Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
<!--QuoteBegin-007Bistromath+Jun 13 2004, 08:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jun 13 2004, 08:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jun 13 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 13 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->boring action.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->That's because it's not an action game, you cretin. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> splinter cell should put a disclaimer on all its weaponry, then.
<span style='color:red'>DO NOT FIRE WEAPON UNLESS YOU PLAN TO TORTURE YOURSELF WITH FOLLOWUP SHOTS YOUR GRANDMOTHER COULD PUT TO SHAME. THANK YOU.</span>
I'm terribly disappointed with the materia system. Sincerely, I felt there's no difference between each character. In Final Fantasy VI and IX, at least I felt attached to the characters. In FF VII, it's just limit break and the fact that Aeris can't hit a damn.
Another one is Chrono Cross.
This is the sequel to Chrono Trigger? This is what so many reviews called a "masterpiece?" The ability/skill system is a nuisance to use. Most characters are just lame (A boy artist, a puppy, a doctor, some guy off the street are somehow know kungfu and inexplicably are able to unleash a devastative magic). They totally ignored/butchered the original Chrono Trigger world in process.
<!--QuoteBegin-Zig+Jun 13 2004, 11:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jun 13 2004, 11:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-007Bistromath+Jun 13 2004, 08:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jun 13 2004, 08:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jun 13 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 13 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->boring action.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->That's because it's not an action game, you cretin. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> splinter cell should put a disclaimer on all its weaponry, then.
<span style='color:red'>DO NOT FIRE WEAPON UNLESS YOU PLAN TO TORTURE YOURSELF WITH FOLLOWUP SHOTS YOUR GRANDMOTHER COULD PUT TO SHAME. THANK YOU.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, you could just hit people in the head. That works. So does avoiding them entirely. Or playing tricks on them.
<!--QuoteBegin-007Bistromath+Jun 13 2004, 11:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jun 13 2004, 11:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jun 13 2004, 11:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 13 2004, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, I played it, single player and coop and found it to be absolutely dire. Retarded enemies, mediocre environments, poor control system (Being on Xbox) and to top it all of, it had the worst level layout design i've ever witnessed in any game.
It's a console FPS, the bar isn't exactly that high. Put Halo up to the likes of Deus Ex, Call of Duty, hell, even Half-Life, and it's mediocre at best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You played some crazy, bizarro HALO. The enemies were anything but retarded, the environments looked pretty-shiny, the control system worked fine, (since it was designed for a controller and all that) and the level design was...
Well, it was variable. There were ups and downs. But at least it all made sense.
None of this crap MATTERS, though. The main draw of HALO is the story. Have you looked into this stuff? Have you read all the theories tying HALO to Marathon? It's chock full of mysterious goodness, man. All epic and stuff.
Furthermore, the Master Chief himself is really, really cool, the physics are fun to play with, and the guns are neat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I seriously don't understand some people fascination with Halo's AI.
To be honest, most FPS AI is easily done. Even Half Life has a man taking cover and throws grenade at you. NOLF has Nazi calling for back up.
I'm not too impressed with HALO's setting. Futuristic marines. Fighting Aliens. Conspiracy. Heck, his suit resembles DOOM.
<!--QuoteBegin-007Bistromath+Jun 13 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jun 13 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>All C&C games since Red Alert</b> Rushing masses of basic troops just got boring after this one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Now that makes sense. I thought I was the only one who hated this crap. Starcraft is <i>just barely</i> better, as I've recently learned. Is there <i>any</i> RTS that doesn't have this brain damage? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ground control. Pwnage game.
Just out of curiosity then esuna? What is a good game? What do you play? Dress up Barbie? Pong? Counter-strike? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Biggest let down for me was Farcry. Looked great. AI was downright horrid, and after quitting the game, I would have to re-install my sound drivers each time. Worst. Game. Ever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Comprox+Jun 13 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Comprox @ Jun 13 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just out of curiosity then esuna? What is a good game? What do you play? Dress up Barbie? Pong? Counter-strike? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Biggest let down for me was Farcry. Looked great. AI was downright horrid, and after quitting the game, I would have to re-install my sound drivers each time. Worst. Game. Ever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Mainly, FPS, RPG, adventure and survival horror games.
