NS2 Progress

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Comments

  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited January 2011
    <!--quoteo(post=1826405:date=Jan 23 2011, 11:53 AM:name=Price)--><div class='quotetop'>QUOTE (Price @ Jan 23 2011, 11:53 AM) <a href="index.php?act=findpost&pid=1826405"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->absurd answers...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sure it takes up a lot of screen space and probably needs a little reduction, but how is it an 'absurd answer'.

    Yes, all the classes are offensive - but when was the last time you saw a Gorge running into Marine Start and taking down IPs and Sentry Turrets. Yeah, it never happens.

    The only time Gorge is prevalent in fighting situations is.

    # When he is caught off guard
    # Runs in to take down buildings near the end of the game
    # Jumps around like crazy, which at the moment is ridiculous and makes him extremely hard to hit

    The Gorge is always on the back burner, heal spraying Fades or dropping Hydras on the front line.

    Most Gorges I fight run away, but there is usually a Skulk close by.

    If the Fade's view was as bad, I would have an issue because it is a melee class.

    As for being underpowered, half the game is not even in yet. So what is the point of saying this? From what we know, the Gorge will be involved with DI. That is a big 'support' role.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    edited January 2011
    guys, this is way offtopic, it's not related to the progress page, plz make an own thread
    personally, i never noticed any troubles playing gorge


    edit:
    what is "OnProcessMove()" that i've seen alot of fuss about?
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1826413:date=Jan 23 2011, 04:46 AM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Jan 23 2011, 04:46 AM) <a href="index.php?act=findpost&pid=1826413"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what is "OnProcessMove()" that i've seen alot of fuss about?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's the player movement code. It's one of the slower parts of the game code.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    i z
    looking forward!
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    edited January 2011
    I think the Gorge's mouth should be completely closed so that they have to navigate entirely by the minimap and alien-sight alerts. He doesn't need to see in order to heal or build hydras, so I don't see how this could possibly be a problem. Also, this would further reinforce that the Gorge is a support alien, not an offensive one.

    See how I twist your logic like a pretzel? DO YOU SEE?

    Ok, this really isn't a huge issue to be honest, I just don't understand what the point of contention is here. It is not a major issue at all, hardly a priority. What it is, is <i>annoying.</i> Annoyances make the game less fun. We want this game to be<i> fun</i>, right? <i>Why do you hate fun?</i>

    Really looking forward to the next patch, sounds like a lot of good fixes in there.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    this may not be huge issue but it is nonetheless. its important the gorge view point doesn't block so much. But I do like your idea, having his mouth closed like in NS1, this way we can actually see the whole screen. Or rising his upper mouth more up like skulks mouth, giving him wider screen look.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1826389:date=Jan 23 2011, 08:13 AM:name=broadband)--><div class='quotetop'>QUOTE (broadband @ Jan 23 2011, 08:13 AM) <a href="index.php?act=findpost&pid=1826389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->especially if you can't see the marine coming because there's tooth decay blocking your view.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've never had that problem.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2011
    <!--quoteo(post=1826380:date=Jan 23 2011, 03:04 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jan 23 2011, 03:04 PM) <a href="index.php?act=findpost&pid=1826380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.unknownworlds.com/images/ns/screenshots/ns-screenshot1.jpg" target="_blank">http://www.unknownworlds.com/images/ns/scr...screenshot1.jpg</a>

    vs
    <a href="http://img153.imageshack.us/img153/487/49270764.jpg" target="_blank">http://img153.imageshack.us/img153/487/49270764.jpg</a>


    here you can see ns1 gorge view point, look how much of the screen is visible, nothing goes unnoticed.
    I should of link these two point views before so people can compare, and see the problem better.
    I don't think we need to see gorge view through his mouth.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is true for marines, and their bulky weapons in NS2 compared to NS1, too.

    In all cases, definitely too much of the screen is covered; for the marines, they have the ammo counters so it's somewhat necessary (although the model could still be reduced quit comfortably), but the aliens don't really have the same excuse.

    <!--quoteo(post=1826394:date=Jan 23 2011, 04:51 PM:name=derWalter)--><div class='quotetop'>QUOTE (derWalter @ Jan 23 2011, 04:51 PM) <a href="index.php?act=findpost&pid=1826394"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->will auto spawning come back?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I would like to be able to cycle between eggs, using, say, mouse2.
    So, Left-click to spawn in the current egg, or right-click to cycle to the next egg.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1826409:date=Jan 23 2011, 01:24 PM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Jan 23 2011, 01:24 PM) <a href="index.php?act=findpost&pid=1826409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sure it takes up a lot of screen space and probably needs a little reduction, but how is it an 'absurd answer'.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How can it be okay if you can't see realy good because you are a defence class (and you are not a def. class only...so two things who are wrong.)?
    Make no sense...
    Its like okay you are a defence class, so its okay you can not attack.

    Whatever, like i say, maybe "we" become accustomed on that little view.
    (any other stuff, please talk to me with a PM, its not needed to talk on and on over the same stuff here, its my mind and your mind, thats all.)
  • CymenCymen Join Date: 2010-12-10 Member: 75593Members
    Here is to a new productive week *sip*

    May all our wishes

    (Remove OnInit()
    Profile and optimize OnProcessMove()
    Hydra optimization)

    come true.

