coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Actually, I quite enjoyed RTCW's single-player game. Nicely varied, some genuinely hard bits, but it seldom felt "cheap." You just have to be able to swallow fighting undead (and frankly, it's a lot easier to just run from them, since they don't actually *die*...). The final boss was kinda easy, but in part because I managed to snipe the nasties around him before I triggered any of them.
<!--QuoteBegin-Renegade+Jun 13 2004, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Renegade @ Jun 13 2004, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've suddenly lost alot of respect for a large amount of people who've posted in this thread <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Is it so wrong to hate that which is horrible?
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
I'm surprised by the amount of dislike for Starcraft. I thought that game was awesome (though I really only got into the single player game, not the MP side of it).
oh, besides moo3 and descent3, another big letdown was Total Annihilation: Kingdoms.
just a really terrible and unbalanced game on the heels of one of the best games ever.
Another letdown was the second and third installments of the X-Com series.
Also gunbound, since all it is is a crappily drawn and animated version of scorched earth, even though many people profess "liking" it. The only way I'd ever play that game again was at gunpoint.
Runescape, since it was the most pointless, boring, and life-draining experiences ever. Same applies as to gunbound.
*edit* also I have to include Tetrinet and Tetrinet2 in these. They're not bad games per se, but they didn't really live up to the hype my friends gave for it.
Single player Starcraft was awesome. Multiplayer is just rushing with the unit of your choice (zergling, zealot, siege tank....) which gets boring but it's still fun over a LAN - at work we play 4v4 every lunch break....
games which imo sucked:
UT2003: this (and to a lesser extent it' sequel) brought shame to the UT name. BF1942: horrid netcode and the huge dependence on vehicles meant it sucked if you wanted to play infantry (like me...) C&C: Generals: this game just plain sucked arse and is unworthy of the C&C name. Blue Shift & Opposing Force: proof you CAN have too much of a good thing. Action Half Life: (recent versions) WTH happened to my beloved gameplay D:
The list goes on, but lunchtime is over and I gotta get back to work...
<!--QuoteBegin-ShdwStal+Jun 13 2004, 11:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Jun 13 2004, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-SoulSkorpion+Jun 13 2004, 03:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jun 13 2004, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2: Far Cry. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Far Cry is brilliant!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Ugh. No, it wasn't.
Don't get me wrong, the Cry-engine (or whatever they called it) is fantastic. The actual Far Cry <i>game</i>, however, left a lot to be desired. Some semblance of a coherent storline would be nice. And enemies that are difficult for some reason other than that you have to empty an assault rifle clip into their chest to kill them.
And as for the AI, it's a step in the right direction, but it's more like "realistic stupidity" than "artificial intelligence". Either that, or I'm Special Forces material :/.
Yes, the weapons make nice bang noises. The vehicles were well done; they felt diferent. from each other. It looks gorgeous. But the gameplay was insipid.
...
I disagree about Morrowind lacking interaction, if you pay enough attention to the dialogue. I'll admit that it does get a bit repetitive after long enough, especially after the second time through a quest.
...
<!--QuoteBegin-Esuna+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Esuna)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quake 3 After the first two Quake games i was getting pretty bored of their single player games, then they removed it entirely so goodbye Quake.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> True, although you have to admit that, storyline wise, Quake 2 was better than Quake 1. But yeah, that's always irritated me about iD as well. It could have been worse; at least it was no secret that there wasn't any storyline in Quake 3.
It <i>is</i> good fun, though. I bought it for pure twitch-DM, and I wasn't disappointed.
...
<!--QuoteBegin-Doomeh+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doomeh)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) Final DOOM (it wasn't even made by id...)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I liked Final Doom <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->. Plutonia got off to a slow start, but some of the later levels of Evilution are really cool.
...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Opposing Force. After the first chapters, the game turns into Half-Life, minus the HEV suit.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Forgot that one.
...
<!--QuoteBegin-MedHead+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Return to Castle Wolfenstein I tell ya, watching Allies and Axis skate around the map in high ping servers, while I lay on the ground begging for a medic is not one of my priorities. Only played the demo, saw no point to purchasing the full version. The single player didn't seem all that promising, either.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The single player was nothing special, but it was fun.
As for multiplayer, just because you played on a high-ping server with crap teammates doesn't make it a bad game. The RtCW multiplayer test is on my list of "most fun I've ever had". My one gripe about the retal version is that I didn't think the multiplayer missions were anywhere near up to the standard of Beach (again, one of my favourite maps of all time).