Some of my favourites would be Deus Ex, Call OF Duty, Silent Hill 1-3, Fatal Frame 1-2, Starcraft, Monkey Island 1-4, all the old 'quest' series from Sierra, LSL games, Fallout 1-2, Baldur's Gate series, etc etc etc.
I guess with my love for RPG and Adventure games, i have higher demands as far as single player storytelling goes. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Dr.Suredeath+Jun 13 2004, 11:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Suredeath @ Jun 13 2004, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I seriously don't understand some people fascination with Halo's AI.
To be honest, most FPS AI is easily done. Even Half Life has a man taking cover and throws grenade at you. NOLF has Nazi calling for back up.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->It is true that much fighting AI isn't that hard. The thing is, many games don't bother to do it. And HALO does it well, I think, not just because the enemies are smart. They gave your marines decent AI as well. Then there's the way the enemies behave when they don't know you're around. There's the fact that the enemy doesn't just take cover, throw 'nades, call for backup: they truly recognize that their friends are around, they attempt to flank you, they retreat, regroup, and attack again. When they're pelting the rock you're behind, it's not because they suck at shooting like in other games. Many of them are fair shots in the harder difficulties, actually. They do that because they're actually laying down suppressive fire. Furthermore, the AI knows how to use vehicles well. And they'll know it even better in the next one, where the marines will be able to do it, too. Finally, shields aren't just damage reduction. They aren't simply parts of the model that go away when you hit them enough. Shielded enemies know when they need to run away.
And any flaw in the AI, any at all, can be forgiven when I remember how fun it is to bullfight Hunters. They're the only things in the game that are really stupid, but if they were any other way, I'd hate them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not too impressed with HALO's setting. Futuristic marines. Fighting Aliens. Conspiracy. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You know nothing of HALO's setting. I'm not trying to insult you, that's just the way things are.
esuna: you like storytelling, but not HALO? Gah! Dig a little bit, I'm telling you. There's a rich world to be found.
I'll second Deus Ex: IW... it was definitely designed with the short bus in mind. When I downloaded the demo and "h4xored" the computer terminal, I knew they had lost deus ex.
And Splinter Cell was a disappointment... it doesn't compare to mgs. I think the main difference in the play is that in metal gear, you have awesome aim and can take down lots of guys.... but they just keeep coming from everywhere until you're overwhelmed and that was fun. In Splinter Cell, when you have to shoot someone, you had better be 6 inches from his face or you might waste your entire clip and not hit crap, lol. This was just frustrating. And the missions... were annoyingly tight-scripted. Absolutely no, even logical, variation from what the mapper/scripter intended, or it's mission failed. this just gave an entirely different feel to the game, not to mention the story: the appeal of the weird scary end of world foxdie conspiracy walking nuclear silo stuff is much, much greater than that of "save the good ol usa from terror and preserve freedom" boring crap.
And who WAS the boss in FF8...? I remember that big attack on galambian gardens or whatever.. THAT was cool. Was the ugly fat woman the pseudo-nemesis for the first part of that game or was it ff9? anyway... all the final fantasy games after 6 blend together for me because i only played them from 12 midnight to 3 am... don't ask.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Zelda 64, I swear to God if I have to kill Gannon one more frikin time in one more frikin game... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Then play: LoZ: Link's Awakening LoZ: Majora's Mask LoZ: Four Swords LoZ: Adventure of Link LoZ: Oracle of Ages LoZ: Oracle of Seasons LoZ: Wind Waker[Puppet Ganon's in this, not an actual Ganon, which sucks]
You have to understand, Ganon's not really in the series.
I found the materia system to be nice. Granted, some of the abilities should have been unique to the character, like steal, but it was great that I wasn't stuck in the same party rut. The fact that I could switch characters around and still have some decent healing was great and allowed for some welcomed variety.
And stick with FF7. It does start slow, but it keeps getting better. Learning about the Ancients, Cloud's past, getting all of the goodies like the Knights of the Round materia and playing the minigames all make it worth while. Don't think the Kalm flashback is all there is.
