Fenris Remake Team

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Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Blackplague: PM me if you want if your still interested, there is only 4 areas that are not assigned to anybody.

    Its up to the mappers doing there own areas if they want to post a screenie.

    Im goin to be doing a final compile when everything is complete so i wouldnt say there will be a layout just yet.

    Progress is going slow but it is going <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> It really is a HUGE map.

    Hopefully i'll have screenies for the weekend though,last term of school now so things are getting hairy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    moconnor
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Well guys has anyone taken over my sigma_cluster room? If no one has, after I finish the current map that I am working on, I will try to help again. It might be a while though...
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    is there any progress.... pics.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    this team sure died lol
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Still working. Mainly when I feel like it. Hall A I think about 1/2 done with arch.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Ok, let me restate my question. <b>Has anyone taken over sigma cluster?</b> I finished the map that I was working on, so I want to know. And an up-to-date lights.rad file would be very nice.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    well you could have mine, it has most hl lights defined and all of the ns.wad lights defined (i think) and a couple of ns2.wad lights defined
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    ok so when do i get the files? id like to work on it too ya know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-GiGaBiTe+Apr 26 2004, 06:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 26 2004, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well you could have mine, it has most hl lights defined and all of the ns.wad lights defined (i think) and a couple of ns2.wad lights defined <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please attache it to a post kthxbai.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    I'm also working on this... slooooooooowly...

    not "when I <i>feel</i> like it", but, "whenever I <i>can</i>!...

    so I'm almost done with Crew Module...

    then I move on to Beta Access and the unnamed area just a ladder-climb from Beta Access...

    <b>InvaderDude:</b> how 'bout ye continue with Sigma whenever you <i>can</i>, like me... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    I have already done a lot of work on it. Don't worry about me, I just need the lights.rad file...
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    hey guys, im "done" with my part, just need some ideas and some suggestions.. pm me if you want the rmf. <fenris team only>
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited April 2004
    basically what I have done so far:

    NOTE: I DO see the misaligned textures, and the freaky one spot steam. Both of those have been fixed after this compile. Don't worry.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    gl_texturemode gl_linear_mipmap_nearest is <i>very</i> unsexy...
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    hey guys, can u show me a layout of the old ns_fenris?? i messed up on my part and i forgot to make it the same hehehehe ^_^
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    how long really does it take to make a single room... i mean even an area. i think this project has nearly slowed down to a stop.
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    If still need help i can help.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    hey guys! sorry i have been busy with my exams.... been here and there! and now im back to home and im gonna start on that map now =) i worked on it before, but i havent had time! but here we go!
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Vent Hallway A done !!! No pix because I have no tex lights working.
  • antichristantichrist Join Date: 2003-05-27 Member: 16769Members
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    How's everyone else doing. I have the arch. in Vent B done and about 1/2 the tex in there as well.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    If you want, you can give me the decompile, and an area to do. I want something else to do apart from work on my own map.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Decompile it yourself please with this tool:
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    wow its been months, and this map still aint finished? man i could have had half the map done by now. after all it took me 2 days to finish that one hive area <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    if anyone needs the texlight rad file just ask me and ill throw you a bone <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> .
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited June 2004
    heres the bone (this is the tex lights file i used for that one hive (i forget the name its been so long) lol

    have fun <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    i took a look at the rmf i made its the cargo c module hive
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    how did the bone help? and i also have another bone if anyone needs it, the fenris custom wad file that has all of those odd textures ex: STRIPE_PEPE.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Good to see this is still going!
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    Screenies would please the crowds
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