But I'm a regular WolfET player (actually in a clan, for a change), so I'm hardly unbiased...
<!--QuoteBegin-Wheeee+Jun 14 2004, 01:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Jun 14 2004, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, besides moo3 and descent3, another big letdown was Total Annihilation: Kingdoms.
just a really terrible and unbalanced game on the heels of one of the best games ever. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, TAK made me so sad when it came out.
<!--QuoteBegin-SoulSkorpion+Jun 14 2004, 07:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jun 14 2004, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+Jun 13 2004, 11:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Jun 13 2004, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-SoulSkorpion+Jun 13 2004, 03:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jun 13 2004, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2: Far Cry. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Far Cry is brilliant!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Ugh. No, it wasn't.
Don't get me wrong, the Cry-engine (or whatever they called it) is fantastic. The actual Far Cry <i>game</i>, however, left a lot to be desired. Some semblance of a coherent storline would be nice. And enemies that are difficult for some reason other than that you have to empty an assault rifle clip into their chest to kill them.
And as for the AI, it's a step in the right direction, but it's more like "realistic stupidity" than "artificial intelligence". Either that, or I'm Special Forces material :/.
Yes, the weapons make nice bang noises. The vehicles were well done; they felt diferent. from each other. It looks gorgeous. But the gameplay was insipid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, okay, I'll agree with you on the storyline part, it's pretty crappy. But hell, I find the game fun. Oh, and yes, you *are* Special Forces material, Valerie says that after you found her <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I thought the gameplay was fine. Sure, it kinda gets repetative when blasting the 42nd trigen but hey, soon something new will come along <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<b>Black And White</b> I had really high hopes for B&W. I'm a big fan of what Bullfrog used to be (Syndicate, Magic Carpet, and of course, Populous) and was really looking forward to this. The gameplay was flawed, the "storyline" was limp and there were only five levels. It's not as though they were big, even: the only reason the thrid one took so long is that there were only two villages on the friggin' island. I really enjoyed the bug which caused your creature to never recover from the curse. That was fun, seeing hours of my time flushed down the toilet.
<b>Never Winter Nights</b> This was just dull. The biggest difference between BGII and NWN isn't different gameplay or whatever, it's the lack of human interest in NWN. The only quest I enjoyed was the world-inside-a-bauble one. The rest were just dull, dull, dull.
<b>DX:IW</b> Its supposed "streamlining" just made the game too damn easy. I had lvl1 biomods early on, and once you get them, you're pretty much untouchable. When you get lvl 3, you're godlike. I went through most of the game using the pistol/assassin pistol. In the last level, I used the rocket launcher just so I could finish it sooner.
The experience system stopped this happening to the same degree in DX1. Even if it had gone on longer, it wouldn't have saved it.
<b>Sonic 3</b> This was only half a game. It was only if you bought Sonic & Knuckles that this became any good.
These are the games that stick out in my mind as being a disapointment. Most of those here didn't let me down, although I felt they could have been better in some respects.
I'm playing through <b>Far Cry</b> now, and I'm enjoying it. It's just your fun, straightforward blaster. I don't always want a plot. I'm on the "Steam" level now, and the only things that I don't like are the scripting and ease of hiding in a bush. I don't appreciate triggering a helecopter when I go one way, but not the other to get into the facility; and it's just too damn easy to make them stroll up towards you while you shoot them in the head from a bush. The indoor levels are the most fun, IMHO.
<b>FFVII</b> is good, too, although the summons take too long - after the first time, you ought to be able to skip the sequence. W-Summoning Quadra Bahumat Zero takes way, way, <i>way</i> too damn long to perform. Other than that, I enjoyed it, although I wish the Chocobo Sage had been a little clearer about how to get a Golden Chocobo. I hate the Chocobo Sage.
<b>Starcraft</b> is a blast, and I'm glad what's-her-face got taken over by the Zerg. It was only with the expansion pack that it became great, though.
<b>RF Multiplayer</b> cant evin role play, useless ***** <b>Renegade</b>, never could play multiplayer <b>Rise Of Nations Expansion Packs</b> (quote "Really, games nowadays, arent worth it") <b>FarCry</b> (all because of a little card that says "Radeon 9200") <b>HL:OP</b> Final Boss what... do i do... <b>Prisoner of war</b> only one good thing, what clancy said <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> the rest, sucks
and now for the funny quote "I have tried going over the wire, under the wire, through the wire, now im just content staring at the wire."
