zenef
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Well i have seen someone(not mentioning any names here) even streaming(multiple times) with modified sounds. And not too long ago(less than a week). So i guess these people should be banned. And that is almost all sounds(all lifeforms, marine walk e…
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Shuffling by spm might work, but kdr is not accurate at all. You can camp all day in useless spots without doing any dmg to your enemy tech, have a really good kdr, and lose because you cared too much about it.
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Tests like these youtube.com/watch?v=pUvx81C4bgs make me feel like the sweet spot is somewhere between 500hz - 2000hz. Above that would still probably be beneficial, but hard …
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Played a few rounds on this today and it instantly became one of my favorite custom maps. Very well done version of ns_nothing to ns2. Rooms on the alien side are just the right size not too big like on most new custom maps.
Only place i… -
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http://forums.unknownworlds.com/discussion/135648/weird-collision-issue#latest
These kind of collision problems … -
Exactly what i was trying to explain on other thread. Sometimes its almost impossible to kill marines because of this(you collide with marine when youre not close enough to bite him and lose all speed). This is the number 1 reason why i avoid playin…
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Maybe the problem is that collision box(also the hitbox) does not always stay on the right spot with the model, at least that is definitely the case when "lagging" behind another marine.
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Without the jump you can jetpack fast in vents. Better this way.
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You can test this by walking behind a friendly marine and colliding with thin air. It feels like the model you see is on the wrong place( ahead of the everything else). Happens often, but not always.
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If theres a gorge wasting time spitting power node for one hour its only good for marines. -
Reload delay.
If you press reload key as soon as you stop firing/run out of ammo you will not start reloading. Need to wait half a second-second after firing to start reloading. -
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Funny if that was the reason since the changes have done exactly the opposite, at least for me.
Now if im not the first skulk leaving base in startup i will most likely collide with another skulk(beign faster) and lose … -
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You could always do this... just hold ctrl to not stick to surfaces
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Except that it throws you into windows while in game and gets you killed.
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I have seen that happen, but when it does its still very rare that you couldnt join marines and help them, thats just a bad excuse(most of the time). Over 90% of the time i was the only one with maybe 1 regular + the rookies agains… -
"marines win" when aliens kill the last cc, "aliens win" when marines kill the last hive. This has happened at least 10 times for me, only on servers with ns2+. First thing that came into my mind was this:
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If its related easy s… -
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In 1 second you can shoot at least half the clip of lmg and it only takes 9 bullets to kill non carapace skulk with w0. If as a marine you hit those 9 bullets accurately(stationary skulk, ground skulk or just amazing aim) skulks di… -
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Instead of having so many poorly performing servers, i suggest you pay more attention to the quality. When game has been running only 25 minutes on hive 1 and tickrate keeps jumping between 10-30 game is unplayable. And most likely… -
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Then the problem is server you are playing in, not the mod. I get twice the fps in combat compared to normal ns2 and the game feels a loooooooooot more responsive/faster
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Yeah sadly NS1 really died last year when halflife was updated. There are still some gathers going on every weekend but thats about it. No daily public games anymore.
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Marines already have advantage in 10-12v10-12, why increase it even more by giving second ip at start? If there were bigger maps for higher player counts then it could make sense, but thats unlikely to happen.
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And that is most likely the reason why( playing a lot with rookies?). Eclipse is very hard for rookies to play as marines, which in turn makes it the best map for rookies to learn play aliens.
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Maybe the best map right now(for high skilled players). Its not too easy for marines like the rest of the maps are with huge corridors. I like it.
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in pub and in comp:
skulk: cele/cara/silence
gorge: cele/regen/aura
lerk: cele/regen/aura
fade: cele/regen/silence
onos: cele/regen/aura -
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Dont play on bad servers. Sadly there are only few servers that can handle the game. In game type net_Stats to console -> if server tickrate drops below 25 remember the name of the server and dont play on it anymore. Many full s… -
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Xenocide itself is not the problem, it should be very powerful since it requires 3 hives. Problem that i see is it is way too fast to get hive up with gorges, should take at least 2 min imo(almost twice the time it takes to grow no… -
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Dont try to win the game with skulks only. There are other lifeforms.
I like the current marine movement, but skulks need a small boost in speed. Right now early game can be very hard for skulks without celerity.
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Too many res nodes in north, solution:
-Remove server room rt and remove it from being possible starting location(spawns only warehouse and shipping, but still tech point in server room). -
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In ns1 you have "alien vision" pressing your flashlight makes marines glow transparent white and are easily seen. Similiar as minimal alien vision in ns2.