Korith
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I'm not sure why you equate boring repetitive tasks with difficulty here. Would the game suddenly become more difficult if they increased the price of base components? For example, make them take x2 the amount of titanium they cu… -
Yeah, I'm seeing the same thing.
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From my perspective, decreasing the amount of air supply we can carry doesn't make the game harder. It makes it more tedious.
As many other people have pointed out, dealing with a low oxygen supply isn't particularly difficult. You can… -
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True, but that's not exactly what I meant. Like Coranth said in his original post, when it becomes night I feel like solar panels should drop to 0/0 power. Solar panels by themselves should not have any capacity to store energy, … -
I'd like them to separate power generation and storage.
Make a new interior object that's responsible for storing power (a capacitor or something?), then have the base's max power depend on how many of them you build. Power generation w… -
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While I accept that steering under water would indeed be slower than in other mediums, I do not understand why my character is plastering his face against the side of the seamoth every time I turn. Wouldn't it make more sense for … -
In stable after the latest update, the seamoth steering feels very laggy to me. When I try to turn to the left, the view of the player shifts left much faster than the seamoth actually turns. So most of the time when I turn the seamoth, I'm treate…
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If a stalker starts making cute chirping noises while doing backflips, I'd agree with you. But it seems fine for a peeper. In fact having such obvious differences in behavior might be a nice way for the player to learn which animals are ok to appr…
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I wouldn't suggest rebuying the game or anything though. Check out this trello card:
https://trello.com/c/qQSoTUl0/4017-release-special-edition-… -
It's not a new idea, but I'd love to see an arctic biome sometime.
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You might find this of interest...
https://trello.com/c/TfB8yFmC/4010-implemet-background-sounds-for-the-crashed-ship
I also have issues with motion sickness and FoV, so I feel your pain.
It's interesting you mention detaching the view, as I thought that's how it worked now... Like, if you look around in the seamoth your view will go towards where you …(Quote)
Oh wow, I'm glad you mentioned that. I've only played in Freedom mode, so I kinda assumed everyone was playing in the experimental branch and that this was an impending change coming in the next update... :PHonestly I'm against anything that destroys the limited resources in game.
I'm guessing that gene modification of wildlife is something of an end-game or at least higher tier technology. It would really suck to have all of the resources…(Quote)
Agreed, it's one of my biggest complaints with the air system atm. Getting a decent supply of air actually impedes your ability to play and enjoy the game (though I never took it quite that far :P ).
Modifying the conf…(Quote)
Might want to test that out before trying it in hardcore... :PNothing but agrees for this thread. The corridors are nice, but it's not enough for me to call it a proper base without hangers and larger base pieces.Kinda makes me wonder just how massive the explosion is going to be... and how we're going to survive it. Would be slightly awkward to have a wreck land on top of the survival pod... or on a base I've been using :PI like the idea except for the part where it uses some of your air supply. Would make sense to me to have it's own dedicated air supply/canister that it would use to inflate once, but after that it has to be recharged on the surface or in a sub or …Very much agree, that's pretty much what I want for an observation room. Though a 2x2 room instead of a 1x2 corridor in the future would be nice, this would go a long way.I have this dream of extracting crash DNA, pumping it into the Reaper, then dropping a rock on it's head and watching the whole thing explode \m/
Ok probably won't happen, but it would be awesome >.>(Quote)
Natural Selection? After enough restarts or reloads the player might figure out it's a bad idea... :PI'll add my vote to seeing sonar added as a Cyclops upgrade. It gives the Cyclops more functionality and makes sense from a gameplay perspective.
At least in my mind, it makes more sense to read a 3D display rather than injecting my arm…Very cool, can't wait to see the finished zone w/ lava castleYeah, the first thing I do when getting out of the SeaMoth is spin around in circles trying to figure out where it is. Would be nice if the seamoth was in view... or we just always got out on the same side and facing the same direction relative to …Thicker Dive Reel should be incoming:
https://trello.com/c/4RMsYQX6/3887-scale-up-dive-line-thickness-for-visibility
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Yeah I was hijacking your point for my own nefarious purposes
I like the idea of using the Cyclops…Agreed, I much prefer having a mechanism the player can interact with in-game to answer these questions instead of going to the wiki.
Maybe they could add in another loot type similar to the resource crates? Some kind of survey buoy sca…