<!--QuoteBegin-Jefe+Jun 13 2004, 11:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jefe @ Jun 13 2004, 11:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) I shouldn't have to read 3 novels to enjoy a game.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->You don't. I've never read a single one of those. DIG, man.<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2) Most horrid level design ever. I still have nightmares about the library <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The Library was repetitive. Everybody is aware of this. If you hate the level design so much, that's all you're looking at.
The swamp: Cool. The downed ship: Cool. The PoA engineering deck: Cool. The sneaky sniper paradise just before you beam up to the T&R: WUNDERBAR. The beachhead: BEST. THING. EVAR.
<b>Any post-Mega Drive Sonic Game (esp. Sonic adventure series)</b> 3D platformers make me wanna cry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<b>Splinter Cell</b> Well...I liked the game...I was just rather disappointed by the already mentioned linear-styling of the game. Oh and when i discovered i could just crouch in front of most enemies and they wouldn't see me (espeically in front of doors) I chuckled.
<b>Gabriel Knight 3</b> Sierra's last great adventure game...disappointing because I want more worthy adventure games dammit!
<b>Sam and Max 2</b> Why oh why was it axed on the finishing stages of development? :'(
::edit:: Oh and <b>any Spyro game made after the uber PSX series that is currently available</b>
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
A runner up would be System Shock 2. It's runner up because it wasn't really a let down to me, but I'm sure it was to a lot of other people. Don't get me wrong, SS2 was a good game, but if I had played it <i>after</i> I heard the ridiculous hype some people are giving it, I would have killed whoever convinced me to play it.
<!--QuoteBegin-IBT+Jun 14 2004, 12:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IBT @ Jun 14 2004, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>HL:OP</b> Final Boss what... do i do... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, if you still wanna know, the mission is to use the lasers and shoot at both of his eyes (use the grapple hook to get to the other side). When you have shot both eyes, his stomach will open. Shoot, throw grenades, rockets, everything you can at the portal in his stomach! After a while it will close and then spawn a shocktrooper. Repeat until he dies. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Some of you have said that you hate each and every game in an ENTIRE series, now, that is not possible in my opinion unless you are stupid. You would have to play each and every game to hate EACH one. After you play half the series and hate each one, only a stupid person would play the rest.
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-ShdwStal+Jun 14 2004, 09:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Jun 14 2004, 09:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-IBT+Jun 14 2004, 12:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IBT @ Jun 14 2004, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>HL:OP</b> Final Boss what... do i do... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, if you still wanna know, the mission is to use the lasers and shoot at both of his eyes (use the grapple hook to get to the other side). When you have shot both eyes, his stomach will open. Shoot, throw grenades, rockets, everything you can at the portal in his stomach! After a while it will close and then spawn a shocktrooper. Repeat until he dies. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> are you sure? i only managed to hurt his stomach with those spore grenades you shoot out of a fish thing
i think the closest thing to a true gaming letdown for me would be space quest 6, but ONLY for what you use to defeat the final boss
Oh, and i'd like to add Icewind Dale 2. I hadn't played the first one, and had assumed it would be as good as the BG series, but playing with a full party of player-created characters is really not fun. That, and the total lack of story. Uh... goblins, yeah, now you have to go to the ice palace and kill some stuff, now you have to go to the underdark, again... uh.... OOH, LETS PUT A DRAGON IN THERE!
I installed it again last week and honestly enjoyed the character creation more than killing X amount of goblins in Targos docks. The palisade battle was cool though.
<b>Black and White</b> I was so excited, and also so dissappointed. I couldn't have my character grow up or become evil in the first level: I think I heard there were caps set to stop the character from fully growing on the first level. But the second was terribly frustrating because of the micro-management... definitely not what I was expecting in this game.
<b>Far Cry</b> I tried the demo, which everyone else was claiming to be great, a brilliant glance into the sheer beauty of the full game. I can't comment on the graphics, because of my poor graphics card. But oh man, the enemy AI was retarded! For some strange reason, whenever I ran into a bush or fern, I was invisible to all AI. The strange thing is, while they were saying "Where did he go?" they were all standing around the fern in which I was hiding!
Mantrid: I did play the single missions. Nothing special.
Scythe, you're right. You've proven your case. I take back everything I said! Yes, that was sarcasm.
