Cs:source Beta

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Comments

  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    <!--QuoteBegin-DOOManiac+Aug 19 2004, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 19 2004, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Their community is still full of ****heads though. Out of two servers I joined, I was routinely called every ethnic deragatory term there is and told that my mother has a preference for various shaped objects. Also that apprently my dog has poor dental hygine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Welcome to online gaming.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Gameplay: Meh, CS. Who cares.

    Source Engine: Mmm. It runs silky smooth on my computer and mostly I just stare at the floor tiles inside that hallway on Dust.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Well, CS' gameplay to me ain't bad. The maps could be a bit more unique in today's standard, but their still fun, and so are the weapons.

    I myself more than anything like the FRICTION effects on the ragdolls. Depending if its a gun, or a body, or a spent nade, or glass, whatever, that rolls down, say, a side of a crate- it goes at a different speed, and does different things. The gun, it goes to the bottom and topples over. The body scratches against the crate(you get the sound), then just kinda stops, while propped up, against the ground. Spent nade(like a fb, or smoker) rolls to the bottom. Glass slides down until it hits the bottom, and shatters.

    I've been lucky enough to get pretty good servers, devoid of A-Holes. Maybe the Midwest/East Coast attitude just sucks.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    Also, when somebody is talking over voice comm in that T juncion thing <b> their voice actually echoes </b>. Now THATS cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    aye, i managed to find some good servers to play on, and so far im liking everything i see...

    today me and a friend managed to crash the game tho, bind a key to give a weapon and spam the key and g to get masses of guns all over map and making huge gun towers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->. then nade em quick before source dies from all the guns xD
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Thats just 3\/1|.

    I gotta do it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Oh, but does anyone know any commands that are anti-teleporting? What happens is, is every 3-5 seconds, I'll suddenly here my footsteps a hundred times a second, then teleport back to where I was when they started. Its REALLY effing annoying, not to mention, everyone else sees me as just some nub.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Yes its far too CS-ey (nasty side effect of being CS). I was playing on an FF server, and threw a nade. Nub runs after nade and dies. For the next 19 rounds he'd shoot me in the head as soon as he could (right after the round started). I was of course watching a movie the whole time on another monitor. Quite funny watching all the trouble he went to. He'd take time to put on the silencer then shoot me, then retry. I'd just dance around a bit to make it look like I wasn't AFK (which I basically was). On the plus side I had some neat deaths. Once he naded me and my body flew into a corner and stood upright so he kept on shooting me thinking I was still alive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Its also funny how many people just run around shooting the barrels and litter, ignoring the enemy team completely (mostly because said team is also running around bouncing off barrels).
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    Fun with source!

    <img src='http://www.ahavell.pwp.blueyonder.co.uk/divebomb.jpg' border='0' alt='user posted image' />
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    Ewww. Please tell me the body fell afterwards, or was in the middle of a fall.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    edited August 2004
    He actually fell from ontop of that wall on the right, low gravity for the win <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Sonic+Aug 19 2004, 06:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sonic @ Aug 19 2004, 06:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He actually fell from ontop of that wall on the right, low gravity for the win <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oooh. Must try low grav. XD

    Oh, heres a demo of the best bug yet:
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    Yeah we also tried noclip knife dogfights but you cant die when you put noclip on <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> but making the "NEEEEOOOWWNNNNN" sounds were fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Sonic: What server is this man? I wanna play with you cool folk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Patch out, but it doesn't really fix much of the crashing problems.

    I have a bad feeling :X
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    edited August 2004
    <img src='http://img.photobucket.com/albums/v99/Anarki3x6/CSS/de_dust0012.jpg' border='0' alt='user posted image' />

    his face went in the wall <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    edited August 2004
    More fun with low grav <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <img src='http://www.ahavell.pwp.blueyonder.co.uk/de_dust9.jpg' border='0' alt='user posted image' />

    <b> Edit:</b> dont wanna double post

    <img src='http://www.ahavell.pwp.blueyonder.co.uk/bomb.jpg' border='0' alt='user posted image' />

