ruprecht
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Comments
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Onos has zero escape-ability. Fade balls are back.
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I do not see the point in seeing your odds of winning go to zero, joining your teammates in conceding, then having to play for additional minutes in some cat and mouse hunt or watching a timer click down while the your opponent "wins". Most of the …
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Make "Tutorial Mode" available in real time. The present wait to spawn videos are not that great. They show eating power nodes, dodging sentries, gorge throwing bile at an arms lab. All part of the game, but tell a new marine to destroy a crag, v…
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make pulse grenades perform a nano shield
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Give Exos self nano shield at 5 pres cost, and let them pick up catalyst for a 10 sec boost without overheating.
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(Quote) Keep in mind:
In shallow water the bottom reflects light back to the surface.
The water (and the dissolved stuff and particulates in it) scatters in all directions.
Light doesn't change color (exception inelastic scatter… -
recycling blueprint RT costs 2 res.
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you are pro; great eye. i had radius and diameter mixed up.
finishing up some floor plan and starting to design room concepts. damn lot of props to go through! -
here you go.
also, after spending all morning finishing the floor plan, the map is borked. spectate looks fine, running through it looks fine, commander view looks fine...
ideas?
edit: unpowered resource no… -
Thanks for the link; gleaned a few nuggets.
I walked tram and summit, and those walk times are in the 15s. Why all the 20+ times posted everywhere?
Had some motivation last night and started laying out the floor. Crew migh… -
did some homework. so is tram just an anomaly? i always felt it was the most balanced, next to maybe summit.
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great comments all around. thanks guys.
flat: i can see where non-linearity of movement can disorientate and not be fun. i would agree. i really tried to model this design based on existing maps but threw some in some twists too (pun i… -
yeah the circle thing is daunting, but i think i have the patience for it. making the map with ns2 models is definitely the first step, but the hard part would be to model and texture the t.v. series look into the game.
it is not my fir… -
thanks for the comment, but i apologize that i am not exactly sure of the points that you bring up: siege and fighting along the circle.
each tech point (why do we still come them that? in layout advice - moonbase alpha Comment by ruprecht February 2014 -
same
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(Quote)
verb
riˈtärd/
1.delay or hold back in terms of progress, development, or accomplishment.
The marines as described in OP are being retarded.
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Good discussion.
In your mockup, aliens would have no reason to even get a second hive until pretty late. … -
Please make muting a player, mute their med /ammo requests as well.
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(Quote) i support this message.
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(Quote) 2 tres is totally worth it, it frees up your gorges and negates the need for a drifter. a gorge, drifter, and shift in base can get harvesters up and out in about 10 seconds and get four harvesters out and working in 2 minutes. or even …
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Change the 'night vision color' to something else (old green perhaps). Make more parts of map dark (i liked the infestation dimming lights idea). If you can't change the outline color to one for marines and one for aliens, make aliens outlined only…
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(Quote) i am a more efficient killer with phantom as well. silence is everything; for offense or structure destruction.
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(Quote) I do miss an offhand grapple. Q2CTF were the days.
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dont put hydras all in a row where flamethrowers can easily torch.
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i favorited all servers below 150 ping. if that crap happens, i take the heart away. problem solved.
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(Quote)
the rational was: marines can't pressure stability res as easily, and locking down the new maintenance room would be tough. gen or depart start should grab 3 rts pretty easily. putting landing pad rt in would keep a marine or two… -
i was bored.
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a w3 flamer can burn down triplet crags in 1.5 clips, if i recall correctly, in less than 20 seconds. thus, they are a great alternative to arcs when taking out heal stations and fortified hives.