    May the Gorge be with you, UWE.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Just want to say a Microphone hotfix is very important!
    If some people speak their voice goes from like 10 to 100 and 1000 its very annyoing if you play and somebody talk his voice goes like 10 times louder then your ingame sound.
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    <!--quoteo(post=1826546:date=Jan 23 2011, 11:58 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jan 23 2011, 11:58 PM) <a href="index.php?act=findpost&pid=1826546"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've never had that problem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i wasn't being serious.. but tooth decay is a serious problem. my bad.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    what is "OnInit()" then? :)

    is this related to the annoying "bleepy" sound you hear all the time?
    it goes "darat", "darat-darat", and sometimes multiple stacked "dara-dara-darat"
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    Hydra optimization (create 5+)


    I CANT SEE IT ANYMORE!!!!!

    AHHHHHHHHH
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2011
    Open ya eyes, its still there! Muhahaha
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1826630:date=Jan 24 2011, 09:29 AM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Jan 24 2011, 09:29 AM) <a href="index.php?act=findpost&pid=1826630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what is "OnInit()" then? :)

    is this related to the annoying "bleepy" sound you hear all the time?
    it goes "darat", "darat-darat", and sometimes multiple stacked "dara-dara-darat"<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are two ways that entities get initialized. One is through a call called OnCreate and the other is through a call to OnInit. They are redundant, so we're going to remove one of them. This probably won't have any visible (or audible!) effect, though it's possible it's causing some bugs due to the confusing nature of the code.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    thx for the taking the time to explain!
  • gorge.ousgorge.ous Join Date: 2011-01-07 Member: 76481Members
    <!--quoteo(post=1826632:date=Jan 24 2011, 06:41 PM:name=derWalter)--><div class='quotetop'>QUOTE (derWalter @ Jan 24 2011, 06:41 PM) <a href="index.php?act=findpost&pid=1826632"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hydra optimization (create 5+)


    I CANT SEE IT ANYMORE!!!!!

    AHHHHHHHHH<!--QuoteEnd--></div><!--QuoteEEnd-->

    Me too, me too...
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    this build will already bring lots of changes, just relax until B163!
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    The progress page loses a lot of tasks when a new week begins; they aren't gone, they're just hidden for some reason.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    At the beginning of every week, Pivotal Tracker automatically moves all tasks marked as "Accepted" to the Completed queue. The Progress page doesn't view the completed queue. This is why things seem to go *poof* every Monday.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I wish they would display the Completed queue though :(
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    edited January 2011
    I HAVE BEEN DUPED, TIME TO TAKE LOTS OF MELATONIN AND SLEEP. :(
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2011
    <!--quoteo(post=1826801:date=Jan 25 2011, 04:40 AM:name=broadband)--><div class='quotetop'>QUOTE (broadband @ Jan 25 2011, 04:40 AM) <a href="index.php?act=findpost&pid=1826801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LOOKS LIKE WE'RE GETTING A PATCH TONIGHT, MY PANTIES ARE CURRENTLY WET.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not really :/

    Tomorrow is Dead Space 2 day - so take your time uwe ^^



    edit: after a bit thinking, how about video today - patch tomorrow? (ofc ive always time to play ns2 even on ds2 release days :P)
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    <!--quoteo(post=1826804:date=Jan 24 2011, 10:50 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jan 24 2011, 10:50 PM) <a href="index.php?act=findpost&pid=1826804"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not really :/

    Tomorrow is Dead Space 2 day - so take your time uwe ^^



    edit: after a bit thinking, how about video today - patch tomorrow? (ofc ive always time to play ns2 even on ds2 release days :P)<!--QuoteEnd--></div><!--QuoteEEnd-->

    my name is this guy and i am a negative nancy herp derp derp
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    "Sentry orientation ala CoH"

    I'm not a CoH player; what does this mean exactly?
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2011
    <!--quoteo(post=1826808:date=Jan 25 2011, 05:15 AM:name=broadband)--><div class='quotetop'>QUOTE (broadband @ Jan 25 2011, 05:15 AM) <a href="index.php?act=findpost&pid=1826808"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->my name is this guy and i am a negative nancy herp derp derp<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hello this guy, i like you!
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1826812:date=Jan 25 2011, 04:22 AM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ Jan 25 2011, 04:22 AM) <a href="index.php?act=findpost&pid=1826812"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Sentry orientation ala CoH"

    I'm not a CoH player; what does this mean exactly?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Click once to place, click a second time after moving the mouse to set facing direction, moving the mouse after the first click displays a cone of fire which updates as you track it around.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1826812:date=Jan 25 2011, 05:22 AM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ Jan 25 2011, 05:22 AM) <a href="index.php?act=findpost&pid=1826812"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Sentry orientation ala CoH"

    I'm not a CoH player; what does this mean exactly?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Haven't played CoH, but it's probably similar to DoW2 (same engine & company).

    Good example @ 7:30.
    <a href="http://www.youtube.com/watch?v=4XdH7Rz_jRk" target="_blank">http://www.youtube.com/watch?v=4XdH7Rz_jRk</a>
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    now i really am wetting myself.
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