Ok because this has been annoying me so much and it's just been on the top of my head, I'm going to just finish my part. I don't have much more left to do (my area is sigma cluster, it's one of the double res rooms) on my room anyway. But then again even if I do finish my part, no one else seems to be doing anything so it will probably be for no reason. But anyway...
sigh i guess two people working on it is better than nothing ill start working my way out from the cargo c hive and keep going till i get to the sigma cluster wherever that is lol, if you can go the opposite direction im going we can probably get this done without many headaches
SIGH!!!! This is great. Ive got one more exam then im finished, I havnt had anytime to really get near the computer during the last 1-2 months.
What really surprises me is that i never got 1 e-mail/pm from anybody, not even the team members about ANYTHING?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?
GigaBiTe: if you didnt know by now i am leading the team, i will get this finished and ive done 12 areas already and have 4 more to do. and im not gonna let that effort go to waste. Cargo Module B and Delta Lifter are left to be done, so you can have one or both of those areas seeing as you are so keen on working on this.
Invader Scoot: when you finished send it to me please.
Thats all for now.......................................................
working on cargo module b and the areas around the hive. it would really help if i had the other rmf with the rest of the done areas so i could know what parts to do and not to do around the cargo hive
Woo I'm glad we are getting some more motivation behind this project. It might be going slow, but it's making some progress! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
GiGaBiTe: Here is Cargo Module A, You should have Cargo Module C( you did it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> and Cargo Module B links to both these areas.
erg this map giving me a headache with all these stupid illegal brushes and non working particle systems not to mention the missing brushes and textures
i optimized some of the geometry due to texture mis-alignment but still having odd clipping problems with the bend area around the ladders. theres like an invisible slope there that i cant delete. ill post some screen shots tommrow, its late and i havent slept well all week. think im starting to hallucinate from lack of sleep...
ooo grandma, what big teeth you have ... (-.-) zzz
<!--QuoteBegin-Invader Scoot+Jun 8 2004, 02:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jun 8 2004, 02:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Decompile it yourself please with this tool: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> So is that you don't need help?
Well you were asking for a decompiled version of the whole map right? And in that post I supplied you with the tool you would need and it would also give you any textures included in ns_fenris. But if you want to help I suggest you pm Moconnor100 if you haven't already.
Ok well either way here's a link to the .map file and the .wad file that you get from BSPtwoMap: <a href='http://www.gameroom.com/scoot/other_stuff/' target='_blank'>http://www.gameroom.com/scoot/other_stuff/</a> Just click on ns_fenris_btm.zip to download it.
<!--QuoteBegin-Invader Scoot+Jun 19 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jun 19 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well you were asking for a decompiled version of the whole map right? And in that post I supplied you with the tool you would need and it would also give you any textures included in ns_fenris. But if you want to help I suggest you pm Moconnor100 if you haven't already.
Ok well either way here's a link to the .map file and the .wad file that you get from BSPtwoMap: <a href='http://www.gameroom.com/scoot/other_stuff/' target='_blank'>http://www.gameroom.com/scoot/other_stuff/</a> Just click on ns_fenris_btm.zip to download it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No no, crap i've already decompiled it with bsptwomap that you posted in the link, i was just wondering if you didn't need help. I'll pm moconnor.
Also it hasn't been gamma corrected because i don't have an image editing program. (apart from paint <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
Moconnor can you give us a list of the finished areas and a list of the areas to be completed? I know I already finished Sigma Cluster (the prettier of the two double resource rooms) so yeah...
<!--QuoteBegin-Moconnor100+Jun 26 2004, 10:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Jun 26 2004, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is what i have so far
---------COMPLETE--------- 1. Marine Spawn 2. Nano Converter 3. EMP Chamber 4. Biowaste Tank 11. Hive - Cargo Module C 13. Cargo Module A 14. Alpha Access 15. Broken Nozzle 16. Sigma Cluster (Dbl Res Node) 18. Delta Lifter 21. Hive - Ventilation 23. Central Transfer Unit 24. Maintanence Tunnels 25. Maintanence Nodes (Dbl Res Node) 27. ReadyRoom
--------INCOMPLETE------ 5. Hive - Biotech Laboratories 6. Biotech Storage Hall 7. Computer Center Access 8. Lab Control Room 9. Unnamed area outside Lab Control Room 10. Cargo C Maintanence Access 11. Hive - Cargo Module C 12. Cargo Module B 17. Center 19. Ventilation Hallway B 20. Ventilation Hallway A 22. Beta Access 26. Crew Module <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Vent Hallway A is done. Vent Hallway B needs to be textured.
ok Vahn thanks for that. To everybody else could you please inform me as soon as your finished and send me the .rmf!!!!!!!!! so we can get this thing finished already.
