Olmy
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Even with the marble melon nerf (it's just 1000 seconds, not 1000 with an additional 25% increase), it's still very viable as a water and food source. Additionally, reginalds are not available everywhere; marble melons and other farmable plants hav…
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Hey guys, thanks for the feedback. We're making the following changes to power production to reduce the amount of maintenance required to use nuclear reactors and to address balance issues with some of the farm-able plants.
- Reduced all bio …
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Raw lithium was reduced because it's pretty widely available in shale. -
We're going to continue adjusting it. I think the power output is about right (even on the low side), but the energy capacity of the fuel is perhaps too high.
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The simplification of the fabricator recipe was an intentional decision so that building a basic base with a fabricator does not require use of another fabricator to make the ingredients.
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Apologies for the error, you're absolutely right Jarin, solar panels are producing > 2 power/sec at 0m in full sunlight.
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The solar panel output falloff is now based on a curve we define, rather than scaling linearly. Currently it's an s curve with a small boost in output between 0m and 100m, and a reduction in output between 100 and 250m. We'll continue to adjust th…
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We're still adjusting balance, but i hear your concerns and here's some things I agree with:
1. Over reliance on silver in early and mid game recipes
2. Over abundance of lead
3. Propulsion Cannon's use of magnetite is inappr… -
So we think we've got a plan that should address some of the concerns i raised about the lava zone route.
What we're considering is creating a route from mountains that leads down to a junction area at around 900m depth. At this point it branc… -
Hey guys
Let's get back to the original questions that I'd asked the PTs, it boils down to this - assuming we don't change the base key gating, would a surface to lava zone route be desirable from an exploration and progression perspective? W… -
The current plan is for more deep biomes under the seabed, some of which will be quite large. Lost river is a good example of this, some of the concept art was shown in a recent in Questions of biomes Comment by Olmy November 2015
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Subnautica has been keeping me busy for a long time now. I feel pretty guilty about the lack of progress I've made on Relic in the last year, although luckily the NS2 community has done a fantastic job of creating new maps in the meantime.
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I basically agree with the opinions expressed here, so I'm going to reduce the number of crashes in some of the safe shallows caves. I think another issue is there is no practical way to avoid triggering crashes, so maybe we can do something about t…
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We're changing the cliffs at the edge of the map. In fact we're inverting them. Basically you'll approach the edge of the world and see a steep drop off into the abyss.
Here are some updates on the in Limit / End of the map? (on every edge) Comment by Olmy December 2014 -
Ok, I've updated workshop, there's some significant changes to Comms Tower, East Gate, Consignment (called Promenade now).
LOS blocking in administration:
You'll see an invalid triangles message in the console during loading. Restarting the editor, clicking something in the map, then 'save as', should do the trick.Hah, this is awesome. I love the gif version.(Quote)
Nope, they were derived from the normal lights by the map maintainers (though I did Summit).
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The low lights versions of the official maps are a compromise between the visual quality of the normal lights and the nsl lights. We tried to get as much performance improvements as we could, while minimising the loss to visual fid…(Quote)
I'm not denying the evidence he presented, I'm just explaining what current1y said in his post (and what I saw). There must have been another factor in play, I wasn't 2 seconds out in my measurement. As I said, it might be because …(Quote)
I had tested it on the internal build, which it turned out was slightly out of date. Having said that, I'm getting about 9 seconds for both the welder and build tool (on public build, with cheats).
Interesting, will forward this to the playtesters.