I'm surprised to have only seen Unreal 2 mentioned twice in this thread. Did some people actually think it was a worthy sequel to Unreal? Or did just noone actually buy it?
<!--QuoteBegin-esuna+Jun 13 2004, 11:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 13 2004, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-007Bistromath+Jun 13 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Jun 13 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah, you're another one of those who actively ignored the story, the physics, the weapons, and the AI just because it was so horrible that they ran you through that map backwards. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No, I played it, single player and coop and found it to be absolutely dire. Retarded enemies, mediocre environments, poor control system (Being on Xbox) and to top it all of, it had the worst level layout design i've ever witnessed in any game.
It's a console FPS, the bar isn't exactly that high. Put Halo up to the likes of Deus Ex, Call of Duty, hell, even Half-Life, and it's mediocre at best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Your opinion man. Name a better FPS for the console though. How are the level designs <i>that</i> bad anyway? The missions took you through many different changes in enviorment throughout. Whatever though, some people hate just because they want to :-p
Neverwinter Nights was probably my biggest letdown. Whoa boy did the Single Player suck, I thought it would be good by Chapter 2 but BLAH! The multiplayer was annoying to set up, annoying to find anyone with the same custom maps, and was just not what I thought it would be.
<!--QuoteBegin-Dr.Suredeath+Jun 13 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Suredeath @ Jun 13 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ahh yes, I almost forgot final fantasy VII.
I'm terribly disappointed with the materia system. Sincerely, I felt there's no difference between each character. In Final Fantasy VI and IX, at least I felt attached to the characters. In FF VII, it's just limit break and the fact that Aeris can't hit a damn.
Another one is Chrono Cross.
This is the sequel to Chrono Trigger? This is what so many reviews called a "masterpiece?" The ability/skill system is a nuisance to use. Most characters are just lame (A boy artist, a puppy, a doctor, some guy off the street are somehow know kungfu and inexplicably are able to unleash a devastative magic). They totally ignored/butchered the original Chrono Trigger world in process. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I have to agree with you on the Final Fantasy comment. In all the pasts one, each character was different in their own way and you really had to work on leveling each character you got, in FF7 you could just use the same 3 people later in the game and make your way through it.
Edit:
Sorry for double posting, drrr.
I have to agree with Doom that Killer Instinct 2 was SUCH a letdown. I LOVED the orginal, it was so great for its time, but when a sequels graphics aren't even as good as the first, and the controls stink then.... well you know the rest
<!--QuoteBegin-Xzilen+Jun 14 2004, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jun 14 2004, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your opinion man. Name a better FPS for the console though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Timesplitters 2 is IMO, a better game than Halo and is more amusing on several levels.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How are the level designs <i>that</i> bad anyway?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Copy and paste and an absolutely lack of creativity or imagination. There are some good levels, but by and large, the empty, repetitive ones are more numerous.
And I'll throw in my vote for Halo, ripping off non mainstream science fiction and pretending you've made a unique story doesn't cut it. Then again, they would of actually had to tell their story better than they did to actually make it interesting. Sure you can read a few novel sized documents to understand it, but what is the point when the story was told so poorly it didn't engage you to begin with?
I've had similar arguments about Halo before though, and I know it's a waste of time arguing with Halo fanboys. None the less, this game easily stands as my most overrated game in history, bar NO OTHER.
<b>Deus Ex 2</b>: Power to the people. They mangled the game, and we didn't buy it in responce.
<b>Master of Orion 3</b>: This game was just mangled full stop. I cannot begin to describe how mind numbingly bad this game actually is.
Comments
Deus Ex was superb, as was Half-Life, as was BF1942, as was Opposing Force, as was Starcraft, as was RTCW.
Jesus, you're hard to please.
--Scythe--
Yeah, well, Jesus has high expectations.
Is it so wrong to hate that which is horrible?
just a really terrible and unbalanced game on the heels of one of the best games ever.
Another letdown was the second and third installments of the X-Com series.
Also gunbound, since all it is is a crappily drawn and animated version of scorched earth, even though many people profess "liking" it. The only way I'd ever play that game again was at gunpoint.
Runescape, since it was the most pointless, boring, and life-draining experiences ever. Same applies as to gunbound.
*edit* also I have to include Tetrinet and Tetrinet2 in these. They're not bad games per se, but they didn't really live up to the hype my friends gave for it.
games which imo sucked:
UT2003: this (and to a lesser extent it' sequel) brought shame to the UT name.