Of course, FF2 and FF3 are better than any of the modern ones. Nowadays, Final Fantasy suffers from a decisive lack of Spoony Bardness.
Anyone that says ff3(6) is a bad game has some sort of disease that depletes their taste in games.
Anyway biggest dissapointment? Like one that actually made me want to cry? Lvl 87 hardcore paladin in D2 dying in act 3 of NM mode after a certain evil freaking patch came out. Hurray for not warning your gaming community of changes you are making to the game.
<!--QuoteBegin-007Bistromath+Jun 13 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jun 13 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>All C&C games since Red Alert</b> Rushing masses of basic troops just got boring after this one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Now that makes sense. I thought I was the only one who hated this crap. Starcraft is <i>just barely</i> better, as I've recently learned. Is there <i>any</i> RTS that doesn't have this brain damage? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Heh , even the most original RTS were killed by this mass attack plague. Metal Fatigue was a subtle and amusing game , that might have been played competitively just like StarCraft. AI opponents are decent , but they just can't handle mass attacks , and show little interest in protecting ressource points. First campaign can be finished with just mass attacks - ok , it's supposed to be the easiest part so easier tactics are supposed to work. Second campaign can be finished the same way , fitting the Mil Agro theme (supposedly the only mass attack amateurs) ; but the 3rd campaign , which is supposed to require stealthy tactics and surgical strikes , is also much too easy to finish using only the sheer number of tanks/planes/mechs. Micromanagement can't match the advantages of mass production in this game.
The RTS that have anti - mass attacks / camping rules implemented lean towards the other extreme : the clickfest , where you have to trigger several spells at the same time in combat to use them effectively. Battle Realms is a fine game , but ends up stressing your fingers too much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Half-Life</b> Was all good until the single player game got repetative and just boiled down to idiotic "jumping puzzles". I know i'm going to be hated for this one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes, Xen was asinine. I think we all know that. We try not to think about it though, because the rest was so great.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What's wrong with Xen ? Sure the texture choice is questionable sometimes , but it was one of the most original FPS' alien worlds back then (imho)
Neverwinter nights. Just didnt live up to BGII BF:V. nowhere near as good as BF1942 Enter the matrix. Could have been so much better, not necessarily a <i>bad</i> game as such, just not great.
Liku, wasn't Ganon the Final Boss in Wind waker? <i>after</i> puppet ganon
NarfwakJoin Date: 2002-11-02Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
edited June 2004
Ah yes, forgot to mention that pile of crap that is Neverwinter Nights. "Hey, let's make a D&D RPG, but cut out all the party mechanics and everything else that makes D&D fun!"
Oh, and while we're on the topic of D&D RPGs, Temple of Elemental Evil was total crap. Bad storytelling, bad interface, bad graphics, and buggy as hell. I called it quits when the game decided to randomly corrupt my saves only a quarter of the way through.
<!--QuoteBegin-EEK+Jun 13 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Jun 13 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Duke Nukem Forever</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What, are you kidding? Duke Nukem Forever rocks! It's one of the few games out there where I can honestly say that I got what I expected.
That's not hard, since I expected nothing, but there ya go.
<!--QuoteBegin-esuna+Jun 13 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 13 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-5kyh16h91+Jun 13 2004, 04:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Jun 13 2004, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Jun 13 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 13 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Half-Life</b> Was all good until the single player game got repetative and just boiled down to idiotic "jumping puzzles". I know i'm going to be hated for this one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Are you saying you didn't enjoy Half-Life when it came out? Of course the single-player game is a piece of trash compared to stuff that's been made since then, but my first impression of that game was 100% enjoyment the whole way through. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Nope, took me literally months to finish the single player game purely because i couldn't be bothered to play it for more than 10 minutes at a time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You've got issues, then.
For me:
Deus Ex 2. Unreal 2. Enter The Matrix. Vietcong. Unreal 2003.
