NS2 Progress

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Comments

  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited January 2011
    Wow i bow for you mr broadband aka The Mentalist... ^^

    "NS2 Build 162 is now up on Steam! Full change log coming tomorrow"
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    no one ever believes me :(
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1826830:date=Jan 24 2011, 11:38 PM:name=broadband)--><div class='quotetop'>QUOTE (broadband @ Jan 24 2011, 11:38 PM) <a href="index.php?act=findpost&pid=1826830"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no one ever believes me :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe in you... wetting yourself in anticipation!
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1826828:date=Jan 25 2011, 07:31 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Jan 25 2011, 07:31 AM) <a href="index.php?act=findpost&pid=1826828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"NS2 Build 162 is now up on Steam! Full change log coming tomorrow"<!--QuoteEnd--></div><!--QuoteEEnd-->
    Can you download it?



    <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>depth of field for Marines?</b><!--sizec--></span><!--/sizec-->
    Would there be a Depth of field Filter for NS2?
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    My client hasn't updated yet.
  • RebelRebel Join Date: 2003-04-10 Member: 15371Members, NS2 Playtester, NS2 Map Tester, Subnautica Playtester
    It's probably been sent to valve, from max's previous posts it's dependent on someone at valve to actually push it to the steam network.
    My client is still 161 with no sign of an update :/
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited January 2011
    but he say its "up on steam" not "its send to valve" ^^
  • louis cardinallouis cardinal Join Date: 2010-12-14 Member: 75664Members
    edited January 2011
    <!--quoteo(post=1826823:date=Jan 25 2011, 02:05 PM:name=Raza.)--><div class='quotetop'>QUOTE (Raza. @ Jan 25 2011, 02:05 PM) <a href="index.php?act=findpost&pid=1826823"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Haven't played CoH, but it's probably similar to DoW2 (same engine & company).

    Good example @ 7:30.
    <a href="http://www.youtube.com/watch?v=4XdH7Rz_jRk" target="_blank">http://www.youtube.com/watch?v=4XdH7Rz_jRk</a><!--QuoteEnd--></div><!--QuoteEEnd-->


    someone was talking about CoH

    hold on a minute here is this what i think this is?

    on get satisfaction i suggested for a "visable" firing arc for sentry guns to make it more clear where it can and cannot shoot

    is it that? YAY?!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited January 2011
    Why is there no blogpost about 162? And Steam isnt downloading anything o.O
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    because the americans are still sleeping :)
  • RTVRTV Join Date: 2008-06-09 Member: 64417Members
    <!--quoteo(post=1826929:date=Jan 25 2011, 03:24 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jan 25 2011, 03:24 PM) <a href="index.php?act=findpost&pid=1826929"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->because the americans are still sleeping :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    steam never sleeps!
  • Slickk-Slickk- Join Date: 2007-11-26 Member: 63019Members
  • ctdctd Join Date: 2009-06-01 Member: 67611Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Investigate jerky player movement<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.unknownworlds.com/ns2/progress" target="_blank">http://www.unknownworlds.com/ns2/progress</a>

    OMG there is hope
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    yay, my Steam client is updating :D
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    edited January 2011
    as is mine, freaking fast if I may add (7MB/sec)

    edit: done lol
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    1 player ingame apart from me lucky us :p
  • broadbandbroadband Join Date: 2005-01-06 Member: 33013Members
    OH BOY OH BOY LETS DO DIS
  • Pr0nPr0n Join Date: 2003-02-15 Member: 13592Members
    *Fingers Crossed* Hope I am able to play this patch, unlike 161...
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Nice I'm just about to get out of work maybe I'll get to play some games from start to finish today once I'm home.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Tram feedback:

    Quite a few of the brown pipes behind grates in tram and on the ceiling are missing a finishing piece, outside the middle tech point and the data center area are two I noted. There's a collision hull face or two left in the Alien hive, and the ladder in the marine spawn still requires you to duck to get on the walkway, but for some reason in 161 it was fine, in 162 I am finding I manage to ram myself in to the ceiling around that area by pressing duck and pushing up at the top.

    Well done to NS2HD, I don't manage to get the performance increase he got :(
  • MurderKingMurderKing Join Date: 2010-12-31 Member: 76066Members
    <!--quoteo(post=1827130:date=Jan 25 2011, 11:10 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 25 2011, 11:10 PM) <a href="index.php?act=findpost&pid=1827130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well done to NS2HD, I don't manage to get the performance increase he got :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    I got a good fps bump, but the most important difference is that the fps is smoother. No more intermittent fps drops.
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    this new build is sweet. Mostly for the fps gain, now I can play at medium setting with my 8800gt. Had some dodgy movement and hit reg once in a while though.
    Don't know what to say about the flamer, the marines didnt use it much though it was unlocked. It damages less now so you can attack 1 guy with it, but I warn you - if you blinked alot or held down M1 for too long against a flamer, you will end up with no ability to attack or blink away :D
    I did see a guy on fire for a full minute even though he stood near two crags :(
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    <!--quoteo(post=1827130:date=Jan 25 2011, 10:10 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 25 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1827130"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well done to NS2HD, I don't manage to get the performance increase he got :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like ns2hd videos but his videos don't show much constructive criticisms. He always shows everything how great, amazing or changes but not actual problems. maybe its just me, i don't know.

    as for performance boost, i've played number of games, at the start it was alright with some slight freezing but not so much. but through the mid game, it was all the same for me as it was in earlier patch.

    i do love the minimap, finally knowing where to go and where i'm is a good change.
  • gorge.ousgorge.ous Join Date: 2011-01-07 Member: 76481Members
    Mh, really cant see the FPS improvements. Tram is still somewhere around 20-30max FPS on a E8400 and a GTX460.
    Playable, but only partly enjoyable.
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    Oooo portable power node is in the model folder.

    <a href="http://img262.imageshack.us/i/portablepowernode.jpg/" target="_blank">PortablePowerNodeImage</a>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It's been there for a little while ;)
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1827226:date=Jan 25 2011, 08:44 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 25 2011, 08:44 PM) <a href="index.php?act=findpost&pid=1827226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's been there for a little while ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's been spoken about, but I don't remember anyone posting screenies of it. First time I've seen it in the models folder.

    I could still be mistaken though. ;)
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    <!--quoteo(post=1827216:date=Jan 26 2011, 02:26 AM:name=Crispix)--><div class='quotetop'>QUOTE (Crispix @ Jan 26 2011, 02:26 AM) <a href="index.php?act=findpost&pid=1827216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oooo portable power node is in the model folder.

    <a href="http://img262.imageshack.us/i/portablepowernode.jpg/" target="_blank">PortablePowerNodeImage</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    I whonder if the commander just drops them or if there are one or two marines who have to carry that thing around (hence the name: PORTABLE powernode)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1827229:date=Jan 26 2011, 02:00 AM:name=Crispix)--><div class='quotetop'>QUOTE (Crispix @ Jan 26 2011, 02:00 AM) <a href="index.php?act=findpost&pid=1827229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's been spoken about, but I don't remember anyone posting screenies of it. First time I've seen it in the models folder.

    I could still be mistaken though. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Been around in the models folder since late November/early december, when I noticed it browsing through spark.
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    edited January 2011
    Don't be surprised if it ends up never being implemented. Every game ends up with unused art assets.

    edit:
    Sentry orientation ala CoH - Started
    Awesome, CoH and DoWII had such a great way to deploy weapons with a limited arc.

    Poor Hydra optimization (create 5+) keeps getting pushed back patch after patch.
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