AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
lucky for them that it was a TF2 themed cosplay then <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Those are pretty good quality, honestly. And for the record: Crossplay = cosplay, but you are the wrong sex for your character. A few of those images have crossplay.
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
Where is the black demoman? THIS SURE SAYS SOMETHING ABOUT VIDEOGAING INDUSTRIES. Discuss. - Did they all just decide that they wanted to do it, teams individually? Is there some competition going on that I can be linked to?
<!--quoteo(post=1659270:date=Nov 4 2007, 07:05 AM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Nov 4 2007, 07:05 AM) <a href="index.php?act=findpost&pid=1659270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where is the black demoman? THIS SURE SAYS SOMETHING ABOUT VIDEOGAING INDUSTRIES. Discuss. - Did they all just decide that they wanted to do it, teams individually? Is there some competition going on that I can be linked to?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's spontaneous (at least as far as I know). It's like all the hubbub about the Companion Cube. Valve just makes stuff that people really, really love.
<!--quoteo(post=1659452:date=Nov 5 2007, 10:01 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Nov 5 2007, 10:01 PM) <a href="index.php?act=findpost&pid=1659452"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd say their weapons are best, plus the intelligence briefcase is a nice touch. No soldier or demo though.<!--QuoteEnd--></div><!--QuoteEEnd--> And their heavy is way off. Shot's a bit cramped, too, should space out a bit.
<ul><li> Improved paged pool memory tracking</li><li> Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't</li><li> Fixed Medic's uber-charge stats tracking</li><li> Fixed a bug in scoring Engineer building destruction</li><li> Engineers no longer earn points for using their own teleporters</li><li> Freezepanel hud improvements now trigger on usage of the "jpeg" command</li><li> Fixed Spies exploit enabling them to attack while disguising, without losing disguise</li><li> Fixed Spies being able to attach sappers through thin walls</li><li> Fixed several melee weapon switching exploits</li><li> Fixed exploit that allowed players to teleport with the intelligence</li><li> Fixed a client crash related to MP3 playing</li><li> Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss</li></ul>
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
"Fixed exploit that allowed players to teleport with the intelligence"
Uhm exploit? If you have a teleporter entrance in a location where the intelligence carrier can get to from within the enemy their own base. Isn't that a mistake the enemy team has made. How is that an exploit <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Exactly. By design, you're not supposed to be able to teleport with the intelligence. The intelligence is intended to be carried manually (or rather vertebrally) from the enemy base to your base. Thus, if you manage to take the intelligence along with you through a teleporter, that's an exploit (intentional or not) of a bug or error in the game's code.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I haven't played CTF much, let alone using a teleporter when carrying the intel. Didn't know it dropped when you teleported, since I haven't seen a teleporter entrance in the enemy base to use on the rare occasion I have the intel...
So yeah, if you can teleport with it when not supposed to <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
if your team can get an engineer all the way to the enemy flagroom, set up a teleporter, and defend it, I think you earned a free ride back to your base for the flag carrier...
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo(post=1659874:date=Nov 8 2007, 09:34 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Nov 8 2007, 09:34 AM) <a href="index.php?act=findpost&pid=1659874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if your team can get an engineer all the way to the enemy flagroom, set up a teleporter, and defend it, I think you earned a free ride back to your base for the flag carrier...<!--QuoteEnd--></div><!--QuoteEEnd--> of course, getting 2 engies there is better
2 turrets, a teleporter too/from and 2 dispensers <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Any one else feel like running around screaming "You can't catch me! I'm the gingerbread man!" after a particularly good run as scout? (It helps if you read Jasper Fford's books)
Here's my list of most excellent "shady spots to shoot from" to flummox your opponants: <a href="http://www.halflife2.net/forums/showthread.php?t=134483" target="_blank">http://www.halflife2.net/forums/showthread.php?t=134483</a>
<!--quoteo(post=1660455:date=Nov 13 2007, 04:34 PM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Nov 13 2007, 04:34 PM) <a href="index.php?act=findpost&pid=1660455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Let's have some in-game pics, shall we?