<!--QuoteBegin-Blobby+Jun 13 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blobby @ Jun 13 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Final Fantasy II,III,IV,V,VI,VII,VIII,IX,X,X2,XI, and soon to be XII <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Am I the only one thinking there's quite a thick line between not liking a certain game and having it deceive you? I mean you didn't even try FF XII and I'm sure you didn't try every single other one of these as well.
This goes as well for other games where you just hate the whole series.
I am shocked at how many people think some of the best games ever were the most disappointing to them. O.o That's just nuts.
Anyway, here's the list of what I can remember (though I know there is more)
1) Starcraft 2) Diablo II (it wouldn't freaking install on my brand of CD-ROM!) 3) Final DOOM (it wasn't even made by id...) 4) Killer Instinct 2 5) Mortal Kombat 3
There's more but I just can't think of em right now.
Comments
splinter cell should put a disclaimer on all its weaponry, then.
<span style='color:red'>DO NOT FIRE WEAPON UNLESS YOU PLAN TO TORTURE YOURSELF WITH FOLLOWUP SHOTS YOUR GRANDMOTHER COULD PUT TO SHAME. THANK YOU.</span>
I'm terribly disappointed with the materia system. Sincerely, I felt there's no difference between each character. In Final Fantasy VI and IX, at least I felt attached to the characters. In FF VII, it's just limit break and the fact that Aeris can't hit a damn.
Another one is Chrono Cross.
This is the sequel to Chrono Trigger? This is what so many reviews called a "masterpiece?" The ability/skill system is a nuisance to use. Most characters are just lame (A boy artist, a puppy, a doctor, some guy off the street are somehow know kungfu and inexplicably are able to unleash a devastative magic). They totally ignored/butchered the original Chrono Trigger world in process.
splinter cell should put a disclaimer on all its weaponry, then.
<span style='color:red'>DO NOT FIRE WEAPON UNLESS YOU PLAN TO TORTURE YOURSELF WITH FOLLOWUP SHOTS YOUR GRANDMOTHER COULD PUT TO SHAME. THANK YOU.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, you could just hit people in the head. That works. So does avoiding them entirely. Or playing tricks on them.
It's a console FPS, the bar isn't exactly that high. Put Halo up to the likes of Deus Ex, Call of Duty, hell, even Half-Life, and it's mediocre at best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You played some crazy, bizarro HALO. The enemies were anything but retarded, the environments looked pretty-shiny, the control system worked fine, (since it was designed for a controller and all that) and the level design was...
Well, it was variable. There were ups and downs. But at least it all made sense.
None of this crap MATTERS, though. The main draw of HALO is the story. Have you looked into this stuff? Have you read all the theories tying HALO to Marathon? It's chock full of mysterious goodness, man. All epic and stuff.
Furthermore, the Master Chief himself is really, really cool, the physics are fun to play with, and the guns are neat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I seriously don't understand some people fascination with Halo's AI.
To be honest, most FPS AI is easily done. Even Half Life has a man taking cover and throws grenade at you. NOLF has Nazi calling for back up.
I'm not too impressed with HALO's setting. Futuristic marines. Fighting Aliens. Conspiracy. Heck, his suit resembles DOOM.
Rushing masses of basic troops just got boring after this one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Now that makes sense. I thought I was the only one who hated this crap. Starcraft is <i>just barely</i> better, as I've recently learned. Is there <i>any</i> RTS that doesn't have this brain damage? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ground control. Pwnage game.
Starcraft
and
Halo
Biggest let down for me was Farcry. Looked great. AI was downright horrid, and after quitting the game, I would have to re-install my sound drivers each time. Worst. Game. Ever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Biggest let down for me was Farcry. Looked great. AI was downright horrid, and after quitting the game, I would have to re-install my sound drivers each time. Worst. Game. Ever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Mainly, FPS, RPG, adventure and survival horror games.
Some of my favourites would be Deus Ex, Call OF Duty, Silent Hill 1-3, Fatal Frame 1-2, Starcraft, Monkey Island 1-4, all the old 'quest' series from Sierra, LSL games, Fallout 1-2, Baldur's Gate series, etc etc etc.