    Look at where we are standing, now the bomb is about to go of waaay over yonder, when it exploded the barrels infront of us launched forward and we both died <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited August 2004
    Sorry for the crappy quality, I forgot to adjust it before taking the shots (and I took them in jpeg, not targa unfortunately)
    Mmmmm.... smells like exploits....
    <img src='http://www.doriangray.ca/images/css/de_dust0008.jpg' border='0' alt='user posted image' />

    This occurs about 50 seconds into the round.
    <img src='http://www.doriangray.ca/images/css/de_dust0004.jpg' border='0' alt='user posted image' />

    2 minutes later, they're STILL at it.
    <img src='http://www.doriangray.ca/images/css/de_dust0005.jpg' border='0' alt='user posted image' />

    So much for the realistic physics... [EDIT] The top two are on top of the bottom one, hovering above his shoulders... hard to tell [/EDIT]
    <img src='http://www.doriangray.ca/images/css/de_dust0001.jpg' border='0' alt='user posted image' />
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Man, player models look horrid in these shots - a step backwards in detail.
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    actually theyre pretty damn good, the game just saves crappy quality :/
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    edited August 2004
    The rest of the world is still detailed (not the best, but still detailed), while the characters look almost cell-shaded. Wouldn't that still attest to a lower-quality player model? I suppose the game could save in-game images in lower quality, but that would make entirely no sense, at least to me.

    Also of note: the characters still don't mesh well with the walls, and still fall into them!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    the v models seem strange like the arms are over sized and the guns are way to shrunken down i dunno it just looks strange to me

    the player models tho have some amazing animations they seem smooth and fluid
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Good - I thought I was the only one that noticed the gorilla hands!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    how can you not notice it? i mean look at the glock the hand is the size of the glock like if the guy made a fist the glock would fit inside it
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Mmmmm.... smells like exploits....
    <a href='http://www.doriangray.ca/images/css/de_dust0008.jpg' target='_blank'>http://www.doriangray.ca/images/css/de_dust0008.jpg</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Sure that's not an old version that allowed grenade jumping?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This occurs about 50 seconds into the round.
    <a href='http://www.doriangray.ca/images/css/de_dust0004.jpg' target='_blank'>http://www.doriangray.ca/images/css/de_dust0004.jpg</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I see you're there as well, but really, this is some people's first time playing anything on source, who wouldn't want to explore around first.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So much for the realistic physics... [EDIT] The top two are on top of the bottom one, hovering above his shoulders... hard to tell [/EDIT]
    <a href='http://www.doriangray.ca/images/css/de_dust0001.jpg' target='_blank'>http://www.doriangray.ca/images/css/de_dust0001.jpg</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It's been adressed.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Well I can safely say that the Source Engine whups the but off the DOOM3 engine.

    It feels less floaty the view-bob and weapon-swing feel just right and there game and graphics just gel better together.

    Plus Source doesn't have a heart attack any time someone shoots me.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    Currently the command to take a screenshot is "jpeg". To save them as tga type this in the console : bind F5 "screenshot" and it will save them as .tga
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Don't forget to beef up jpeg_quality <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    Even if you do the quality is still rubbish.
  • Gay_Parrot_of_DoomGay_Parrot_of_Doom Join Date: 2002-11-10 Member: 8002Members
    <!--QuoteBegin-UnCritical+Aug 19 2004, 11:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UnCritical @ Aug 19 2004, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This happened to me in one game.
    I got shot and fell forward and kinda slid off the wall whilst thinking "Hell yeah" @ the ragdoll effect....then it just got stuck <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    It was where the gun touched my foot, and my foot just stuck there.
    <img src='http://www.darkbeforedawn.net/external/ragdoll1.jpg' border='0' alt='user posted image' /><img src='http://www.darkbeforedawn.net/external/ragdoll2.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That actually looks possible IRL if you think about the angle of the leg, and what it would have to do to let the body fall. Would the joint break IRL?
  • ScinetScinet Join Date: 2003-01-19 Member: 12489Members, Constellation
    <!--QuoteBegin-Dorian Gray+Aug 20 2004, 02:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Aug 20 2004, 02:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This occurs about 50 seconds into the round.
    [IMG-guys in a broken bus] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Looks like they are riding the short bus there.
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