joederp
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Why not just have a password free gather server with something along the lines of "Competitive 6v6 practice - Advanced skill!" Then when new people join have the server spam their chat text with an explanation of what they just joined and how it wor…
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Agreed that railguns are not worth the res right now. At first glance I think if it were buffed enough to work for pub play it would be OP for comp play, but personally I would like to see that because exos never appear in comp play anyway, since th…
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Perhaps you must install NS2 to the SSD for it to make any difference? I only have a intel 80gb ssd so I do not install any games to it, only windows and some other core components since windows 7 likes to suck up 40+gb over time.
Anyway I hav… -
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You sure? I just tried it and I still seemed to slow way down after a ss.
Thanks cookie for the answers, I'm still not clear on how it all works you did answer some of my questions such as celerity does in fact affect b… -
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So if I am getting this right - its jump, tap blink, tap blink while keeping a similar altitude and I will get to ludicrous speed?
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First of all, thanks for posting! I do have some questions, I hope you have the time to answer!
1.) can't wait to see the marines view of all this because from your view it seems like it should be easy to hit you when you just jump / cro… -
This is a much needed component that ns2 has been lacking since its inception. Glad to see mine and others posts on this did in fact get noticed!
To all the naysayers, yes the system could allow people to manipulate stats to play in a class th… -
I totally agree that removing jump entirely is a terrible idea, and honestly I'm not sure anyone actually is proposing that.
The main argument I am making is marine jump (when used as a dodge during combat) is very easy to evade medium to low … -
You don't see any credibility to the two topics being linked? Not worth discussing ? Sorry if we are wasting peoples precious time, everyone who feels this way can stop reading the thread if you are convinced it is devoid of relevant conversation.
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Sorry josh I didn't realize we already covered the topic of how people complaining about losing track of marines jumping might be due to visual obstruction and not from the capabilities of the marine jump itself. Or did you just desperately want to …
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I aim each bite. I am running default contrast and default everything for that matter. And yes I typically lose the marine during a bite that landed, as my mouth opens he is gone and as I turn to find where he went I'm pretty much dead since the guy…
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In summary,
-Jump dodging is only really effective at dodging bad skulks like myself, since I only have about 1000 hours in this game I clearly need more practice.
-We are stupid for asking for its modification because the jump dodge is … -
I don't miss bites so much, but the marine springing over my view in an instant makes me miss. Is this the intended application of the marine jump?
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Tricky movement and snap aiming = win over tactics and playing smart? I thought for a moment i was posting on a CS forum. I expected more from this game / community which claims to not be a cookie cutter fps game.
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You guys really don't see an issue with the ranged player have such good odds at melee range while the melee player has 0 chance at range? That really seems balanced to you?
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Partially, yes. Would you argue that the higher skilled marine should auto win regardless of my tactics as a skulk? Regardless of how smart I play and how careless he is? Simply because he has better aim and I cannot predict his reaction jump direct…
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Josh, when did I say the ambush should be auto win? I didn't. I said it should be worth more than it currently is. I am a mediocre skulk but play with high skilled players, and I can tell you that about 60% of the time I ambush someone they are able…
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(Quote) How about when the skulk successfully ambushes the marine? Should the skulk win then? You guys are basically stating that at the point where a skulk ambushes a marine and starts biting his back, the fight should still have a 50/50 chance …
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Can the folks posting here who oppose the idea of changing the mechanics of the game so that the go-to maneuver when under attack as a marine is to just run, jump, change direction, repeat until dead or enemy is killed comment on WHY they do not wan…
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Is it balanced? Yes. Is it really stupid looking? Yes. Could it be improved? I think so.
I agree that it looks really stupid when marines just always jump to dodge during every single fight.. it looks like a DDR dance party when a big fi… -
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I was kidding about the server mod, but I do see new players jump in the chair all the time and they basically do nothing except upgrade the armory so "we can haz better guns" meanwhile I am asking them over and over to get phase g… -
Can someone make a server mod than auto-ejects the commander if they research AA before we even have armor / wep 1 or phase tech?
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Good point , that way at least the player being stomped will be able to conclude what just happened to him more easily rather than just notice "Hey I'm instantly looking at the ceiling" .
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After a few more games, I'm starting to realize that despite my 15 years experience in PC gaming I simply do not have the aiming ability to keep up. I can learn strats and become a good team member eventually, but I just cant see myself ever having …
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I have been playing pugs lately, and man I feel like a green all over again lol.. I am getting better but there are some guys that are just so good, I don't think I can ever compete.. are there any advanced tutorials on how these guys are so crazy …
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Your first mistake is trying to balance the game for pub games.. its impossible since the teams are almost never even skilled.
So lets look at the only closely matched teams you will ever see - comp / pug games.
I think early game … -
I personally like to use Speedfan http://www.almico.com/sfdownload.php for my CPU temp safety as you can configure it to perform an action like shutdown the pc when it gets too hot or…
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For reference, I am running an fx-8320 overclocked to 4.2ghz so roughly around the 8350 performance, and my game runs great except for some minor micro-stutter aka 'hitching' here and there when a texture loads or is re-scanned for… -
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I can promise you 6 of 8 cores are not wasted. I see heavy activity on 2 cores (70-90%), medium on another 2 (50-60%) and light (5-10% cpu) on 2-3 more. So yes a higher cpu speed is better than more cores but you are giving false i… -
I do recall that previously I was able to smooth my game be ENABLING TS, back in like 245 or something. Then in more recent builds the hitching is back and as you said, the texture streaming option seems to not make a difference, seems like it is al…