Huze · Insightful
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Thanks for all your hard work, Mendasp. You volunteered an incredible amount over the years. NS wouldn't be the same without you.
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I can't believe it's finally happening! Thanks, Wasabi!
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(Quote) You mean a border like this? http://steamcommunity.com/sharedfiles/filedetails/?id=201510423
This is only happening for some people; … -
(Quote) It puts a highlight around your view model to help tell if it's on.
I don't want to have to manage a bunch of different mods that are just variations on how toggling works. When Andi puts out multiple alien visions I'll make one req… -
FYI I updated Minimal Alien Vision to be toggleable again.
And made an Old Alien Vision mod: http://steamcommunity.com/sharedfiles/filedetails/?id=2… -
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e:Nevermind, I guess I got approved this morning.
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Also, why on earth did UWE decide to disseminate information through twitter? Now everyone has to wait for them to approve followers to view tweets. If anyone has been approved please leak me the information.
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(Quote) "It's" is the contraction for "it is" or "it has."
"Its" is the possessive for "it."
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Yeah, you can still use the console command if there's too many to select. I won't add pagination for badges until I rework badge selection, but I can increase the number selectable.
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(Quote) Most AV mods are created equal. If gliss vision worked, most of them will. If someone has a link to gliss vision I can probably update it to the new shader format, it's not complicated.
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Yeah, I know about this. I left it at 8 because that seems like plenty. Realistically how many badges seems like enough? Are you just assigning all of them to some people? -
Ah it's getting screwed up by the UWE badges. clawmarks, marine, wc2013, and wrench exist on the client, but not the server because they're not part of any mod. The mismatch causes the inconsistency. I'll apply a bandaid fix for that right now and t…
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@ZEROibis, this behavior happens when there are a different number of badges on the server and the client. This could happen if you mess with your files locally or on…
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This kind of misses the whole point of badge packs. With a badge packs you have full ownership over all the badges on your server. You won't have to wait for anyone to update a mod for you, and you don't have to load anyone else's badges. I encourag…
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(Quote) You can use the console command "allbadges" to see all the badges available on the server. Pictures will come at a future point.
I'll try to come up with a reasonable way to force badges for a future version. -
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Close. I'm really busy, and spending time on the mod is pretty low priority for me. It may be a few weeks before I get around to working on it again. -
'pl' doesn't exist because the badge names are case sensitive. Use 'PL'
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The SUID file is a way to tell my badge server you want to show flag badges. Not sure why it would show up without that, you might be configured for it without realizing. I'll look into the script error when I get off work.
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The server has to have the mod for it to work, otherwise it will get disabled when you connect to a server. I've disabled all the forums badges that I used to support because UWE is doing this now.
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I'm pretty sure you have to have 0 mods to be eligible for hive ranking (even admin mods) so no, it would not work. Last I checked you could mod the hive upload code to ignore your mods though.
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Yeah, probably. This was much easier and faster to implement for me. If someone wants to do geoip the code should be included in the badge pack.
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I did this today; if you'd like to test it out here's the steps:
1. Activate badge mod and flag badge pack on your server (5f42a0c and ac09ca0)
2. In your server configuration folder create a text file "ServerUID.… -
Nope. I removed that because my mod no longer handles forums badges. If you're connected to a server and have badges you'll still see them there.
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For future reference, you have to say my name 3 times to summon me.
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Updated for 257; sorry for the delay.
I've disabled support for forums badges from the website and in the mod. UWE will provide their solution to the public sometime soonish. Let me know if there's any issues. -
I haven't had a chance to update badge mod for 256/7 yet. There was a pretty big refactoring which removes all need to support squad5, playtester, and contellation badges anymore.
I saw your PM about getting location data from your websi… -
dePARA, not sure what you were doing, but it does automatically select the first available badge if none is selected. If you have a badge that doesn't exist selected then it might not pick the first; I can't remember.
Updated toda… -
(Quote) Do NOT do this. This is just asking for trouble.
Can you post your full UserConfig and link to the mod that contains the rank badges? -
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Same happens to me. Lua doesn't crash on occasion, but shader hotloading crashes me consistently. -
If you get any amount of access into the lua code it's stupidly simple to make wallhacks and aimbots. That is why coded HUD mods are not allowed.