EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
<!--QuoteBegin-Wheeee+Jun 17 2004, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Jun 17 2004, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sirus+Jun 16 2004, 03:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jun 16 2004, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone even mentioned Dungeon Siege yet ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you know why no one has brought it up? because it was so bad, that we were subconsciously forced to repress all memories of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It seems like every game has to take it's turn here, both Max payne, black&white and dungeon siege now.
Dungeon seem was an excellent game, I cant see how it could let anyone down, the visual game it it's own style and charisma and the interface was smooth <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-MedHead+Jun 17 2004, 09:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Jun 17 2004, 09:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Xzilen+Jun 17 2004, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jun 17 2004, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have to agree with you on Tiberium Sun and Mario Kart's after the SNES version. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Tiberian Sun, silly. We've already established it's Tiberian. Many times. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You will never make a tiber<b>ian</b>-er out of me. Tiberium forever. Although it WAS "tiberian" the second time around.
Here's another slight letdown: Oni. I thought Oni was going to have a lot more than it ended up offering... like multiplayer... bottom line it didn't offer very much replay value, aside from using cheat codes. Anyone else here play Oni? what did you think?
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
<!--QuoteBegin-Jimmeh+Jun 17 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Jun 17 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Deus ex 2 - Wasn't Deus Ex. The graphics were nice and all, but the fact that i got about 5 fps with details on middle... GG. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That most certainly <i>is</i> Deus Ex. It is the DX tradition to have insane system requirements for graphics that are only slightly better than what we'd seen before. The original ran like crap on my Voodoo3, and it would've been even worse on a Geforce, because it was optimized for glide.
<!--QuoteBegin-Windelkron+Jun 17 2004, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Jun 17 2004, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You will never make a tiber<b>ian</b>-er out of me. Tiberium forever. Although it WAS "tiberian" the second time around. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I did a search on Google, and sure enough, I found a site called TiberiumSun.com. So I checked it out. And guess what game the site covers? TIBERIAN SUN. Not Tiberium. TIBERIAN.
There is no longer any such thing as Tiberium Sun. Since you mention "the second time", you must mean an early version was made. It's no longer called that. Would you continue to call Natural Selection by that name if Flayra changed it, just to be obtuse?
Oh look! Evidence that there <b>is</b> a Tiberium Sun! Wait... check out that picture they have posted. Oh dear. It says TIBERIAN SUN.
Maybe Tiberium was used before the game was released. However, the fact is there is there is no longer any such thing as "Tiberium Sun". The game is Tiberian Sun.
Good grief, not even the Westwood Studios page calls it Tiberium. It's over. Let the name rest.
No, I meant tiberium dawn/tiberian sun. But whatever. let it rest.
Here's some about Oni. When you beat the game, you could then use cheat codes to give you all the weapons, make you big, etc. But there wasn't any way to learn all the moves in the earlier levels! So if you wanted to go back to the first level, you'd have to fight it with the basic moves, instead of being able to use the dragon spin kick and things. Boo.
<!--QuoteBegin-Aegeri+Jun 17 2004, 03:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Jun 17 2004, 03:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tresth+Jun 17 2004, 11:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tresth @ Jun 17 2004, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Speaking of which, Total Annihilation : Kingdoms made me cry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The best part was the fanboys on the forums who insisted COMPLETELY blindly that the game wasn't poorly coded, I just didn't have a good enough system! So for weeks we argued back and forth, me with logic and them just calling me a troll and pretending I never had a valid point:
Then the patch was released.
Many users saw a 200% increase in performance, some even HIGHER than that. All because the game was so horrifically optimised when it was released and it had nothing to do with the graphics or the persons system.
A lot of fanboys got owned. I unleashed holy terror on that board, posting screens of before (~15 FPS) to after (45+ FPS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->).
