Wob
Reactions
Comments
-
Firstly, hi XTCman! Hope you’re doing well and thank you for the original Jambi.
Secondly, what a wonderful job UWE has done for this map. It’s absolutely fantastic. It’s brilliant. Really. I sincerely love it. It’s so much fun on public… -
(Quote)
Its intended to help res bite and clear PGs. It's supposed to put pressure on marines to not let aliens sit on 2 hives -
(Quote)
They absolutely suck now
Complete noob trap and potential waste of pres if you mistakenly cli… -
(Quote)
Look how far you've come :') -
(Quote) STOP
There needs to be a distinction between skill and decision making ability. You cannot balance for poor decision making abilities, you can only educate. -
I suppose I just disagree because I think it's silly how brain dead easy it is to get 40% marine accuracy these days. I think this is an important factor to take into account to be able to contextualise the "triviality" of gaining that speed as a fa…
-
(Quote)
I think relative to size, their "manoeuverability" counts for very little because of their hitbox and energy demands to maintain such speeds before/after/during combat. This is why I think reverting this change would be a good thin… -
(Quote)
wat -
You know what might be a good compromise for both sides?
Reduce base skulk sounds across the board (movement, jump, leap, bite) to current level 1 silence levels and just remove silence entirely from the game.
Also might cons… -
(Quote)
Fat chance. Communication has always been UWEs Achilles heel. Forums are apparently read but rarely do devs engage in proper discussion. Discord is read if you ping people but rarely has any discussion, and even in the balanc… -
(Quote)
Oh sweet summer child, don't you know? It's never their own fault.
Back on topic: I just can't empathise with this player in the twitch link at all. He has no intuition to do ANYTHING.
His movement is not ef… -
On paper great balance changes.
What a disaster allowing rookies to play on non-rookie servers though. I hope server ops quickly apply restrictions on veteran servers with high skills to keep skill segregation and thus not harm player re… -
This sounds an awful lot like we're going to go down the root of "don't run into railguns, or any other ranged weapon, down corridors" and the underlying message behind that is... L2P tah daaaaaah
-
Gorge *needs* more mobility and more accessibility to contribute to team fights. It's a tragedy that many low skilled people feel the need to go gorge because they aren't good enough to contribute as other lifeforms, but are then hard capped in thei…
-
(Quote) Actually the thought is "don't let them get there in the first place". Even though exos can be rushed, no upgrade marines can and should be dominated by an alien team not to mention lerks will always be up before exos can be.
… -
Don't know why some people who are proponents of "if they get 3 hives they win" don't like "if they get railguns [highest tier upgrade] marines can do really well".
I'd rather they remove railguns and add rail pistols and put it on norma… -
(Quote)
I accept this challenge -
Disagree. Find it easier to field comm then comm from the chair.
Most experienced player should comm whatever their role is because they are the most experienced. Lead by example. -
(Quote)
Yeah but it's ridiculously hard and inconsistent to select enemy players.
Also might encourage medpack usage if the comm can see aliens are low -
Give health bars to comms but not to field players
-
I don't feel like onosplosion has always been this bad and I think there are solutions to help alleviate this issue.
It is also possible for those who do pick a lifeforms to then save enough for onos later in the game, but yes I agree th… -
Thing is you're both right to a degree. There's always going to be a timer to a degree where at the end of the (tech) game one team _is_ stronger than the other. The caveat to that is the players' abilities (or inability) to maximise the power outpu…
-
(Quote)
It's got to be bilateral nuclear disarmament!!
No but seriously. This game is an RTS and FPS... stop bickering about frags > RTs or vice versa, both are required and it's possible to win with one or the other being g… -
(Quote)
Helpful to both teams is a poor argument for "balance" because of the asymmetrical nature of the game *hint melee faction*.
I'm so happy this has been brought up by someone else than me but I'm a little confused and eve… -
(Quote)
Yes, the ns2 community is stupid as shit -
@nexzone30, I like the way you think before your solution. Unfortunately I think that by focusing on the starting hive you miss a very important phase of the game wh…
-
I would say that celerity is a pseudo-noob-trap in that it encourages sub-optimal behaviour like running in when really you just want to drop in on marines and use the acceleration to keep near the marine. Although it's not a complete noob trap beca…