Here's my list of most excellent "shady spots to shoot from" to flummox your opponants: <a href="http://www.halflife2.net/forums/showthread.php?t=134483" target="_blank">http://www.halflife2.net/forums/showthread.php?t=134483</a><!--QuoteEnd--></div><!--QuoteEEnd-->
There are a few on dustbowl 3 aswell, soldiers can rocket jump from their last cp area and shoot over the roofs, some demomen grenade spots as well.
Comments
And for the record:
Crossplay = cosplay, but you are the wrong sex for your character. A few of those images have crossplay.
... and where's the token asian guy, huh? HUH?!
Discuss.
-
Did they all just decide that they wanted to do it, teams individually? Is there some competition going on that I can be linked to?
Discuss.
-
Did they all just decide that they wanted to do it, teams individually? Is there some competition going on that I can be linked to?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's spontaneous (at least as far as I know). It's like all the hubbub about the Companion Cube. Valve just makes stuff that people really, really love.
<img src="http://cache.kotaku.com/assets/resources/2007/11/ILM.jpg" border="0" class="linked-image" />
PC Gamer and Maximum PC:
<img src="http://cache.kotaku.com/assets/resources/2007/11/1809415653_8bebfc9464_b.jpg" border="0" class="linked-image" />
Edit: Arh... can't choose though.
And their heavy is way off. Shot's a bit cramped, too, should space out a bit.
Uhm exploit? If you have a teleporter entrance in a location where the intelligence carrier can get to from within the enemy their own base. Isn't that a mistake the enemy team has made. How is that an exploit <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
So yeah, if you can teleport with it when not supposed to <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
of course, getting 2 engies there is better
2 turrets, a teleporter too/from and 2 dispensers <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
2 turrets, a teleporter too/from and 2 dispensers <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
And a pyro, don't forget the pyro, spy toast FTW <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
yup.
So, random note.
Any one else feel like running around screaming "You can't catch me! I'm the gingerbread man!" after a particularly good run as scout? (It helps if you read Jasper Fford's books)
<a href="http://xs.to/xs.php?h=xs221&d=07454&f=tf2OHSHI.jpg" target="_blank"><img src="http://xs221.xs.to/xs221/07454/tf2OHSHI.jpg.xs.jpg" border="0" class="linked-image" /></a><a href="http://xs.to/xs.php?h=xs221&d=07454&f=tf2_engi.jpg" target="_blank"><img src="http://xs221.xs.to/xs221/07454/tf2_engi.jpg.xs.jpg" border="0" class="linked-image" /></a><a href="http://xs.to/xs.php?h=xs221&d=07454&f=tf2_heavycake.jpg" target="_blank"><img src="http://xs221.xs.to/xs221/07454/tf2_heavycake.jpg.xs.jpg" border="0" class="linked-image" /></a><a href="http://xs.to/xs.php?h=xs221&d=07454&f=tf2_heavymedpax.jpg" target="_blank"><img src="http://xs221.xs.to/xs221/07454/tf2_heavymedpax.jpg.xs.jpg" border="0" class="linked-image" /></a><a href="http://xs.to/xs.php?h=xs221&d=07454&f=tf2_turretfarm.jpg" target="_blank"><img src="http://xs221.xs.to/xs221/07454/tf2_turretfarm.jpg.xs.jpg" border="0" class="linked-image" /></a>
the caek party is cute. Chell should be there celebrating with them. Gordon too.
That is SO much win.
Here's my list of most excellent "shady spots to shoot from" to flummox your opponants: <a href="http://www.halflife2.net/forums/showthread.php?t=134483" target="_blank">http://www.halflife2.net/forums/showthread.php?t=134483</a>
Here's my list of most excellent "shady spots to shoot from" to flummox your opponants: <a href="http://www.halflife2.net/forums/showthread.php?t=134483" target="_blank">http://www.halflife2.net/forums/showthread.php?t=134483</a><!--QuoteEnd--></div><!--QuoteEEnd-->
There are a few on dustbowl 3 aswell, soldiers can rocket jump from their last cp area and shoot over the roofs, some demomen grenade spots as well.