Exentenzed
Reactions
Comments
-
Oh, there is a decent performance improvement aswell? Thats always welcome.
-
Awesome, when i heard they wheren't in the machinery update, i was hoping you would make a point to focus on them for the next update. The new update, whilst very interesting, is not something i want to spend time on without the chargers. So i'm gla…
-
(Quote)
Yea, you know, its probably just me and my refusal to visit biomes that doesnt have things i actually want/isnt finished yet.
Also, thanks to cured food i bring the food i need with me, water doesnt spoil, and with my p… -
(Quote)
Honestly i still find this to be the case with both the seamoths lights and the flashlight from time to time, not as bad as it used to be though. -
Really like #3 and #4.
And also the "ladders should have a variable titanium cost. 1 titanium base + 1 per vertical connector traversed." -
Love it.
The only one i had an issue with was: "Metal Salvage -- As parts of our exploded mother-ship some of these should be slightly radioactive, especially after the explosion."
The ship itself isnt very radioactive until … -
There are 4 things that keep me from using and enjoying the cyclops:
The horrendus Field of view from the bridge.
The power requirments and the tediousness of recharging it.
General uselessness due to Seamoth range.
The… -
I agree that it should be made a bit more useful, i wouldnt want the devs to work too much on creating entire new animals, but atleast make the flora useful in one way or the other, and maybe it could be a location for one of the smaller wrecks they…
-
If currents actually get implemented then sure, otherwise im not to keen on having it.
The reason beeing that at present you have 2 power generators providing "free" power. Solar panels and the Thermal plant and those have some requireme… -
Personally i never use (after trying it atleast once) and dont think i ever will:
- Terraformer (I hate the spheres it creates/removes, always ends up making the beautifully crafted terrain so gorram ugly.)
- Gravsphere
(Quote)
They do though, atleast in the current experimental. Either your shadow settings are different from mine somehow, (I'm using the highest graphic settings) or its only in experimental.