BF1942: horrid netcode and the huge dependence on vehicles meant it sucked if you wanted to play infantry (like me...)
C&C: Generals: this game just plain sucked arse and is unworthy of the C&C name.
Blue Shift & Opposing Force: proof you CAN have too much of a good thing.
Action Half Life: (recent versions) WTH happened to my beloved gameplay D:
The list goes on, but lunchtime is over and I gotta get back to work...
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Far Cry is brilliant!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ugh. No, it wasn't.
Don't get me wrong, the Cry-engine (or whatever they called it) is fantastic. The actual Far Cry <i>game</i>, however, left a lot to be desired. Some semblance of a coherent storline would be nice. And enemies that are difficult for some reason other than that you have to empty an assault rifle clip into their chest to kill them.
And as for the AI, it's a step in the right direction, but it's more like "realistic stupidity" than "artificial intelligence". Either that, or I'm Special Forces material :/.
Yes, the weapons make nice bang noises. The vehicles were well done; they felt diferent. from each other. It looks gorgeous. But the gameplay was insipid.
...
I disagree about Morrowind lacking interaction, if you pay enough attention to the dialogue. I'll admit that it does get a bit repetitive after long enough, especially after the second time through a quest.
...
<!--QuoteBegin-Esuna+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Esuna)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quake 3
After the first two Quake games i was getting pretty bored of their single player games, then they removed it entirely so goodbye Quake.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
True, although you have to admit that, storyline wise, Quake 2 was better than Quake 1. But yeah, that's always irritated me about iD as well. It could have been worse; at least it was no secret that there wasn't any storyline in Quake 3.
It <i>is</i> good fun, though. I bought it for pure twitch-DM, and I wasn't disappointed.
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<!--QuoteBegin-Doomeh+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doomeh)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) Final DOOM (it wasn't even made by id...)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I liked Final Doom <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->. Plutonia got off to a slow start, but some of the later levels of Evilution are really cool.
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<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Opposing Force. After the first chapters, the game turns into Half-Life, minus the HEV suit.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Forgot that one.
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<!--QuoteBegin-MedHead+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Return to Castle Wolfenstein
I tell ya, watching Allies and Axis skate around the map in high ping servers, while I lay on the ground begging for a medic is not one of my priorities. Only played the demo, saw no point to purchasing the full version. The single player didn't seem all that promising, either.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The single player was nothing special, but it was fun.
As for multiplayer, just because you played on a high-ping server with crap teammates doesn't make it a bad game. The RtCW multiplayer test is on my list of "most fun I've ever had". My one gripe about the retal version is that I didn't think the multiplayer missions were anywhere near up to the standard of Beach (again, one of my favourite maps of all time).
But I'm a regular WolfET player (actually in a clan, for a change), so I'm hardly unbiased...
just a really terrible and unbalanced game on the heels of one of the best games ever.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, TAK made me so sad when it came out.
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Far Cry is brilliant!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ugh. No, it wasn't.
Don't get me wrong, the Cry-engine (or whatever they called it) is fantastic. The actual Far Cry <i>game</i>, however, left a lot to be desired. Some semblance of a coherent storline would be nice. And enemies that are difficult for some reason other than that you have to empty an assault rifle clip into their chest to kill them.
And as for the AI, it's a step in the right direction, but it's more like "realistic stupidity" than "artificial intelligence". Either that, or I'm Special Forces material :/.
Yes, the weapons make nice bang noises. The vehicles were well done; they felt diferent. from each other. It looks gorgeous. But the gameplay was insipid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, okay, I'll agree with you on the storyline part, it's pretty crappy. But hell, I find the game fun. Oh, and yes, you *are* Special Forces material, Valerie says that after you found her <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I thought the gameplay was fine. Sure, it kinda gets repetative when blasting the 42nd trigen but hey, soon something new will come along <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
One thing: Far Cry hates my computer.
I only have.. well 0, although there's some movies that were quite bad.
BTW 'I don't like this game because I don't like this genre...' Your opinions don't count.
I played that "intro" level over and over again. It was just so cool. The only downside with it was the endboss.
<b>Black And White</b>
I had really high hopes for B&W. I'm a big fan of what Bullfrog used to be (Syndicate, Magic Carpet, and of course, Populous) and was really looking forward to this. The gameplay was flawed, the "storyline" was limp and there were only five levels. It's not as though they were big, even: the only reason the thrid one took so long is that there were only two villages on the friggin' island. I really enjoyed the bug which caused your creature to never recover from the curse. That was fun, seeing hours of my time flushed down the toilet.
