Fenris Remake Team

145679

Comments

  • NineteenNineteen Join Date: 2003-12-23 Member: 24701Members
    I was just playin Fenris today and you guys have to finish this.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Ok because this has been annoying me so much and it's just been on the top of my head, I'm going to just finish my part. I don't have much more left to do (my area is sigma cluster, it's one of the double res rooms) on my room anyway. But then again even if I do finish my part, no one else seems to be doing anything so it will probably be for no reason. But anyway...
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited June 2004
    sigh i guess two people working on it is better than nothing ill start working my way out from the cargo c hive and keep going till i get to the sigma cluster wherever that is lol, if you can go the opposite direction im going we can probably get this done without many headaches
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    SIGH!!!!
    This is great. Ive got one more exam then im finished, I havnt had anytime to really get near the computer during the last 1-2 months.

    What really surprises me is that i never got 1 e-mail/pm from anybody, not even the team members about ANYTHING?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?

    GigaBiTe: if you didnt know by now i am leading the team, i will get this finished and ive done 12 areas already and have 4 more to do. and im not gonna let that effort go to waste.
    Cargo Module B and Delta Lifter are left to be done, so you can have one or both of those areas seeing as you are so keen on working on this.

    Invader Scoot: when you finished send it to me please.

    Thats all for now.......................................................
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    working on cargo module b and the areas around the hive. it would really help if i had the other rmf with the rest of the done areas so i could know what parts to do and not to do around the cargo hive
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Woo I'm glad we are getting some more motivation behind this project. It might be going slow, but it's making some progress! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    so is it possible to get the rmf of the other completed parts of the map, i need them for refrence to how my part will connect to them
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    A screenie of the done areas might be useful for your team. Gl with it guys.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    GiGaBiTe: Here is Cargo Module A, You should have Cargo Module C( you did it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    and Cargo Module B links to both these areas.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    erg this map giving me a headache with all these stupid illegal brushes and non working particle systems not to mention the missing brushes and textures
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    i optimized some of the geometry due to texture mis-alignment but still having odd clipping problems with the bend area around the ladders. theres like an invisible slope there that i cant delete. ill post some screen shots tommrow, its late and i havent slept well all week. think im starting to hallucinate from lack of sleep...

    ooo grandma, what big teeth you have ... (-.-) zzz
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Invader Scoot+Jun 8 2004, 02:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jun 8 2004, 02:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Decompile it yourself please with this tool: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So is that you don't need help?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Well you were asking for a decompiled version of the whole map right? And in that post I supplied you with the tool you would need and it would also give you any textures included in ns_fenris. But if you want to help I suggest you pm Moconnor100 if you haven't already.

    Ok well either way here's a link to the .map file and the .wad file that you get from BSPtwoMap:
    <a href='http://www.gameroom.com/scoot/other_stuff/' target='_blank'>http://www.gameroom.com/scoot/other_stuff/</a>
    Just click on ns_fenris_btm.zip to download it.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Invader Scoot+Jun 19 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jun 19 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well you were asking for a decompiled version of the whole map right? And in that post I supplied you with the tool you would need and it would also give you any textures included in ns_fenris. But if you want to help I suggest you pm Moconnor100 if you haven't already.

    Ok well either way here's a link to the .map file and the .wad file that you get from BSPtwoMap:
    <a href='http://www.gameroom.com/scoot/other_stuff/' target='_blank'>http://www.gameroom.com/scoot/other_stuff/</a>
    Just click on ns_fenris_btm.zip to download it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No no, crap i've already decompiled it with bsptwomap that you posted in the link, i was just wondering if you didn't need help. I'll pm moconnor.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited June 2004
    Here's the area i was to do. I've sent the rmf to moconnor. (sorry about the lighting not being very accurate)

    Delta Lifter:

    <img src='http://olmy.thezazi.net/crap/ns_fenris_deltalifter20008.JPG' border='0' alt='user posted image' />

