ScardyBob · ScardyBob
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Wonderful! Always looking for new and interesting mods to host. Its now running on Team156 Seattle#2.
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c9673d7 Skulks With Shotguns
cb225ba ns2_sws_metro
cb11261 ns2_sws_refinery
ce43756 NS2 CTF SWS Summit
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I would have agreed with this sentiment ten years ago, but multiplayer gaming in 2013 has many examples of moderate to good skill-balancing systems in games (e.g. CS:GO, LoL, SC2, etc). As long as you don't make perfection the ene…(Quote) Don't know the nature of flightsim games, but maybe its a situation where an i7 with more cores and a larger cache would be beneficial?
(Quote) Except proper admining for stacks almost never occurs even on well-adminned servers. Adminning is at best a stop-gap measure until a better method can be implemented, rather than a permanent solution.What are the specs of the computer running the dedicated server?(Quote) Most likely because people outside the US can't donate to Kickstarter.
Probably 24, but as a kindness 18-20 would be better, gameplay-wise.From here: http://forums.unknownworlds.com/discussion/121517/fov-in-ns2 (Quote)(Quote) The preferred solution is to reduce the server load rather than offload it to other cores.Seems to be a mix of recent bugs in the vanilla game and/or common server mods. The most reasonable thing would be for server owners to reduce their playercounts till the issues are fixed.I've always disliked the 'insta-health, spam' nature of medpacks. A better approach would be to make them into an AOE ability that heals nearby marines over time.I'd support f2p NS2 mostly because I think it would be a boon to the NS2 modding community. Having seen what cool game mods (combat, last stand, xenoswarm, gorge race, marine v marine, faded, ns2c, etc) that have already been created makes me optimi…One issue I don't really see addressed here is that NS2 has a larger proportion of 'not-playing, but in-game' time than other games. In particularly, I find I spend way more time than I'd like doing things such as finding a populated server with fre…I've always thought the solution to the docking tech point balance issue was to make the tech points form more of a pentagram shape. This mock up is a bit dated, but it gets the idea across:(Quote) I could see them switching to something like Unity for future games due to its large cross-platform support.(Quote) Gorge bilebomb rush on my power pillow! Must beacon to the bed!Personally, I'd love to see a 64-bit version of NS2 so I could use 64-bit versions of other software with NS2 (mostly 64-bit OBS, but also potentially a 64-bit EpicRewind).(Quote) Put a quarter in the swear jar
(Quote) I foresee many disappointed fans in the future...(Quote) Obviously, its so I can reenact my most favorite NS2 victories in my living room.
(Quote) Not all of them(Quote)(Quote) Na, its Zen of Sudoku 2 next!
It'd be a bit of work, but this is something you could do with Virtual Audio Cable.(Quote) Its a cool concept, but I guess I've never heard of memory bandwidth being the bottleneck for gaming performance. It may help APU's become more powerful, but I doubt it'll make forgoing a dedicated GPU worthwhile.
Also, combin…You'd don't need spectator slots as much as you need an equivalent to HLTV.(Quote) The damage done by a marine with no accuracy is zero whether its w0 or w3. The value in such players are that they can soak up enough damage to give your competent shooters the time needed to win the game for you.
Also, your c…(Quote) Its typically a lot more than that as entities include weapons, projectiles, structures, players, lights, sounds, animated parts of the maps (cinematics), etc; basically anything that isn't part of the walls, floor, or ceiling. Hundreds (…I'm curious, do you have the servers setup in separate folders or are you running two instances from the same folder?(Quote) Eyeballing the Steam HW Survey, it appears that only 10% of people are still using a 32-bit OS. At this point, its really just goodwill for game companies to still suppo…