<!--QuoteBegin-Vahn_Paktu+Jun 27 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vahn_Paktu @ Jun 27 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have 1 little error to fix before it's done. 1 of my pipes doesn't like being put through HLFix which then causes some illegal faces. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you could... not put it through hlfix and just make sure all your vertices are aligned to grid?
Here's some more done around Cargo Hive C, though it's not much. There are some maligned textures, but that's due to geometry problems that I'll fix later on.
*sigh* i just walked around in the old fenris bsp and it turns out that my lighting is WAY off... o well hopefully no one will complain too much, after all some of the lighting was a bit too strange for ns (ex: green lights in the middle of red lighting) hey its christmas! lol jk.
Well now might be the time to start brainstorming what we can do to get the map slightly more balanced, after all, two double resource nodes right next to marine start like this isn't too cool. I think maybe we should think of deleting one of the res nodes from the Maintanence double res.
Comments
This is great. Ive got one more exam then im finished, I havnt had anytime to really get near the computer during the last 1-2 months.
What really surprises me is that i never got 1 e-mail/pm from anybody, not even the team members about ANYTHING?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?
GigaBiTe: if you didnt know by now i am leading the team, i will get this finished and ive done 12 areas already and have 4 more to do. and im not gonna let that effort go to waste.
Cargo Module B and Delta Lifter are left to be done, so you can have one or both of those areas seeing as you are so keen on working on this.
Invader Scoot: when you finished send it to me please.
Thats all for now.......................................................
and Cargo Module B links to both these areas.
ooo grandma, what big teeth you have ... (-.-) zzz
So is that you don't need help?
Ok well either way here's a link to the .map file and the .wad file that you get from BSPtwoMap:
<a href='http://www.gameroom.com/scoot/other_stuff/' target='_blank'>http://www.gameroom.com/scoot/other_stuff/</a>
Just click on ns_fenris_btm.zip to download it.
Ok well either way here's a link to the .map file and the .wad file that you get from BSPtwoMap:
<a href='http://www.gameroom.com/scoot/other_stuff/' target='_blank'>http://www.gameroom.com/scoot/other_stuff/</a>
Just click on ns_fenris_btm.zip to download it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No no, crap i've already decompiled it with bsptwomap that you posted in the link, i was just wondering if you didn't need help. I'll pm moconnor.
Delta Lifter:
<img src='http://olmy.thezazi.net/crap/ns_fenris_deltalifter20008.JPG' border='0' alt='user posted image' />
Also it hasn't been gamma corrected because i don't have an image editing program. (apart from paint <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
I'll attach my updated .rad for the team next post....
---------COMPLETE---------
1. Marine Spawn
2. Nano Converter
3. EMP Chamber
4. Biowaste Tank
11. Hive - Cargo Module C
13. Cargo Module A
14. Alpha Access
15. Broken Nozzle
16. Sigma Cluster (Dbl Res Node)
18. Delta Lifter
20. Ventilation Hallway A
21. Hive - Ventilation
23. Central Transfer Unit
24. Maintanence Tunnels
25. Maintanence Nodes (Dbl Res Node)
27. ReadyRoom
--------INCOMPLETE------
5. Hive - Biotech Laboratories
6. Biotech Storage Hall
7. Computer Center Access
8. Lab Control Room
9. Unnamed area outside Lab Control Room
10. Cargo C Maintanence Access
12. Cargo Module B
17. Center
19. Ventilation Hallway B
22. Beta Access
26. Crew Module
---------COMPLETE---------
1. Marine Spawn
2. Nano Converter
3. EMP Chamber
4. Biowaste Tank
11. Hive - Cargo Module C
13. Cargo Module A
14. Alpha Access
15. Broken Nozzle
16. Sigma Cluster (Dbl Res Node)
18. Delta Lifter
21. Hive - Ventilation
23. Central Transfer Unit
24. Maintanence Tunnels
25. Maintanence Nodes (Dbl Res Node)
27. ReadyRoom
--------INCOMPLETE------
5. Hive - Biotech Laboratories
6. Biotech Storage Hall
7. Computer Center Access
8. Lab Control Room
9. Unnamed area outside Lab Control Room
10. Cargo C Maintanence Access
11. Hive - Cargo Module C
12. Cargo Module B
17. Center
19. Ventilation Hallway B
20. Ventilation Hallway A
22. Beta Access
26. Crew Module <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Vent Hallway A is done. Vent Hallway B needs to be textured.
To everybody else could you please inform me as soon as your finished and send me the .rmf!!!!!!!!!
so we can get this thing finished already.
you could... not put it through hlfix and just make sure all your vertices are aligned to grid?