I guess with my love for RPG and Adventure games, i have higher demands as far as single player storytelling goes. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
To be honest, most FPS AI is easily done. Even Half Life has a man taking cover and throws grenade at you. NOLF has Nazi calling for back up.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->It is true that much fighting AI isn't that hard. The thing is, many games don't bother to do it. And HALO does it well, I think, not just because the enemies are smart. They gave your marines decent AI as well. Then there's the way the enemies behave when they don't know you're around. There's the fact that the enemy doesn't just take cover, throw 'nades, call for backup: they truly recognize that their friends are around, they attempt to flank you, they retreat, regroup, and attack again. When they're pelting the rock you're behind, it's not because they suck at shooting like in other games. Many of them are fair shots in the harder difficulties, actually. They do that because they're actually laying down suppressive fire. Furthermore, the AI knows how to use vehicles well. And they'll know it even better in the next one, where the marines will be able to do it, too. Finally, shields aren't just damage reduction. They aren't simply parts of the model that go away when you hit them enough. Shielded enemies know when they need to run away.
And any flaw in the AI, any at all, can be forgiven when I remember how fun it is to bullfight Hunters. They're the only things in the game that are really stupid, but if they were any other way, I'd hate them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not too impressed with HALO's setting. Futuristic marines. Fighting Aliens. Conspiracy. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You know nothing of HALO's setting. I'm not trying to insult you, that's just the way things are.
esuna: you like storytelling, but not HALO? Gah! Dig a little bit, I'm telling you. There's a rich world to be found.
And Splinter Cell was a disappointment... it doesn't compare to mgs. I think the main difference in the play is that in metal gear, you have awesome aim and can take down lots of guys.... but they just keeep coming from everywhere until you're overwhelmed and that was fun. In Splinter Cell, when you have to shoot someone, you had better be 6 inches from his face or you might waste your entire clip and not hit crap, lol. This was just frustrating. And the missions... were annoyingly tight-scripted. Absolutely no, even logical, variation from what the mapper/scripter intended, or it's mission failed. this just gave an entirely different feel to the game, not to mention the story: the appeal of the weird scary end of world foxdie conspiracy walking nuclear silo stuff is much, much greater than that of "save the good ol usa from terror and preserve freedom" boring crap.
And who WAS the boss in FF8...? I remember that big attack on galambian gardens or whatever.. THAT was cool. Was the ugly fat woman the pseudo-nemesis for the first part of that game or was it ff9? anyway... all the final fantasy games after 6 blend together for me because i only played them from 12 midnight to 3 am... don't ask.
Then play:
LoZ: Link's Awakening
LoZ: Majora's Mask
LoZ: Four Swords
LoZ: Adventure of Link
LoZ: Oracle of Ages
LoZ: Oracle of Seasons
LoZ: Wind Waker[Puppet Ganon's in this, not an actual Ganon, which sucks]
You have to understand, Ganon's not really in the series.
Mine would have to be: Trespasser.
Black and White
IGI
Max Payne.
And the most biggest let down of them all! Medal Of Honour AA. what crap
Raven shield was ok for a while then just got boring as watching paint dry
StarWars - Force Commander - Awful game, gah so meaningless.
Yoshi's Story.... AHHHHHHHhhhhhhhhh... why is it not Yoshi's Island +kick ****?
Final Fantasy II,III,IV,V,VI,VII,VIII,IX,X,X2,XI, and soon to be XII
MARIO SUNSHINE!!!! MARIO FREAKIN SUNSHINE!!!!!!!!!
River City Ransom GBA... NO MULTIPLAYER!!! WTH!!!!!
And stick with FF7. It does start slow, but it keeps getting better. Learning about the Ancients, Cloud's past, getting all of the goodies like the Knights of the Round materia and playing the minigames all make it worth while. Don't think the Kalm flashback is all there is.
Of course, FF2 and FF3 are better than any of the modern ones. Nowadays, Final Fantasy suffers from a decisive lack of Spoony Bardness.
