pendelum5

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pendelum5
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  • The FT is a support weapon and thus works best when supporting ARCs, Exos, or other Marines. It also needs JP and W3 to be effective against life-forms. However, once these criteria are met, it is surprising powerful in the hands of a skilled user. …
  • Blarney_Stone said:
    (Quote)

    Onos can't dodge shots, and Fades have relatively low HP. W3/A3 JP Marines with HMG would wreck every Alien lifeform 1v1 and make the SG o…
  • (Quote) LMG is better for chasing down Onos because it's faster reload speed gives it higher DPS. It is also great for shooting things more than 20 feet away. Skulks are useful by virtue of being expendable forces that can be used to ch…
  • Just wanted to point out that FT is a viable option once W3 and JP are researched, have 1 to support a JP SG squad or an arc train can be invaluable for countering spore/umbra as well as draining gorges and fades. It still can do a decent job at tak…
  • (Quote) Suggesting that a skilled player should not play the game because he is too good is ridiculous. However, the issue of banning comes down to a server-to-server basis. If your rookie friendly server has regular admins and you enforce…
  • (Quote)
    Pistol doesn't have a fire rate at the moment. I think pistol should be permanently in 'laser-sight' mode from NS1 and early NS2 builds, which may …
  • A victory feels like a victory to me whether or not surrender is involved. I like the current implementation of concede.
  • Performance is bad enough already, rendering 2 scenes at once will likely kill your framerate, even if NS2 was eventually optimized for 3D. Unless you have a Rift, enjoy crossing your eyes to play a video game. Definitely not worth the man-hours for…
  • I just wish they changed the alien's damage numbers to be more TF2-like for better readability. Adding variable pitch ding-a-lings would also be a welcome addition imo. T…
  • (Quote)
    30 of your initial team res not put into res towers means you will be significantly poorer in the rest of the game, especially as aliens, as your RTs take extra res to reach with cysts. Poor early-game res management can definit…
  • (Quote)
    I would like to see more detailed 'RT Dots' in the bottom right hand corner. Animating them would alert players' HUDs directly when your economy is threatened and make them more conspicuous. I'm not even sure most players know they…
  • I agree that losing a few early game Resource Towers often sets your team too far back to recover in the mid-game.

    Why not implement dynamic Resource Towers? If your team gets knocked back to 2 or 3 RTs, this means your opponent is likel…
  • Wasabi one had godmode enabled for the exo/onos fight, which makes me think this is staged. Maybe if Archaea hadn't egg-locked, the stream wouldn't be forced to fill so much downtime...
  • Part of the reason Skulk acceleration got nerfed was that they would change directions so fast that their player models would move in janky and unpredictable ways. For this reason, I am leaning towards nerfing Marine acceleration and/or jumping stam…
  • If >50% of your team is onos, you just need one Gorge/Lerk for Bile/Umbra support and you can pretty much storm the power node / exos and end it right there. The main problem I have seen in these scenarios is too many Aliens sitting on 75+ pres t…
  • (Quote)
    CS:GO actually lets you swap your primary gun by looking at one on the ground and pressing E.

  • If TF2, a lot of objectives are completed by gathering teammates within the trigger zone. The more teammates you have, the faster the objective is completed. This is similar to killing resource towers and bases, the difference being how res flow and…
  • If by 'most' games, you mean more than 50%, I would agree. A team with more skilled players can easily turn an early game advantage into a decisive victory in the mid-game. However, there are certainly games where map control swings to both sides we…
  • I'd like to see some visual indication that you are grouped together with other players; a simple blue/green color change on mouse-over text and minimap icons would suffice. This way you would be able to quickly check where your squad is in relation…
  • CS:GO Has a really great tutorial level. It even has a shoot house at the end that times you. I'd like to see something similar for both teams; Targets popping up while you build an extractor, or how fast you can wall jump down a hallway to finish o…
  • Why not cyst the stage and have them fight the MACs?
  • There are plenty of bad / greedy lerks who would die to a single shotgunner. This strategy would benefit from a central gorge/crag/hive base to heal up, especially when marine upgrades roll out and you can't afford any fades or onos. You would also …
  • Lerk barely got nerfed. They just made him more visible when sniping marines. Also, nothing about marine upgrades was changed. PC gaming is dead and has been since 1999.
  • (Quote)
    The NS2 shotgun IS an automatic. Hold down the mouse button and see what I mean. As for the pistol, I would prefer CS-style ROF limitation to address the pistol script issue.
  • Why not just give Marines an acceleration nerf so they can't 180-momentum shift jump?
  • I would be completely okay with this if you could weld your own armor, perhaps at a reduced recovery rate. Being the only welder in a marine fireteam sucks because you are always 2 hits away from death, despite carrying more pres equip…
  • I would like to see some implementation of Focus to deal with high-armor marines, but I also feel that 2x damage / 3x cooldown is a recipe for disaster. Tweaking the values would require extensive playtesting, as would the ramifications of combining…
  • The implementation of Deluxe / Black armor was very hacky according to a dev and will only work for a small number of skins. To add more cosmetic items would need an authentication system, payment system, and creating the skins themselves. UWE doesn…
  • AI is a very complicated thing to program. Having to make and debug AI players for each life-form, weapon, protolab tech, and commander would likely take months, if not years of dedicated development. Having them learn each map, including future com…
  • (Quote)
    Siege Tanks can still shoot at targets behind walls, so long as a unit gives them vision. Actually, Goliaths can too. Not really sure if this analogy is accurate.

    ARCs are a way to end turtles when aliens are holed up b…