That was the highlight of my intarnet existence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> bahahahaha. Same with Diablo 2 with the double-draw bug...diablo 2...ugh...was fun for maybe the first time through normal difficulty...then it just became terrible.
<!--QuoteBegin-Sirus+Jun 18 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jun 18 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There was nothing new to Dungeon Siege after the first 20 minutes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> From what I understand, this is pretty charcteristic of anything Molyneux turns out. He's wicked bad at coming up with interesting concepts, but his executions always seem lacking. See Black & White for what will forever be held up as the archetypal example. Seems to me he just needs to stick with creating games, and leave the actual level design to other people entirely.
<!--QuoteBegin-TenSix+Jun 13 2004, 05:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TenSix @ Jun 13 2004, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Enter the Matrix, just a horribly done game with so much potential.
Tribes 1 & 2, I bought and returned both, it was just really laggy and most of the weapons were useless. And the controls sucked.
Age of Empires II, so repetative.
Morrowind, its like a MMORPG without any human interaction.
Neverwinter Nights, in comparison to Baldurs Gate II, absolute overrated tripe.
Splinter Cell, wait... I have the <i>right</i> to kill people but I'm supposed to try not to? The hell?
Hitman: Contracts, wheres the rest of my game? Oh wait, you mean this was just a huge rehash and only 1 level actually has anything to do with the non-exsistent storyline?
Zelda 64, I swear to God if I have to kill Gannon one more frikin time in one more frikin game... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Tad bit bitter, are we?
I mean, I can see you being disappointed about some games. But it sounds to me like you're disappointed with just about EVERYTHING.
<!--QuoteBegin-007Bistromath+Jun 18 2004, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jun 18 2004, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sirus+Jun 18 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jun 18 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There was nothing new to Dungeon Siege after the first 20 minutes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> From what I understand, this is pretty charcteristic of anything Molyneux turns out. He's wicked bad at coming up with interesting concepts, but his executions always seem lacking. See Black & White for what will forever be held up as the archetypal example. Seems to me he just needs to stick with creating games, and leave the actual level design to other people entirely. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I played black and white for like a month straight and im still only on level 3 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
<!--QuoteBegin-Sirus+Jun 18 2004, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jun 18 2004, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There was nothing new to Dungeon Siege after the first 20 minutes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Admittedly there was nothing new to it after 20 minutes but it was still fun to walk trough the beautiful scenery and killed things (which changed dramatically every 20 minutes), it was by no means a let down, if you teamed up with a person the multiplayer was very fun as well.
Now the diablo 2 bashing, I dont get you, sure it could cause some grief some times but it was darn well one of the best games ever made (save diablo) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> And nothing til now has paralleled it's appealingness
Mullet-> Keep trying, lvl 4 is pretty fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-007Bistromath+Jun 19 2004, 04:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jun 19 2004, 04:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sirus+Jun 18 2004, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jun 18 2004, 03:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There was nothing new to Dungeon Siege after the first 20 minutes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> From what I understand, this is pretty charcteristic of anything Molyneux turns out. He's wicked bad at coming up with interesting concepts, but his executions always seem lacking. See Black & White for what will forever be held up as the archetypal example. Seems to me he just needs to stick with creating games, and leave the actual level design to other people entirely. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You idiot. Dungeon Siege was by Chris Taylor and his Gas Powered Games. Molyneux had nothing to do with it.
<!--QuoteBegin-MedHead+Jun 17 2004, 04:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Jun 17 2004, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Xzilen+Jun 17 2004, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jun 17 2004, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have to agree with you on Tiberium Sun and Mario Kart's after the SNES version. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Tiberian Sun, silly. We've already established it's Tiberian. Many times. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Err sorry, I'm usually drunk or stoned when I browse through the forums.
<!--QuoteBegin-SoulSkorpion+Jun 18 2004, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jun 18 2004, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dungeon Siege was by Chris Taylor and his Gas Powered Games. Molyneux had nothing to do with it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Guess that answers my question. Maybe you were thinking of Dungeon Keeper? The titles sound similar.
