jambi
In this instance this was not faster than individual mapping - this is b… -
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Yes, it's a bit of a trick as you aren't actually seeing through to the other room, but thanks to Howser's work on the effects & Rudy's help the portals look amazing!!
Thanks for all the support. Hopeful… -
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Thanks man - hopefully it's not too much of a pain? Walking time between portals as marine should take around 6 seconds - it doesn't have to be precise, just close enough that when you go through one portal you aren't immediately f… -
Bumping this thread to see how xenoswarm is doing and to see if mineshaft needs any sort of updating. I haven't heard much!
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I think most of those can be changed, however WhiteDevil might still change crystal caves? Still if you set them now it would be pretty obvious it was crystal caves, even if the layout changes.
So I'm not sure if we sho… -
Thanks @Flaterectomy! Portal in lava is fixed, so is the pillar in church. When I copied the room over I used the groups so if they weren't grouped I missed them.…