    Also it hasn't been gamma corrected because i don't have an image editing program. (apart from paint <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    A wee pic of Biotech Laboratories.
    I'll attach my updated .rad for the team next post....
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    wow.. some kind of progress after how long. nice
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Moconnor can you give us a list of the finished areas and a list of the areas to be completed? I know I already finished Sigma Cluster (the prettier of the two double resource rooms) so yeah...
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited June 2004
    This is what i have so far


    ---------COMPLETE---------
    1. Marine Spawn
    2. Nano Converter
    3. EMP Chamber
    4. Biowaste Tank
    11. Hive - Cargo Module C
    13. Cargo Module A
    14. Alpha Access
    15. Broken Nozzle
    16. Sigma Cluster (Dbl Res Node)
    18. Delta Lifter
    20. Ventilation Hallway A
    21. Hive - Ventilation
    23. Central Transfer Unit
    24. Maintanence Tunnels
    25. Maintanence Nodes (Dbl Res Node)
    27. ReadyRoom

    --------INCOMPLETE------
    5. Hive - Biotech Laboratories
    6. Biotech Storage Hall
    7. Computer Center Access
    8. Lab Control Room
    9. Unnamed area outside Lab Control Room
    10. Cargo C Maintanence Access
    12. Cargo Module B
    17. Center
    19. Ventilation Hallway B
    22. Beta Access
    26. Crew Module
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited June 2004
    Whoa man I never knew we had so much more left to do.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    <!--QuoteBegin-Moconnor100+Jun 26 2004, 10:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Jun 26 2004, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is what i have so far


    ---------COMPLETE---------
    1. Marine Spawn
    2. Nano Converter
    3. EMP Chamber
    4. Biowaste Tank
    11. Hive - Cargo Module C
    13. Cargo Module A
    14. Alpha Access
    15. Broken Nozzle
    16. Sigma Cluster (Dbl Res Node)
    18. Delta Lifter
    21. Hive - Ventilation
    23. Central Transfer Unit
    24. Maintanence Tunnels
    25. Maintanence Nodes (Dbl Res Node)
    27. ReadyRoom

    --------INCOMPLETE------
    5. Hive - Biotech Laboratories
    6. Biotech Storage Hall
    7. Computer Center Access
    8. Lab Control Room
    9. Unnamed area outside Lab Control Room
    10. Cargo C Maintanence Access
    11. Hive - Cargo Module C
    12. Cargo Module B
    17. Center
    19. Ventilation Hallway B
    20. Ventilation Hallway A
    22. Beta Access
    26. Crew Module <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Vent Hallway A is done. Vent Hallway B needs to be textured.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    ok Vahn thanks for that.
    To everybody else could you please inform me as soon as your finished and send me the .rmf!!!!!!!!!
    so we can get this thing finished already.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    I have 1 little error to fix before it's done. 1 of my pipes doesn't like being put through HLFix which then causes some illegal faces.
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    If you are re-making it exactly then it looks a bit of a cack map really, maybe you should jazz it up or are you going for exact replica?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Vahn_Paktu+Jun 27 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vahn_Paktu @ Jun 27 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have 1 little error to fix before it's done. 1 of my pipes doesn't like being put through HLFix which then causes some illegal faces. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you could... not put it through hlfix and just make sure all your vertices are aligned to grid?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2012
    Here's some more done around Cargo Hive C, though it's not much. There are some maligned textures, but that's due to geometry problems that I'll fix later on.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    *sigh* i just walked around in the old fenris bsp and it turns out that my lighting is WAY off... o well hopefully no one will complain too much, after all some of the lighting was a bit too strange for ns (ex: green lights in the middle of red lighting) hey its christmas! lol jk.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Well now might be the time to start brainstorming what we can do to get the map slightly more balanced, after all, two double resource nodes right next to marine start like this isn't too cool. I think maybe we should think of deleting one of the res nodes from the Maintanence double res.
Sign In or Register to comment.