<!--QuoteBegin-The Finch+Jun 13 2004, 10:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Finch @ Jun 13 2004, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quake III: UT is just so much better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I dont understand how you can say that, Q3 will always remain the king of deathmatch in my mind. <3 Q3
Biggest letdown of all time? Call Of Duty, sure it was badass, but being someone who clanned in MOH for over a year, COD felt like it was trying to do too much. The guns had way to much recoil to be a good arcade style fps, but the pacing in Multiplayer lends itself to more in your face gameplay. The singleplayer may have been great, but Im all about MP.
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
<!--QuoteBegin-TommyVercetti+Jun 13 2004, 09:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Jun 13 2004, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Invisible War Need For Speed Underground (controller physics = bad) Star Wars: Knights of the Old Republic
Losing my level 38 character in PSO and never picking the game up again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Inivisible War I strongly agree on,
Need for speed Underground? meh I beat it on medium and hard but only after much hours of aggrevation and sore wrists, but that only made it all the more satisfying in the end.
Star Wars KOTOR? I thought that game was really good IMO but oh well.
Comments
you know why no one has brought it up? because it was so bad, that we were subconsciously forced to repress all memories of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It seems like every game has to take it's turn here, both Max payne, black&white and dungeon siege now.
Dungeon seem was an excellent game, I cant see how it could let anyone down, the visual game it it's own style and charisma and the interface was smooth <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Tiberian Sun, silly. We've already established it's Tiberian. Many times. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You will never make a tiber<b>ian</b>-er out of me.
Tiberium forever.
Although it WAS "tiberian" the second time around.
Here's another slight letdown: Oni. I thought Oni was going to have a lot more than it ended up offering... like multiplayer...
bottom line it didn't offer very much replay value, aside from using cheat codes. Anyone else here play Oni? what did you think?
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That most certainly <i>is</i> Deus Ex. It is the DX tradition to have insane system requirements for graphics that are only slightly better than what we'd seen before. The original ran like crap on my Voodoo3, and it would've been even worse on a Geforce, because it was optimized for glide.
Tiberium forever.
Although it WAS "tiberian" the second time around. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I did a search on Google, and sure enough, I found a site called TiberiumSun.com. So I checked it out. And guess what game the site covers? TIBERIAN SUN. Not Tiberium. TIBERIAN.
<a href='http://www.gamespot.com/finder/findgames.html' target='_blank'>http://www.gamespot.com/finder/findgames.html</a>
There is no longer any such thing as Tiberium Sun. Since you mention "the second time", you must mean an early version was made. It's no longer called that. Would you continue to call Natural Selection by that name if Flayra changed it, just to be obtuse?
<a href='http://www.reviewcentre.com/reviews23.html' target='_blank'>http://www.reviewcentre.com/reviews23.html</a>
Oh look! Evidence that there <b>is</b> a Tiberium Sun! Wait... check out that picture they have posted. Oh dear. It says TIBERIAN SUN.
Maybe Tiberium was used before the game was released. However, the fact is there is there is no longer any such thing as "Tiberium Sun". The game is Tiberian Sun.
Good grief, not even the Westwood Studios page calls it Tiberium. It's over. Let the name rest.
But whatever. let it rest.
Here's some about Oni.
When you beat the game, you could then use cheat codes to give you all the weapons, make you big, etc. But there wasn't any way to learn all the moves in the earlier levels! So if you wanted to go back to the first level, you'd have to fight it with the basic moves, instead of being able to use the dragon spin kick and things. Boo.
The best part was the fanboys on the forums who insisted COMPLETELY blindly that the game wasn't poorly coded, I just didn't have a good enough system! So for weeks we argued back and forth, me with logic and them just calling me a troll and pretending I never had a valid point:
Then the patch was released.