Anyway biggest dissapointment? Like one that actually made me want to cry? Lvl 87 hardcore paladin in D2 dying in act 3 of NM mode after a certain evil freaking patch came out. Hurray for not warning your gaming community of changes you are making to the game.
Rushing masses of basic troops just got boring after this one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Now that makes sense. I thought I was the only one who hated this crap. Starcraft is <i>just barely</i> better, as I've recently learned. Is there <i>any</i> RTS that doesn't have this brain damage?
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Heh , even the most original RTS were killed by this mass attack plague. Metal Fatigue was a subtle and amusing game , that might have been played competitively just like StarCraft. AI opponents are decent , but they just can't handle mass attacks , and show little interest in protecting ressource points. First campaign can be finished with just mass attacks - ok , it's supposed to be the easiest part so easier tactics are supposed to work. Second campaign can be finished the same way , fitting the Mil Agro theme (supposedly the only mass attack amateurs) ; but the 3rd campaign , which is supposed to require stealthy tactics and surgical strikes , is also much too easy to finish using only the sheer number of tanks/planes/mechs. Micromanagement can't match the advantages of mass production in this game.
The RTS that have anti - mass attacks / camping rules implemented lean towards the other extreme : the clickfest , where you have to trigger several spells at the same time in combat to use them effectively. Battle Realms is a fine game , but ends up stressing your fingers too much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Half-Life</b>
Was all good until the single player game got repetative and just boiled down to idiotic "jumping puzzles". I know i'm going to be hated for this one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes, Xen was asinine. I think we all know that. We try not to think about it though, because the rest was so great.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What's wrong with Xen ? Sure the texture choice is questionable sometimes , but it was one of the most original FPS' alien worlds back then (imho)
BF:V. nowhere near as good as BF1942
Enter the matrix. Could have been so much better, not necessarily a <i>bad</i> game as such, just not great.
Liku, wasn't Ganon the Final Boss in Wind waker? <i>after</i> puppet ganon
Oh, and while we're on the topic of D&D RPGs, Temple of Elemental Evil was total crap. Bad storytelling, bad interface, bad graphics, and buggy as hell. I called it quits when the game decided to randomly corrupt my saves only a quarter of the way through.
What, are you kidding? Duke Nukem Forever rocks! It's one of the few games out there where I can honestly say that I got what I expected.
That's not hard, since I expected nothing, but there ya go.
LETS RUN ACROSS THE MAP FOR 45 MINUTES AND GET KILLED BY AN AIRPLANE YOU DONT EVEN SEE
TEE HEE HOW FUN
Was all good until the single player game got repetative and just boiled down to idiotic "jumping puzzles". I know i'm going to be hated for this one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Are you saying you didn't enjoy Half-Life when it came out? Of course the single-player game is a piece of trash compared to stuff that's been made since then, but my first impression of that game was 100% enjoyment the whole way through. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Nope, took me literally months to finish the single player game purely because i couldn't be bothered to play it for more than 10 minutes at a time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You've got issues, then.
For me:
Deus Ex 2.
Unreal 2.
Enter The Matrix.
Vietcong.
Unreal 2003.
LETS RUN ACROSS THE MAP FOR 45 MINUTES AND GET KILLED BY AN AIRPLANE YOU DONT EVEN SEE
TEE HEE HOW FUN <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah thats true tbh.
Battlefield 1942
Battlefield Vietnam
Max Payne 2
Splinter Cell
Splinter Cell: Pandora Tomorrow
Metal Gear Solid 2
Am I the only one thinking there's quite a thick line between not liking a certain game and having it deceive you? I mean you didn't even try FF XII and I'm sure you didn't try every single other one of these as well.
This goes as well for other games where you just hate the whole series.
I am shocked at how many people think some of the best games ever were the most disappointing to them. O.o That's just nuts.
Anyway, here's the list of what I can remember (though I know there is more)
1) Starcraft
2) Diablo II (it wouldn't freaking install on my brand of CD-ROM!)
3) Final DOOM (it wasn't even made by id...)
4) Killer Instinct 2
5) Mortal Kombat 3
There's more but I just can't think of em right now.
Black & White. Neat concepts, pretty engine, no plot.