<b>Never Winter Nights</b>
This was just dull. The biggest difference between BGII and NWN isn't different gameplay or whatever, it's the lack of human interest in NWN. The only quest I enjoyed was the world-inside-a-bauble one. The rest were just dull, dull, dull.
<b>DX:IW</b>
Its supposed "streamlining" just made the game too damn easy. I had lvl1 biomods early on, and once you get them, you're pretty much untouchable. When you get lvl 3, you're godlike. I went through most of the game using the pistol/assassin pistol. In the last level, I used the rocket launcher just so I could finish it sooner.
The experience system stopped this happening to the same degree in DX1. Even if it had gone on longer, it wouldn't have saved it.
<b>Sonic 3</b>
This was only half a game. It was only if you bought Sonic & Knuckles that this became any good.
These are the games that stick out in my mind as being a disapointment. Most of those here didn't let me down, although I felt they could have been better in some respects.
I'm playing through <b>Far Cry</b> now, and I'm enjoying it. It's just your fun, straightforward blaster. I don't always want a plot. I'm on the "Steam" level now, and the only things that I don't like are the scripting and ease of hiding in a bush. I don't appreciate triggering a helecopter when I go one way, but not the other to get into the facility; and it's just too damn easy to make them stroll up towards you while you shoot them in the head from a bush. The indoor levels are the most fun, IMHO.
<b>FFVII</b> is good, too, although the summons take too long - after the first time, you ought to be able to skip the sequence. W-Summoning Quadra Bahumat Zero takes way, way, <i>way</i> too damn long to perform. Other than that, I enjoyed it, although I wish the Chocobo Sage had been a little clearer about how to get a Golden Chocobo. I hate the Chocobo Sage.
<b>Starcraft</b> is a blast, and I'm glad what's-her-face got taken over by the Zerg. It was only with the expansion pack that it became great, though.
I was so dissapointed, it made me cry. Only playable with tons of mods that fixed the brainless AI.
Neverwinter Nights:
Worst. Singleplayer. RPG. Ever.
Total Annihilation Kingdoms:
Boring and ugly
Any Fifa game after Fifa 99:
The gameplay is has been very poor ever since Fifa 99.
<b>Renegade</b>, never could play multiplayer
<b>Rise Of Nations Expansion Packs</b> (quote "Really, games nowadays, arent worth it")
<b>FarCry</b> (all because of a little card that says "Radeon 9200")
<b>HL:OP</b> Final Boss what... do i do...
<b>Prisoner of war</b> only one good thing, what clancy said <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> the rest, sucks
and now for the funny quote
"I have tried going over the wire, under the wire, through the wire, now im just content staring at the wire."
The Library was repetitive. Everybody is aware of this. If you hate the level design so much, that's all you're looking at.
The swamp: Cool.
The downed ship: Cool.
The PoA engineering deck: Cool.
The sneaky sniper paradise just before you beam up to the T&R: WUNDERBAR.
The beachhead: BEST. THING. EVAR.
3D platformers make me wanna cry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<b>Splinter Cell</b>
Well...I liked the game...I was just rather disappointed by the already mentioned linear-styling of the game. Oh and when i discovered i could just crouch in front of most enemies and they wouldn't see me (espeically in front of doors) I chuckled.
<b>Gabriel Knight 3</b>
Sierra's last great adventure game...disappointing because I want more worthy adventure games dammit!
<b>Sam and Max 2</b>
Why oh why was it axed on the finishing stages of development? :'(
::edit::
Oh and <b>any Spyro game made after the uber PSX series that is currently available</b>
Well, if you still wanna know, the mission is to use the lasers and shoot at both of his eyes (use the grapple hook to get to the other side). When you have shot both eyes, his stomach will open. Shoot, throw grenades, rockets, everything you can at the portal in his stomach! After a while it will close and then spawn a shocktrooper. Repeat until he dies. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
edit: typo
Well, if you still wanna know, the mission is to use the lasers and shoot at both of his eyes (use the grapple hook to get to the other side). When you have shot both eyes, his stomach will open. Shoot, throw grenades, rockets, everything you can at the portal in his stomach! After a while it will close and then spawn a shocktrooper. Repeat until he dies. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
are you sure? i only managed to hurt his stomach with those spore grenades you shoot out of a fish thing
i think the closest thing to a true gaming letdown for me would be space quest 6, but ONLY for what you use to defeat the final boss
FLAME ATTACK!