Many users saw a 200% increase in performance, some even HIGHER than that. All because the game was so horrifically optimised when it was released and it had nothing to do with the graphics or the persons system.
A lot of fanboys got owned. I unleashed holy terror on that board, posting screens of before (~15 FPS) to after (45+ FPS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->).
That was the highlight of my intarnet existence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
bahahahaha. Same with Diablo 2 with the double-draw bug...diablo 2...ugh...was fun for maybe the first time through normal difficulty...then it just became terrible.
From what I understand, this is pretty charcteristic of anything Molyneux turns out. He's wicked bad at coming up with interesting concepts, but his executions always seem lacking. See Black & White for what will forever be held up as the archetypal example. Seems to me he just needs to stick with creating games, and leave the actual level design to other people entirely.
Tribes 1 & 2, I bought and returned both, it was just really laggy and most of the weapons were useless. And the controls sucked.
Age of Empires II, so repetative.
Morrowind, its like a MMORPG without any human interaction.
Neverwinter Nights, in comparison to Baldurs Gate II, absolute overrated tripe.
Splinter Cell, wait... I have the <i>right</i> to kill people but I'm supposed to try not to? The hell?
Hitman: Contracts, wheres the rest of my game? Oh wait, you mean this was just a huge rehash and only 1 level actually has anything to do with the non-exsistent storyline?
Zelda 64, I swear to God if I have to kill Gannon one more frikin time in one more frikin game... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Tad bit bitter, are we?
I mean, I can see you being disappointed about some games. But it sounds to me like you're disappointed with just about EVERYTHING.
That is, until XMP.
Well, then again, the story for Unreal 2 sucked: "OMG ARTIFACT GET!".
From what I understand, this is pretty charcteristic of anything Molyneux turns out. He's wicked bad at coming up with interesting concepts, but his executions always seem lacking. See Black & White for what will forever be held up as the archetypal example. Seems to me he just needs to stick with creating games, and leave the actual level design to other people entirely. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I played black and white for like a month straight and im still only on level 3 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Admittedly there was nothing new to it after 20 minutes but it was still fun to walk trough the beautiful scenery and killed things (which changed dramatically every 20 minutes), it was by no means a let down, if you teamed up with a person the multiplayer was very fun as well.
Now the diablo 2 bashing, I dont get you, sure it could cause some grief some times but it was darn well one of the best games ever made (save diablo) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> And nothing til now has paralleled it's appealingness
Mullet-> Keep trying, lvl 4 is pretty fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
From what I understand, this is pretty charcteristic of anything Molyneux turns out. He's wicked bad at coming up with interesting concepts, but his executions always seem lacking. See Black & White for what will forever be held up as the archetypal example. Seems to me he just needs to stick with creating games, and leave the actual level design to other people entirely. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You idiot. Dungeon Siege was by Chris Taylor and his Gas Powered Games. Molyneux had nothing to do with it.
Tiberian Sun, silly. We've already established it's Tiberian. Many times. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Err sorry, I'm usually drunk or stoned when I browse through the forums.
Guess that answers my question. Maybe you were thinking of Dungeon Keeper? The titles sound similar.
I dont understand how you can say that, Q3 will always remain the king of deathmatch in my mind. <3 Q3
Biggest letdown of all time?
Call Of Duty, sure it was badass, but being someone who clanned in MOH for over a year, COD felt like it was trying to do too much. The guns had way to much recoil to be a good arcade style fps, but the pacing in Multiplayer lends itself to more in your face gameplay. The singleplayer may have been great, but Im all about MP.
Need For Speed Underground (controller physics = bad)
Star Wars: Knights of the Old Republic
Losing my level 38 character in PSO and never picking the game up again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Inivisible War I strongly agree on,
Need for speed Underground? meh I beat it on medium and hard but only after much hours of aggrevation and sore wrists, but that only made it all the more satisfying in the end.
Star Wars KOTOR? I thought that game was really good IMO but oh well.