ZdrytchX
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I just noticed, I'm also missing these antennas with the red tips. I'll probably get around to doing them some time in the future since I need to dig up the sourece files to get the dimensions of it
in NS2_ATCS - Re-Remake (Advanced Tactical Combat Simulator, the de_dust equivalent of Tremulous) Comment by ZdrytchX July 2018 -
-Fixed some missing pillars which I did place before in an earlier version but removed for editing ease but had forgotten to re-add
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* Fixed the bunker room's tech point hole and a face bug that extended a face infinitely downwards when merging/welding vertices/nodes. (hallway tech point hole TODO)
* Middle Hallway has been renamed to Hallway Base as people were calli… -
Fixed the skybox issue. Turns out the spark engine flips the image so I had to flip and rotate several times to adjust it so it fitted properly. I probably should swap the wording of "middle hallway" to "hallway mid" or "mid hall" in the future to p…
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I'm more keen on getting the server browser ping display "fixed" for higher latency players rather than seeing eveyrthing as red. I guess the equivalent would be entering a rookie server only to see that everyone has 1 bronze star … -
Okay the somewhat fatal bug is gone, thanks nin and biege for spotting the cause. Same link, hex 30CED2A2
The pithole bunker has been changed and thge entire room has been depressed so players won't get stuck spwaning from the hive.
>Fixed an issue where dying in an exosuit during the warm-up period would sometimes cause the HUD to remain hidden even after respawning.
I was expecting the grenade entity remaining bug to be fixed rather than that one(Quote)
Tihs is what a barrel roll is, star fox screwed up pilot education a lot to the point that even aerobatic instructors occasionally don't know.
in Remove limit on vertical rotation / mouse look for Lerks Comment by ZdrytchX June 2017Bump because I need help to fix a somewhat fatal bug. The error has to do with the hive "prongs" sticking outside of the map yet still being inside the location entity and the hive doesn't always spawn in a specific location. It should be an …Sounds like you are having yellow/red plugs on your own LAN server.
Typically caused by inefficient code (bot code) or insufficient computer specs (ns2 was known for requiring high specs back when it was released)(Quote)
fixedI just realised that there are no vents linking to Marine Start.
If the games start on the west and east side, the marine start room should get a vent or two perhaps one from west route to security and another one to the "tip" of horsesh…confirmed third race: yokai
Apparently they're sisters of the half life edition of the fade but somehow turned green(Quote) Haha there is a Tremulous mod/patch that shows spectators in the form of bubbles so whenever you saw bubbles spawning and popping in the middle of the air, there would be a spectator there. Back then computers wasn't that good at renderin…How about using stab triggers blink?
e.g.
*player presses stab*
FADE waits a bit
FADE blinks forward
BAM and the FADE stabs!(Quote) Lerk dodging is simple as bobbing up-down and slightly left/right. What's tricky is doing that while landing bits on the enemy.
As for fade, I think metabolise is the issue. As someone said, "from OP to Untouchable" in the ri…(Quote) CTRL+ALT+Down Arrow
If that doesn't work (which happens on some desktop computers) there is an option if you click on the background/desltop and click 'Display settings' and there you can rotate your screen.
Thank …The problem with the flamethrower is that it kinda plays like a hitscan weapon. There is no delay, and you cannot burn yourself without friendly fire enabled. Waay too easy to use. No obs scanner? No problem! Run into a base, tap the mouse here and …(Quote)
I think you mean "your own latency"
Here's my intepretation of latency compensation:1. Quake came out. People enjoyed it at LAN parties but found the massive delay in input annoying for online…Yeah the steam shortcut is low res. The .exe icon is like beige's image(Quote) Other than the black screen effect in the ready room and starting after connectiong, this really does seem like an old bug that exists in the quake engines, before latency compensation was a thing. The server sends packets, client receive…Is 360p 10fps okay? Because I can do that.I''ve got an idea!
Bone wall built by gorges
ggHit registration problems is when you for example, use the railgun and at the time you press the button with the crosshair on the target, and doesn't hit.
What you are describing is latency which is a completely different story.
I don't really like the conection north of cargo (duel res room) and the hallways near the xeno research. Kinda confusing visually in-map although the overview doesn't look like it would be confusing.Haha i had the problem once or twice but instead if would show something like 0 + ?? / 0. I just had to load up a mod (or unload) and restarted the game, or toggle between arcade/all then refresh again to fix the problemAaand derailed. He does have a good point though, It's either NS2 waits until most people have systems that can run NS2 at satisfactory performance but at the same time, gambling if the game will survive until then. People used to play tremulous wit…TremNS2 information update:
(Quote) just a reminder that this info is now outdated.
The current fade model size should be fine for shotguns (fade model size increased by 30%)
I also found that in the hands of a 3000 hive ski…Test video is up, map is back to umplayable for some reason. Bloody spark engine is quite illogical sometimes in what causes what, like how an ambient light outside the map yet inside a location entity invalidates the location entity. *shrugs*
…I still don't really see crush as much of an upgrade though. Exosuits aren't actually that hard to kill and using crush against a guy welding an exosuit doesn't help your team. I also don't really see the damage upgrade from crush when attacking str…