Niklasdiver
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Water makes up 70% of the human body so we are hard to crush. The current scuba dive record lies at 332 meters. In reality gas mixture is a much greater threat than pressure. Don't know how the human body would behave past maybe 500 meters, at some …
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(Quote) Personally I think the second looks better overall, but I get your point. An option for a color grading filter that is dependant on depth would be awesome though, but it also brings more problems. In reality you would lose almost all colo…
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I do not believe that this would be a good idea. Even though subnautica is not all about violence, it is very much a part of it. Having a child safe mode wouldn't make sense.
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I have 2 plates now, fick die polizei
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Purchased on 25.10, Steam ID is STEAM_0:0:23033918, did not receive it yet
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(Quote) seconded
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I hope that there will be smoother animations than what we are currently seeing, especially with larger aliens they look kinda choppy
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How do we get the Hull Number Plate? I filled out the google thing linked on the humble bundle page
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That actually sounds really nice.
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Yes, a good game can not only be about exploration, even less so if the environment is very limited in size.
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Didn't they initially plan to have worlds randomly generated?
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DayZ and Rust have a competetive element, Minecraft builds on a players creativity. All the games you named have an element of exploration, but that wears off very fast. I fear the same thing might happen to Subnautica, especially due to a much smal…
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An example for this would be Kerbal Space Program. Once you figure out how to design a rocket and reliably getting to other planets you lose the drive to play. I fear that the same thing could happen in Subnautica, but much more quickly.
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(Quote) The joy of exploring the world sure will be a great factor in such an unused setting, but that can not be the only driving factor of a game.
I think subnautica could fall flat on its face if that is the case, especially when the wor… -
Wait, so will it be randomly generated but limited in size (like Sir, you are being Hunted)? Or will it be a single designed environment.
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Skylight really is incredibly easy to defend as a marine, we held this base for 40 minutes before finally getting overrun.
Marines were obviously turtling, but 1 entrence only is still kind of weird.
in NS2_Veil_FIVE Comment by Niklasdiver June 2014 -
Thanks for the quick reply.
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