The "Post Your Screenshots" Thread

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Comments

  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <span style='font-size:14pt;line-height:100%'>[<span style='color:red'>X</span>]</span>
  • HiFiHiFi Join Date: 2004-08-11 Member: 30527Members
    edited August 2004
    SORRY... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Now i've solved the problem u can see them, can't u?
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    yeah can see them now, try toning the amount of different colors u use in an area down, it kinda looks like a school disco
  • HiFiHiFi Join Date: 2004-08-11 Member: 30527Members
    YEAH i know,
    <span style='color:red'>But</span> <span style='color:blue'>i</span> <span style='color:green'>like </span><span style='color:yellow'>it </span><span style='color:orange'>coloured!</span>
    But if the majority is for less colors ill fix it of course!
    (Do u like the read room?)
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    for a ready room its fine, u might be able to add a little more detail tho, and work on ur texture usage ie the edge of the walkway cud be a different texture to the metal floors
  • HiFiHiFi Join Date: 2004-08-11 Member: 30527Members
    edited August 2004
    Right but it isnt easy to get a clear texture cut, because the brush is 45° and the texture must be 45° too so it gets longer then the normal 90° texture so the cut is bad! <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> I'll try what i can do, thx 4 replys! <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


    -[To Kester: ]-
    -[(Where can i DL u map outpost?)]-
    -[(How long do u map?) ]-
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    outpost hasnt been released yet, getting near tho, hopefully in the next 2 weeks, max_map limits pending

    ive been mapping outpost since January i think mebe before and ive put in about 800 hours into id guess. But i started mapping for quake1 dunno how many years ago, before hl came out tho so id guess about 7 years
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Hifi your map looks very good. but its way to bright it hurts my eyes <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> .
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    To the entrance leading to the marine spawn:
    <img src='http://www.aybnetwork.com/gallery/pipes_12.jpg' border='0' alt='user posted image' />

    Door leading to the marine spawn (will probably be resized).
    <img src='http://www.aybnetwork.com/gallery/pipes_10.jpg' border='0' alt='user posted image' />

    Just another scrn shot.
    <img src='http://www.aybnetwork.com/gallery/pipes_9.jpg' border='0' alt='user posted image' />

    Part of the upper area (past the hallway I posted earlier, no overlays mapped yet.):
    <img src='http://www.aybnetwork.com/gallery/pipes_11.jpg' border='0' alt='user posted image' />
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Brilliant. Extra kudos to Shoot_me for making his screenies nice and small. Believe it or not, its easier to see his clean brushwork and fairly decent lighting... the compact size of the images might even make the mapping look better.

    Nice to see someone who is against 50,000 pixels of <i>scrolling</i>. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i'd prefer slightly bigger shots, as i use a large res for my desktop its harder to see the tiny pictures =[
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    <!--QuoteBegin-Kester+Aug 19 2004, 05:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Aug 19 2004, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'd prefer slightly bigger shots, as i use a large res for my desktop its harder to see the tiny pictures =[ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, I could make two sets of screenshots, smaller ones that could be displayed here, and larger ones that are linked to by the smaller images posted here. That way you don't have to scroll so much when I post a lot of screen shots, but you can also view larger versions of them to see more detail. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    I started mapping few days ago (i was only mapping in quake 1). This is what i have done.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    nice start, not much tho...

    try aligning the glass, on the outside walls, so that it looks continuous
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    My WIP. Some place near MS in ns_calamus.

    <img src='http://home.no/kabelen/pictures/calamus/ns_calamus_wipshot1.jpg' border='0' alt='user posted image' />

    So?
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Looks great! Any screenshots of that hallway? The way it's lit looks cool.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Carnage, try and deal with the obvious tiling on the glass texture surrounding the room <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->. Plus, add something in that kinda glass container to spice it up a little.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    <!--QuoteBegin-Shoot_me+Aug 19 2004, 10:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shoot_me @ Aug 19 2004, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks great! Any screenshots of that hallway? The way it's lit looks cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks, allways nice to hear that someone likes your work!

    Ehm.. No, I don't think the corridor is ready yet, think it's a bit shy, but.. As soon as i have more screenshots, I will start a WIP thread.
  • HiFiHiFi Join Date: 2004-08-11 Member: 30527Members
    edited August 2004
    I think the architecture in the hallway is very intersting, lighting is brilliant. But in the big hall its a bit to boring because only flat walls, no disign there. I want to see more picture from the hallway,too! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    <img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' alt='user posted image' /> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
    <img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' alt='user posted image' /> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
    <img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' alt='user posted image' /> <img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' alt='user posted image' />
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Updated lighting and giving you a screenshot taken from lower down too!

    <img src='http://home.no/kabelen/pictures/calamus/ns_calamus5.jpg' border='0' alt='user posted image' />
    <img src='http://home.no/kabelen/pictures/calamus/ns_calamus4.jpg' border='0' alt='user posted image' />

    Sig for more!
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Looks good - I can't notice anything wrong with it (although some might complain about another wall_lab map).
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Kabelen+Aug 20 2004, 02:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kabelen @ Aug 20 2004, 02:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://home.no/kabelen/pictures/calamus/ns_calamus4.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This one looks great, it's got a great ambience, I would use a lot that column right next to the door with the lights... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Mendasp+Aug 20 2004, 02:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Aug 20 2004, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This one looks great, it's got a great ambience, I would use a lot that column right next to the door with the lights... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Someone translate this for me?
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    edited August 2004
    <!--QuoteBegin-brute_force+Aug 20 2004, 08:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Aug 20 2004, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mendasp+Aug 20 2004, 02:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Aug 20 2004, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This one looks great, it's got a great ambience, I would use a lot that column right next to the door with the lights... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Someone translate this for me? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeh I need translation on the "I would use a lot that column right next to the door with the lights" .. anyone?

    EDIT: Translated into a little more "English for beginners" I mean.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited August 2004
    Yes, of course.

    I would copy and paste that column over the whole map because it's a nice touch. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Edit: I was adding stuff when I was about to post and it didn't make any sense :_(
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    That's what I would have done a year a ago Mendasp <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2004
    Looking very nice, but I prefer the darker blue light Kabelen, it has kind of a uniqueness to it and its a better contrast to the yellow

    <span style='color:gray'>Mendaspian language stranslated:
    "I would use a lot that column right next to the door with the lights"

    ->I would use a lot of those columns, with the lights, right next to doors

    or something like that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    </span>
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    Omg this thread is beautiful!!!

    170 pages long but I sat and spun though it all like a toddler though pez candy.

    Inspiring designs! NS is clearly the great capital of game map making now!!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    2 in 1

    <a href='http://w1.850.telia.com/~u85014917/Bilder/Co_noname/Drips.jpg' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...oname/Drips.jpg</a>

    <a href='http://w1.850.telia.com/~u85014917/Bilder/Co_noname/HiveCorridor.jpg' target='_blank'>http://w1.850.telia.com/~u85014917/Bilder/...iveCorridor.jpg</a>
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    looks nice grizzly but in the first picture, ur overlay on the left panel is way off
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