catolm
Reactions
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Re: [Mod] [TRS] Experimental Balance [Changed]
@cpt000 This has "kinda" been talked about in another thread. The reason why I say kinda here is not exactly this solution, but some have suggested it. The other thread is about decreasing … (View Post) -
Re: [Mod] [TRS] Experimental Balance [Changed]
So I take it with this we say, keep flamethrower as is but increase the punch damage the exo is doing? Some information on what it is by default is handy to know. Exo Melee Claw does 30 damage, 60 vs… (View Post) -
Re: [Mod] [TRS] Experimental Balance [Changed]
You are correct there mate. Here a little bit more spesific of what it does. In addition to removal of spores it does this. Code So what we see is it damages a user by kFlamethrowerDamage (15 by defa… (View Post) -
[Mod] [TRS] Experimental Balance [Changed]
The Real Shit . Experimental Balance .. Built on Build. 260 by. Chariot Update: Update: 30. November 2013 - 23:50 UTC This is a server mod: BCFF780 Link: http://steamcommunity.com/sharedfiles/filedet… (View Post) -
Biomass, Bile Bomb and Leap
Hello there, I wonder if anyone else has thought about this. Since Bile Bomb is so extremely powerfull I think we should consider increasing it's biomass requirement to 4. This would make it a little… (View Post)