NAPALM AWAAAAAY!
Oh, and i'd like to add Icewind Dale 2. I hadn't played the first one, and had assumed it would be as good as the BG series, but playing with a full party of player-created characters is really not fun. That, and the total lack of story. Uh... goblins, yeah, now you have to go to the ice palace and kill some stuff, now you have to go to the underdark, again... uh.... OOH, LETS PUT A DRAGON IN THERE!
I installed it again last week and honestly enjoyed the character creation more than killing X amount of goblins in Targos docks. The palisade battle was cool though.
<b>Black and White</b>
I was so excited, and also so dissappointed. I couldn't have my character grow up or become evil in the first level: I think I heard there were caps set to stop the character from fully growing on the first level. But the second was terribly frustrating because of the micro-management... definitely not what I was expecting in this game.
<b>Far Cry</b>
I tried the demo, which everyone else was claiming to be great, a brilliant glance into the sheer beauty of the full game. I can't comment on the graphics, because of my poor graphics card. But oh man, the enemy AI was retarded! For some strange reason, whenever I ran into a bush or fern, I was invisible to all AI. The strange thing is, while they were saying "Where did he go?" they were all standing around the fern in which I was hiding!
Mantrid: I did play the single missions. Nothing special.
Scythe, you're right. You've proven your case. I take back everything I said!
Yes, that was sarcasm.
Was awesome! Just... Floyd dies.
No, I played it, single player and coop and found it to be absolutely dire. Retarded enemies, mediocre environments, poor control system (Being on Xbox) and to top it all of, it had the worst level layout design i've ever witnessed in any game.
It's a console FPS, the bar isn't exactly that high. Put Halo up to the likes of Deus Ex, Call of Duty, hell, even Half-Life, and it's mediocre at best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Your opinion man. Name a better FPS for the console though. How are the level designs <i>that</i> bad anyway? The missions took you through many different changes in enviorment throughout. Whatever though, some people hate just because they want to :-p
Neverwinter Nights was probably my biggest letdown. Whoa boy did the Single Player suck, I thought it would be good by Chapter 2 but BLAH! The multiplayer was annoying to set up, annoying to find anyone with the same custom maps, and was just not what I thought it would be.
I'm terribly disappointed with the materia system. Sincerely, I felt there's no difference between each character. In Final Fantasy VI and IX, at least I felt attached to the characters. In FF VII, it's just limit break and the fact that Aeris can't hit a damn.
Another one is Chrono Cross.
This is the sequel to Chrono Trigger? This is what so many reviews called a "masterpiece?" The ability/skill system is a nuisance to use. Most characters are just lame (A boy artist, a puppy, a doctor, some guy off the street are somehow know kungfu and inexplicably are able to unleash a devastative magic). They totally ignored/butchered the original Chrono Trigger world in process. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I have to agree with you on the Final Fantasy comment. In all the pasts one, each character was different in their own way and you really had to work on leveling each character you got, in FF7 you could just use the same 3 people later in the game and make your way through it.
Edit:
Sorry for double posting, drrr.
I have to agree with Doom that Killer Instinct 2 was SUCH a letdown. I LOVED the orginal, it was so great for its time, but when a sequels graphics aren't even as good as the first, and the controls stink then.... well you know the rest
Timesplitters 2 is IMO, a better game than Halo and is more amusing on several levels.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How are the level designs <i>that</i> bad anyway?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Copy and paste and an absolutely lack of creativity or imagination. There are some good levels, but by and large, the empty, repetitive ones are more numerous.
And I'll throw in my vote for Halo, ripping off non mainstream science fiction and pretending you've made a unique story doesn't cut it. Then again, they would of actually had to tell their story better than they did to actually make it interesting. Sure you can read a few novel sized documents to understand it, but what is the point when the story was told so poorly it didn't engage you to begin with?
I've had similar arguments about Halo before though, and I know it's a waste of time arguing with Halo fanboys. None the less, this game easily stands as my most overrated game in history, bar NO OTHER.
<b>Deus Ex 2</b>:
Power to the people. They mangled the game, and we didn't buy it in responce.
<b>Master of Orion 3</b>:
This game was just mangled full stop. I cannot begin to describe how mind numbingly bad this game actually is.